Refactor rail network in own class

This commit is contained in:
Arne Keller 2020-02-16 16:38:25 +01:00
parent a84cb80288
commit 4ffb3a5665
4 changed files with 552 additions and 272 deletions

View File

@ -1,5 +1,7 @@
package edu.kit.informatik;
import edu.kit.informatik.ui.CommandLine;
public class Main {
public static void main(String[] args) {
CommandLine.startInteractive();

View File

@ -7,11 +7,11 @@ import java.util.*;
import java.util.stream.Collectors;
public class ModelRailwaySimulation {
private List<Rail> rails = new ArrayList<>();
private List<Engine> engines = new ArrayList<>();
private List<TrainSet> trainSets = new ArrayList<>();
private List<Coach> coaches = new ArrayList<>();
private List<Train> trains = new ArrayList<>();
private final RailwayNetwork railNetwork = new RailwayNetwork();
private final List<Engine> engines = new ArrayList<>();
private final List<TrainSet> trainSets = new ArrayList<>();
private final List<Coach> coaches = new ArrayList<>();
private final List<Train> trains = new ArrayList<>();
/**
* Add a new track to the rail network of this simulation.
@ -20,32 +20,7 @@ public class ModelRailwaySimulation {
* @return the positive identifier of the new track if successful, -1 otherwise
*/
public int addTrack(final Vector2D start, final Vector2D end) {
if (start.distanceTo(end) == 0) {
return -1;
}
long startPossibleConnections = rails.stream().filter((rail) -> rail.canConnectTo(start)).count();
long endPossibleConnections = rails.stream().filter((rail) -> rail.canConnectTo(end)).count();
if (startPossibleConnections == 2 || endPossibleConnections == 2) {
return -1; // TODO better error msg?
}
if (rails.isEmpty()) {
Track newTrack = new Track(start, end, 1);
rails.add(newTrack);
return newTrack.id;
} else {
for (Rail rail : rails) {
if (rail.canConnectTo(start) || rail.canConnectTo(end)) {
int id = getNextRailIdentifier();
if (id < 0) {
return -1;
}
Track newTrack = new Track(start, end, id);
rails.add(newTrack.id - 1, newTrack);
return newTrack.id;
}
}
return -1;
}
return railNetwork.addTrack(start, end);
}
/**
@ -56,118 +31,28 @@ public class ModelRailwaySimulation {
* @return the positive identifier of the switch if successful, -1 otherwise
*/
public int addSwitch(final Vector2D start, final Vector2D end1, final Vector2D end2) {
if (start.distanceTo(end1) == 0 || start.distanceTo(end2) == 0 || end1.distanceTo(end2) == 0) {
return -1;
}
if (rails.isEmpty()) {
Switch newSwitch = new Switch(start, end1, end2, 1);
rails.add(newSwitch);
return newSwitch.id;
} else {
long startPossibleConnections = rails.stream().filter((rail) -> rail.canConnectTo(start)).count();
long end1PossibleConnections = rails.stream().filter((rail) -> rail.canConnectTo(end1)).count();
long end2PossibleConnections = rails.stream().filter((rail) -> rail.canConnectTo(end2)).count();
if (startPossibleConnections == 2 || end1PossibleConnections == 2 || end2PossibleConnections == 2) {
return -1; // TODO better error msg?
}
for (Rail rail : rails) {
if (rail.canConnectTo(start) || rail.canConnectTo(end1) || rail.canConnectTo(end2)) {
int id = getNextRailIdentifier();
if (id < 0) {
return -1;
}
Switch newSwitch = new Switch(start, end1, end2, id);
rails.add(newSwitch.id - 1, newSwitch);
return newSwitch.id;
}
}
return -1;
}
}
/**
* positive if success, negative if fail
* @return
*/
private int getNextRailIdentifier() {
int id = 1;
for (Rail rail : rails) {
if (rail.id == id) {
id++;
}
}
return id;
return railNetwork.addSwitch(start, end1, end2);
}
/**
* Remove the specified rail from the rail network.
