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https://gitlab.com/arnekeller/kit-programmieren-ws1920-final1.git
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Correctly derail
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parent
0cf7368997
commit
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10
fuzz8_input.txt
Normal file
10
fuzz8_input.txt
Normal file
@ -0,0 +1,10 @@
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add track (0,0) -> (0,14)
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create engine diesel T3 Sabine 1 false true
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add train 1 T3-Sabine
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put train 1 at (0,0) in direction 0,-1
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step -20
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create coach passenger 1 true false
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add train 1 W1
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put train 1 at (0,0) in direction 0,-1
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step -20
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exit
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9
fuzz8_output.txt
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9
fuzz8_output.txt
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@ -0,0 +1,9 @@
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1
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T3-Sabine
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diesel engine T3-Sabine added to train 1
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OK
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Crash of train 1
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1
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passenger coach W1 added to train 1
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OK
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Crash of train 1
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@ -68,6 +68,11 @@ class MainTest {
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cmpInOut("fuzz7_input.txt", "fuzz7_output.txt");
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cmpInOut("fuzz7_input.txt", "fuzz7_output.txt");
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}
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}
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@Test
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void fuzz8() throws IOException {
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cmpInOut("fuzz8_input.txt", "fuzz8_output.txt");
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}
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private void cmpInOut(String in, String out) throws IOException {
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private void cmpInOut(String in, String out) throws IOException {
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System.setIn(new ByteArrayInputStream(readFile(in)));
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System.setIn(new ByteArrayInputStream(readFile(in)));
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ByteArrayOutputStream output = new ByteArrayOutputStream();
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ByteArrayOutputStream output = new ByteArrayOutputStream();
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@ -301,8 +301,11 @@ public final class Train {
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} else if (getLength() == 1) {
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} else if (getLength() == 1) {
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// we evidently just moved into another rail
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// we evidently just moved into another rail
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Rail[] nextTouchingRails = railNetwork.findTouchingRails(nextPosition);
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Rail[] nextTouchingRails = railNetwork.findTouchingRails(nextPosition);
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Rail[] alreadyTouchingRails = railNetwork.findTouchingRails(position.get(position.size() - 1));
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Rail[] alreadyTouchingRails = railNetwork.findTouchingRails(secondToLastPosition);
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if (nextTouchingRails[0] == alreadyTouchingRails[0]) {
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if (alreadyTouchingRails.length == 0) {
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// we evidently just derailed, be we should still crash with trains entering our last rail
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assert !occupiedRails.isEmpty();
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} else if (nextTouchingRails[0] == alreadyTouchingRails[0]) {
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occupiedRails.add(nextTouchingRails[0]);
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occupiedRails.add(nextTouchingRails[0]);
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} else if (nextTouchingRails.length == 2) {
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} else if (nextTouchingRails.length == 2) {
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if (nextTouchingRails[1] == alreadyTouchingRails[0]) {
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if (nextTouchingRails[1] == alreadyTouchingRails[0]) {
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