mirror of
https://gitlab.com/arnekeller/kit-programmieren-ws1920-final2.git
synced 2024-11-24 01:15:03 +00:00
Javadoc for Item
This commit is contained in:
parent
0eac34a6c7
commit
1388d78244
@ -3,22 +3,51 @@ package edu.kit.informatik.cardgame.model;
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
import static edu.kit.informatik.cardgame.model.Card.METAL;
|
||||
import static edu.kit.informatik.cardgame.model.Card.PLASTIC;
|
||||
import static edu.kit.informatik.cardgame.model.Card.WOOD;
|
||||
|
||||
public enum Item {
|
||||
/**
|
||||
* Axe. Provides an attack bonus of two.
|
||||
*/
|
||||
AXE,
|
||||
/**
|
||||
* Club. Provides an attack bonus of one.
|
||||
*/
|
||||
CLUB,
|
||||
/**
|
||||
* Shack. Can save the last five items.
|
||||
*/
|
||||
SHACK,
|
||||
/**
|
||||
* Fireplace. Required for some advanced items.
|
||||
*/
|
||||
FIREPLACE,
|
||||
/**
|
||||
* Sailing raft. Can be used to attempt an escape.
|
||||
*/
|
||||
SAILING_RAFT,
|
||||
/**
|
||||
* Hang glider. Can be used to attempt to escape.
|
||||
*/
|
||||
HANG_GLIDER,
|
||||
/**
|
||||
* Steam boat. Can be used to escape.
|
||||
*/
|
||||
STEAMBOAT,
|
||||
/**
|
||||
* Ballon: making it seem as though a [stranded person] effortlessly becomes airborne,
|
||||
* floats in the air, and lands softly.
|
||||
*/
|
||||
BALLON;
|
||||
|
||||
/**
|
||||
* Resources needed to build this item, in no particular order.
|
||||
*
|
||||
* @return resources needed to build this item
|
||||
*/
|
||||
public Card[] resourcesNeeded() {
|
||||
switch (this) {
|
||||
case AXE:
|
||||
@ -42,6 +71,11 @@ public enum Item {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Items required to be able to build this item. Building this item does not consume the items returned.
|
||||
*
|
||||
* @return items required to build this item
|
||||
*/
|
||||
public Collection<Item> itemsNeededToBuild() {
|
||||
switch (this) {
|
||||
case BALLON:
|
||||
@ -52,6 +86,11 @@ public enum Item {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the fighting bonus of this item against animals.
|
||||
*
|
||||
* @return fighting bonus of this item
|
||||
*/
|
||||
public int fightingBonus() {
|
||||
switch (this) {
|
||||
case AXE:
|
||||
@ -63,6 +102,13 @@ public enum Item {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse a single word and return the item represented by the input.
|
||||
* Fun fact: Item.parse(item.toString()) == item is true for all items.
|
||||
*
|
||||
* @param input text
|
||||
* @return parsed item or null if not found
|
||||
*/
|
||||
public static Item parse(String input) {
|
||||
switch (input) {
|
||||
case "axe":
|
||||
@ -86,6 +132,12 @@ public enum Item {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the textual representation of this item.
|
||||
* Fun fact: Item.parse(item.toString()) == item is true for all items.
|
||||
*
|
||||
* @return textual representation of this item
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
switch (this) {
|
||||
|
Loading…
Reference in New Issue
Block a user