* @param id identifier of the rail to remove
* @return true if rail could be successfully removed, false otherwise
* @return whether the rail could be successfully removed
*/
public boolean removeRail(final int id) {
if (rails.size() == 0) {
return false;
} else if (rails.size() == 1) {
if (rails.get(0).id == id) {
rails.clear();
return true;
} else {
// check whether any trains are on this rail
if (trains.stream().anyMatch(train -> train.isOnRail(id))) {
return false;
}
}
for (int i = 0; i < rails.size(); i++) {
Rail rail = rails.get(i);
if (rail.getIdentifier() == id) {
if (trains.stream().anyMatch((train) -> (train.isPlaced() && train.isPartiallyOn(rail)))) {
return false;
}
Set<Rail> connectedRails = new HashSet<>();
Rail otherRail = null;
for (int j = 0; j < rails.size(); j++) {
Rail anotherRail = rails.get(j);
if (anotherRail.getIdentifier() != id && rail.canConnectToRail(anotherRail)) {
otherRail = anotherRail;
break;
}
}
connectedRails.add(otherRail);
Queue<Rail> toProcess = new LinkedList<>();
toProcess.add(otherRail);
while (!toProcess.isEmpty()) {
Rail connected = toProcess.poll();
for (Rail other : rails) {
if (other != rail && !connectedRails.contains(other) && other.canConnectToRail(connected)) {
connectedRails.add(other);
toProcess.offer(other);
}
}
}
if (connectedRails.size() == rails.size() - 1) {
rails.remove(i);
return true;
} else {
return false;
}
} else if (rail.getIdentifier() > id) {
return false;
}
}
return false;
return railNetwork.removeRail(id);
}
/**
* Print a list of all rails in the network, specifying their identifier, start and end points, their length and
* their current configuration.
*/
public void printTracks() {
if (rails.isEmpty()) {
Terminal.printLine("No track exists");
} else {
for (Rail rail : rails) {
Terminal.printLine(rail.toString());
}
}
railNetwork.printTracks();
}
/**
@ -176,14 +61,9 @@ public class ModelRailwaySimulation {
* @param position position to set the switch to
* @return whether the switch could be set
*/
public boolean setSwitch(int id, Vector2D position) {
public boolean setSwitch(final int id, final Vector2D position) {
// TODO Falls Gleiseweichen auf denen ein Zug bereitssteht, geschaltet werden, entgleist der daraufstehende Zug
for (Rail rail : rails) {
if (rail.getIdentifier() == id) {
return rail.switchTo(position);
}
}
return false;
return railNetwork.setSwitch(id, position);
}
/**
@ -418,6 +298,10 @@ public class ModelRailwaySimulation {
}
}
/**
* Display a train as ASCII art.
* @param id identifier of the train to show
*/
public void printTrain(int id) {
Train train = getTrain(id);
if (train != null) {
@ -431,86 +315,69 @@ public class ModelRailwaySimulation {
* Put a train on the rail network.
* @param trainId identifier of the train to place
* @param position where to place the train
* @param rawDirection direction in which the train should initially go
* @param direction direction in which the train should initially go
* @return whether the train was successfully placed
*/
public boolean putTrain(final int trainId, final Vector2D position, final Vector2D rawDirection) {
final Vector2D direction = rawDirection.normalized();
public boolean putTrain(final int trainId, final Vector2D position, final Vector2D direction) {
Train train = getTrain(trainId);
if (train == null) {
if (train == null || !train.isProperTrain()) {
return false;
}
if (!train.isProperTrain()) {
return false;
}
int length = train.getLength();
List<Vector2D> positions = new ArrayList<>();
positions.add(position);
Vector2D positioningDirection = direction.negated();
Vector2D rollingStockPosition = position;
if (length > 10000) {
return false; // TODO: remove!
