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Javadoc for Item
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@ -3,22 +3,51 @@ package edu.kit.informatik.cardgame.model;
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import java.util.Arrays;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Collections;
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import java.util.List;
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import static edu.kit.informatik.cardgame.model.Card.METAL;
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import static edu.kit.informatik.cardgame.model.Card.METAL;
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import static edu.kit.informatik.cardgame.model.Card.PLASTIC;
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import static edu.kit.informatik.cardgame.model.Card.PLASTIC;
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import static edu.kit.informatik.cardgame.model.Card.WOOD;
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import static edu.kit.informatik.cardgame.model.Card.WOOD;
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public enum Item {
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public enum Item {
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/**
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* Axe. Provides an attack bonus of two.
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*/
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AXE,
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AXE,
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/**
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* Club. Provides an attack bonus of one.
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*/
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CLUB,
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CLUB,
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/**
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* Shack. Can save the last five items.
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*/
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SHACK,
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SHACK,
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/**
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* Fireplace. Required for some advanced items.
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*/
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FIREPLACE,
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FIREPLACE,
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/**
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* Sailing raft. Can be used to attempt an escape.
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*/
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SAILING_RAFT,
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SAILING_RAFT,
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/**
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* Hang glider. Can be used to attempt to escape.
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*/
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HANG_GLIDER,
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HANG_GLIDER,
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/**
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* Steam boat. Can be used to escape.
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*/
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STEAMBOAT,
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STEAMBOAT,
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/**
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* Ballon: making it seem as though a [stranded person] effortlessly becomes airborne,
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* floats in the air, and lands softly.
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*/
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BALLON;
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BALLON;
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/**
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* Resources needed to build this item, in no particular order.
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*
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* @return resources needed to build this item
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*/
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public Card[] resourcesNeeded() {
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public Card[] resourcesNeeded() {
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switch (this) {
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switch (this) {
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case AXE:
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case AXE:
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@ -42,6 +71,11 @@ public enum Item {
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}
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}
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}
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}
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/**
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* Items required to be able to build this item. Building this item does not consume the items returned.
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*
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* @return items required to build this item
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*/
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public Collection<Item> itemsNeededToBuild() {
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public Collection<Item> itemsNeededToBuild() {
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switch (this) {
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switch (this) {
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case BALLON:
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case BALLON:
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@ -52,6 +86,11 @@ public enum Item {
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}
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}
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}
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}
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/**
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* Get the fighting bonus of this item against animals.
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*
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* @return fighting bonus of this item
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*/
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public int fightingBonus() {
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public int fightingBonus() {
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switch (this) {
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switch (this) {
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case AXE:
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case AXE:
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@ -63,6 +102,13 @@ public enum Item {
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}
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}
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}
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}
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/**
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* Parse a single word and return the item represented by the input.
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* Fun fact: Item.parse(item.toString()) == item is true for all items.
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*
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* @param input text
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* @return parsed item or null if not found
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*/
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public static Item parse(String input) {
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public static Item parse(String input) {
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switch (input) {
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switch (input) {
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case "axe":
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case "axe":
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@ -86,6 +132,12 @@ public enum Item {
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}
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}
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}
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}
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/**
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* Get the textual representation of this item.
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* Fun fact: Item.parse(item.toString()) == item is true for all items.
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*
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* @return textual representation of this item
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*/
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@Override
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@Override
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public String toString() {
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public String toString() {
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switch (this) {
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switch (this) {
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