}
for (int i = 1; i <= length; i++) {
rollingStockPosition = move(rollingStockPosition, positioningDirection);
if (rollingStockPosition == null
|| (positions.contains(rollingStockPosition) && !positions.get(0).equals(rollingStockPosition))) {
return false;
}
positions.add(rollingStockPosition);
}
train.storePositionAndDirection(positions, direction);
boolean placed = train.placeOn(railNetwork, position, direction);
List<ArrayList<Train>> collisions = getStaticCollisions(false);
if (placed) {
List<HashSet<Train>> collisions = getStaticCollisions(false);
if (!collisions.isEmpty()) {
train.storePositionAndDirection(null, null);
train.storePositionDirectionBlocks(null, null, null);
return false;
}
} else {
return true;
}
} else {
return false;
}
}
private ArrayList<ArrayList<Train>> getStaticCollisions(boolean removeTrains) {
ArrayList<ArrayList<Train>> collisions = new ArrayList<>();
for (Train train1 : trains) {
if (!train1.isPlaced()) {
private ArrayList<HashSet<Train>> getStaticCollisions(boolean removeTrains) {
if (trains.isEmpty()) {
return new ArrayList<>();
}
ArrayList<HashSet<Train>> collisions = new ArrayList<>();
int maxId = trains.get(trains.size() - 1).getIdentifier();
train: for (int id1 = 1; id1 <= maxId; id1++) {
Train train1 = getTrain(id1);
if (train1 == null || !train1.isPlaced()) {
continue;
}
ArrayList<Train> collision = new ArrayList<>();
for (Train train2 : trains) {
if (!train2.isPlaced()) {
HashSet<Train> collision = new HashSet<>();
for (int id2 = id1 + 1; id2 <= maxId; id2++) {
Train train2 = getTrain(id2);
if (train2 == null || !train2.isPlaced()) {
continue;
}
if (train2.touches(train1)) {
if (train1.touches(train2)) {
collision.add(train2);
}
}
if (collision.size() > 1) {
if (removeTrains) {
for (Train crashed : collision) {
crashed.removeFromRails();
if (collision.size() >= 1) {
// check for existing collision
for (HashSet<Train> otherCollision : collisions) {
if (otherCollision.stream().anyMatch(collision::contains)) {
otherCollision.addAll(collision);
continue train;
}
}
// else, create a new collision
collision.add(train1);
collisions.add(collision);
}
}
for (Rail rail : rails) {
ArrayList<Train> containedTrains = new ArrayList<>();
for (Train train : trains) {
if (train.isPlaced() && train.isPartiallyOn(rail)) {
containedTrains.add(train);
}
}
if (containedTrains.size() >= 2) {
containedTrains.sort(Comparator.comparingInt(Train::getIdentifier));
if (!collisions.contains(containedTrains)) {
if (removeTrains) {
for (Train crashed : containedTrains) {
crashed.removeFromRails();
}
}
collisions.add(containedTrains);
for (HashSet<Train> collision : collisions) {
for (Train t : collision) {
t.removeFromRails();
}
}
}
@ -522,8 +389,7 @@ public class ModelRailwaySimulation {
Map<Train, Set<Rail>> occupiedRails = new HashMap<>();
for (Train train : trains) {
if (train.isPlaced()) {
Set<Rail> occupied = rails.stream().filter(train::isPartiallyOn).collect(Collectors.toSet());
occupiedRails.put(train, occupied);
occupiedRails.put(train, train.getOccupiedRails());
}
}
// perform step
@ -534,7 +400,7 @@ public class ModelRailwaySimulation {
}
Vector2D position = train.getFrontPosition();
Vector2D direction = train.getDirection();
Vector2D nextPosition = move(position, direction);
Vector2D nextPosition = railNetwork.move(position, direction);
if (nextPosition == null
|| (train.isOnPosition(nextPosition)
&& !train.getBackPosition().equals(train.getFrontPosition()))) {
@ -543,9 +409,9 @@ public class ModelRailwaySimulation {
nextOccupiedRails.put(train, occupiedRails.get(train));
continue;
}
train.moveTo(nextPosition);
train.moveTo(railNetwork, nextPosition);
train.setDirection(direction);
nextOccupiedRails.put(train, rails.stream().filter(train::isPartiallyOn).collect(Collectors.toSet()));
nextOccupiedRails.put(train, train.getOccupiedRails());
}
// check for block collisions
for (Train train : trains) {
@ -589,8 +455,7 @@ public class ModelRailwaySimulation {
Map<Train, Set<Rail>> occupiedRails = new HashMap<>();
for (Train train : trains) {
if (train.isPlaced()) {
Set<Rail> occupied = rails.stream().filter(train::isPartiallyOn).collect(Collectors.toSet());
occupiedRails.put(train, occupied);
occupiedRails.put(train, train.getOccupiedRails());
}
}
// perform step
@ -602,7 +467,7 @@ public class ModelRailwaySimulation {
Vector2D front = train.getFrontPosition();
Vector2D position = train.getBackPosition();
Vector2D direction = train.getBackDirection();
Vector2D nextPosition = move(position, direction);
Vector2D nextPosition = railNetwork.move(position, direction);
if (nextPosition == null
|| (train.isOnPosition(nextPosition) && !train.getFrontPosition().equals(nextPosition))) {
collisions.add(new HashSet<>(Arrays.asList(train)));
@ -610,9 +475,9 @@ public class ModelRailwaySimulation {
nextOccupiedRails.put(train, occupiedRails.get(train));
continue;
}
train.moveBackTo(nextPosition);
train.moveBackTo(railNetwork, nextPosition);
train.setDirection(front.subtract(train.getFrontPosition()));
nextOccupiedRails.put(train, rails.stream().filter(train::isPartiallyOn).collect(Collectors.toSet()));
nextOccupiedRails.put(train, train.getOccupiedRails());
}
// check for block collisions
for (Train train : trains) {
@ -648,68 +513,8 @@ public class ModelRailwaySimulation {
return collisions;
}
/**
*
* @param position
* @param direction has to be (0,1) (0,-1) (1,0) (-1,0) will be modified if necessary
* @return
*/
private Vector2D move(final Vector2D position, final Vector2D direction) {
Rail containingRail = findContainingRail(position);
if (containingRail != null) {
return position.add(direction);
}
Rail[] touchingRails = findTouchingRails(position);
if (touchingRails.length == 0) {
return null;
}
if (touchingRails.length == 1) {
// at the end of a rail
// either derail or move backwards
Vector2D nextPosition = position.add(direction);
if (!touchingRails[0].contains(nextPosition)) {
return null;
} else {
return nextPosition;
}
}
Vector2D nextPosition = position.add(direction);
if (touchingRails[0].contains(nextPosition) || touchingRails[0].connectsTo(nextPosition)) {
return nextPosition;
} else if (touchingRails[1].contains(nextPosition)) {
Vector2D nextDirection = touchingRails[1].getDirectionFrom(position);
direction.setX(nextDirection.getX());
direction.setY(nextDirection.getY());
return nextPosition;
}
Vector2D previousPosition = position.add(direction.negated());
Rail nextRail = (touchingRails[0].contains(previousPosition)
|| touchingRails[0].canConnectTo(previousPosition)) ? touchingRails[1] : touchingRails[0];
Vector2D nextDirection = nextRail.getDirectionFrom(position);
if (nextDirection != null) {
direction.setX(nextDirection.getX());
direction.setY(nextDirection.getY());
return position.add(direction);
} else {
return null;
}
}
private Rail findContainingRail(final Vector2D position) {
for (Rail rail : rails) {
if (rail.contains(position)) {
return rail;
}
}
return null;
}
private Rail[] findTouchingRails(final Vector2D position) {
return rails.stream().filter((rail) -> rail.canConnectTo(position)).toArray(Rail[]::new);
}
public void step(final short speed) {
if (!rails.stream().allMatch(Rail::isReadyForTrains)) {
if (!railNetwork.isReadyForTrains()) {
Terminal.printError("rail tracks/switches not set up");
return;
}

View File

@ -0,0 +1,281 @@
package edu.kit.informatik.model;
import edu.kit.informatik.Terminal;
import java.util.*;
/**
* A rail network consisting of tracks and switches. Is only concerned with rails, does not process trains.
*
* @author Arne Keller
* @version 1.0
*/
public class RailwayNetwork {
private List<Rail> rails = new ArrayList<>();
/**
* Add a new track to the rail network.
* @param start start position of the new track
* @param end end position of the new track
* @return the positive identifier of the new track if successful, -1 otherwise
*/
public int addTrack(final Vector2D start, final Vector2D end) {
if (start.distanceTo(end) == 0) {
return -1;
}
long startPossibleConnections = rails.stream().filter((rail) -> rail.canConnectTo(start)).count();
long endPossibleConnections = rails.stream().filter((rail) -> rail.canConnectTo(end)).count();
if (startPossibleConnections == 2 || endPossibleConnections == 2) {
return -1; // TODO better error msg?
}
if (rails.isEmpty()) {
Track newTrack = new Track(start, end, 1);
rails.add(newTrack);
return newTrack.id;
} else {
for (Rail rail : rails) {
if (rail.canConnectTo(start) || rail.canConnectTo(end)) {
int id = getNextRailIdentifier();
if (id < 0) {
return -1;
}
Track newTrack = new Track(start, end, id);
rails.add(newTrack.id - 1, newTrack);
return newTrack.id;
}
}
return -1;
}
}
/**
* Add a switch to the rail network.
* @param start start point of the switch
* @param end1 end position 1 of the switch
* @param end2 end position 2 of the switch
* @return the positive identifier of the switch if successful, -1 otherwise
*/
public int addSwitch(final Vector2D start, final Vector2D end1, final Vector2D end2) {
if (start.distanceTo(end1) == 0 || start.distanceTo(end2) == 0 || end1.distanceTo(end2) == 0) {
return -1;
}
if (rails.isEmpty()) {
Switch newSwitch = new Switch(start, end1, end2, 1);
rails.add(newSwitch);
return newSwitch.id;
} else {
long startPossibleConnections = rails.stream().filter((rail) -> rail.canConnectTo(start)).count();
long end1PossibleConnections = rails.stream().filter((rail) -> rail.canConnectTo(end1)).count();
long end2PossibleConnections = rails.stream().filter((rail) -> rail.canConnectTo(end2)).count();
if (startPossibleConnections == 2 || end1PossibleConnections == 2 || end2PossibleConnections == 2) {
return -1; // TODO better error msg?
}
for (Rail rail : rails) {
if (rail.canConnectTo(start) || rail.canConnectTo(end1) || rail.canConnectTo(end2)) {
int id = getNextRailIdentifier();
if (id < 0) {
return -1;
}
Switch newSwitch = new Switch(start, end1, end2, id);
rails.add(newSwitch.id - 1, newSwitch);
return newSwitch.id;
}
}
return -1;
}
}
/**
* Remove the specified rail from the rail network.
* @param id identifier of the rail to remove
* @return whether the rail could be successfully removed
*/
public boolean removeRail(final int id) {
if (rails.size() == 0) {
return false;
} else if (rails.size() == 1) {
if (rails.get(0).id == id) {
rails.clear();
return true;
} else {
return false;
}
}
Rail toRemove = getRail(id);
if (toRemove == null) {
return false;
}
Set<Rail> connectedRails = new HashSet<>();
// locate one other rail: TODO use rail.connectedrails
Rail otherRail = null;
for (Rail anotherRail : rails) {
if (anotherRail.getIdentifier() != id && toRemove.canConnectToRail(anotherRail)) {
otherRail = anotherRail;
break;
}
}
if (otherRail == null) {
rails.clear();
return true;
}
connectedRails.add(otherRail);
Queue<Rail> toProcess = new LinkedList<>();
toProcess.add(otherRail);
while (!toProcess.isEmpty()) {
Rail connected = toProcess.poll();
for (Rail other : rails) {
if (other != toRemove && !connectedRails.contains(other) && other.canConnectToRail(connected)) {
connectedRails.add(other);
toProcess.offer(other);
}
}
}
if (connectedRails.size() == rails.size() - 1) {
rails.remove(toRemove);
return true;
} else {
return false;
}
}
/**
* Change the setting of a switch in the rail network.
* @param id identifier of the switch
* @param position position to set the switch to
* @return whether the switch could be set
*/
public boolean setSwitch(final int id, final Vector2D position) {
Rail toSwitch = getRail(id);
if (toSwitch != null) {
return toSwitch.switchTo(position);
}
return false;
}
/**
* Print a list of all rails in the network, specifying their identifier, start and end points, their length and
* their current configuration.
*/
public void printTracks() {
if (rails.isEmpty()) {
Terminal.printLine("No track exists");
} else {
for (Rail rail : rails) {
Terminal.printLine(rail.toString());
}
}
}
/**
* @return the next positive rail identifier, or -1 if none available
*/
private int getNextRailIdentifier() {
int id = 1;
for (Rail rail : rails) {
if (rail.id == id) {
id++;
}
}
if (id > 0) {
return id;
} else {
return -1;
}
}
/**
* @param id identifier of the rail to find
* @return the specified rail, or null if not found
*/
private Rail getRail(final int id) {
for (Rail rail : rails) {
if (rail.getIdentifier() == id) {
return rail;
}
}
return null;
}
/**
* Move a position along the rails of this rail network in the specified direction.
* @param position the position to move
* @param direction has to be (0,1) (0,-1) (1,0) (-1,0), will be modified if turn is necessary
* @return next position, null if off the rails
*/
public Vector2D move(final Vector2D position, final Vector2D direction) {
Rail containingRail = findContainingRail(position);
if (containingRail != null) {
return position.add(direction);
}
Rail[] touchingRails = findTouchingRails(position);
if (touchingRails.length == 0) {
return null;
} else if (touchingRails.length == 1) {
// at the end of a rail
// either derail or move backwards
Vector2D nextPosition = position.add(direction);
if (!touchingRails[0].contains(nextPosition)) {
return null;
} else {
return nextPosition;
}
}
Vector2D nextPosition = position.add(direction);
if (touchingRails[0].contains(nextPosition) || touchingRails[0].connectsTo(nextPosition)) {
return nextPosition;
} else if (touchingRails[1].contains(nextPosition)) {
Vector2D nextDirection = touchingRails[1].getDirectionFrom(position);
direction.setX(nextDirection.getX());
direction.setY(nextDirection.getY());
return nextPosition;
}
Vector2D previousPosition = position.add(direction.negated());
Rail nextRail = (touchingRails[0].contains(previousPosition)
|| touchingRails[0].canConnectTo(previousPosition)) ? touchingRails[1] : touchingRails[0];
Vector2D nextDirection = nextRail.getDirectionFrom(position);
if (nextDirection != null) {
direction.setX(nextDirection.getX());
direction.setY(nextDirection.getY());
return position.add(direction);
} else {
return null;
}
}
/**
* Find a rail that *contains* (not touch) this position.
* @param position the position to check
* @return the rail that contains the position, null if none found
*/
public Rail findContainingRail(final Vector2D position) {
for (Rail rail : rails) {
if (rail.contains(position)) {
return rail;
}
}
return null;
}
/**
* Find all rails that *touch* (not contain) this position.
* @param position the position to check
* @return the rail(s) that touch this position
*/
public Rail[] findTouchingRails(final Vector2D position) {
return rails.stream().filter((rail) -> rail.canConnectTo(position)).toArray(Rail[]::new);
}
/**
* Check whether the rail network is ready for trains (all switches set, etc.).
* @return whether the rail network is ready
*/
public boolean isReadyForTrains() {
return rails.stream().allMatch(Rail::isReadyForTrains);
}
}

View File

@ -2,8 +2,7 @@ package edu.kit.informatik.model;
import edu.kit.informatik.Terminal;
import java.util.ArrayList;
import java.util.List;
import java.util.*;
/**
* A train consisting of one or more rolling stock. Can be placed on a rail network.
@ -16,6 +15,7 @@ public final class Train {
private final List<RollingStock> rollingStocks = new ArrayList<>();
private List<Vector2D> position;
private Vector2D direction;
private Set<Rail> occupiedRails;
/**
* Construct a new train.
@ -27,10 +27,17 @@ public final class Train {
this.rollingStocks.add(rollingStock);
}
/**
* @return the unique identifier of this train
*/
public int getIdentifier() {
return identifier;
}
/**
* @param rollingStock rolling stock to check
* @return whether the specified rolling stock is in this train
*/
public boolean contains(RollingStock rollingStock) {
return rollingStocks.contains(rollingStock);
}
@ -58,6 +65,9 @@ public final class Train {
return stringBuilder.toString();
}
/**
* Print this train as ASCII art.
*/
public void print() {
List<StringBuilder> lines = new ArrayList<>();
for (RollingStock rollingStock : rollingStocks) {
@ -91,15 +101,88 @@ public final class Train {
}
}
/**
*
* @param id
* @return
*/
public boolean isOnRail(final int id) {
return occupiedRails.stream().anyMatch(rail -> rail.getIdentifier() == id);
}
/**
* Put a train on the rail network.
* @param railNetwork rail network to place the train on
* @param position where to place the train
* @param rawDirection direction in which the train should initially go
* @return whether the train was successfully placed
*/
public boolean placeOn(final RailwayNetwork railNetwork, final Vector2D position, final Vector2D rawDirection) {
Vector2D direction = rawDirection.normalized();
int length = getLength();
List<Vector2D> positions = new ArrayList<>();
positions.add(position);
Vector2D positioningDirection = direction.negated();
Vector2D rollingStockPosition = position;
if (length > 10000) {
return false; // TODO: remove!
}
for (int i = 1; i <= length; i++) {
rollingStockPosition = railNetwork.move(rollingStockPosition, positioningDirection);
if (rollingStockPosition == null
|| (positions.contains(rollingStockPosition) && !positions.get(0).equals(rollingStockPosition))) {
return false;
}
positions.add(rollingStockPosition);
}
Set<Rail> occupiedRails = new HashSet<>();
for (int i = 0; i < positions.size(); i++) {
Vector2D point = positions.get(i);
Rail containingRail = railNetwork.findContainingRail(point);
if (containingRail != null) {
occupiedRails.add(containingRail);
} else if (i > 0) {
Rail[] touchingRails = railNetwork.findTouchingRails(point);
for (Rail rail : touchingRails) {
if (positions.stream().anyMatch(rail::connectsTo)) {
// ONLY add this rail if we actually occupy it fully
// note that this edge case only happens with rails of length one:
// otherwise at least one position will be contained in the rail (see above)
occupiedRails.add(rail);
}
}
}
}
storePositionDirectionBlocks(positions, direction, occupiedRails);
return true;
}
/**
* @return whether this train is placed on a rail network
*/
public boolean isPlaced() {
return position != null && direction != null;
}
public void storePositionAndDirection(final List<Vector2D> positions, final Vector2D direction) {
/**
*
* @param positions
* @param direction
* @param occupiedRails
*/
public void storePositionDirectionBlocks(final List<Vector2D> positions, final Vector2D direction,
final Set<Rail> occupiedRails) {
this.position = positions;
this.direction = direction;
this.occupiedRails = occupiedRails;
}
/**
*
* @return
*/
public boolean isProperTrain() {
RollingStock first = rollingStocks.get(0);
RollingStock last = rollingStocks.get(rollingStocks.size() - 1);
@ -109,11 +192,20 @@ public final class Train {
|| (last instanceof Engine || last instanceof TrainSet);
}
/**
*
* @param rail
* @return
*/
public boolean isPartiallyOn(Rail rail) {
return position.stream().anyMatch(rail::contains)
|| position.stream().filter(rail::connectsTo).count() == 2;
}
/**
*
* @return
*/
public Vector2D getFrontPosition() {
if (position != null) {
return position.get(0);
@ -122,6 +214,10 @@ public final class Train {
}
}
/**
*
* @return
*/
public Vector2D getBackPosition() {
if (position != null) {
return position.get(position.size() - 1);
@ -130,10 +226,18 @@ public final class Train {
}
}
/**
*
* @return
*/
public Vector2D getDirection() {
return direction;
}
/**
*
* @return
*/
public Vector2D getBackDirection() {
if (position.size() == 1) {
return direction.negated();
@ -142,37 +246,125 @@ public final class Train {
}
}
public void moveTo(Vector2D nextPosition) {
/**
*
* @return
*/
public Set<Rail> getOccupiedRails() {
// make sure caller can not modify internal state
return new HashSet<>(occupiedRails);
}
/**
*
* @param railNetwork
* @param nextPosition
*/
public void moveTo(final RailwayNetwork railNetwork, final Vector2D nextPosition) {
position.add(0, nextPosition);
position.remove(position.size() - 1);
Vector2D last = position.remove(position.size() - 1);
updateOccupiedRails(railNetwork, position.get(0), last, position.get(position.size() - 1));
}
public void moveBackTo(Vector2D backPosition) {
position.remove(0);
/**
*
* @param backPosition
*/
public void moveBackTo(final RailwayNetwork railNetwork, final Vector2D backPosition) {
Vector2D last = position.remove(0);
position.add(backPosition);
updateOccupiedRails(railNetwork, backPosition, last, position.get(0));
}
private void updateOccupiedRails(final RailwayNetwork railNetwork, final Vector2D nextPosition,
final Vector2D lastPosition, final Vector2D secondToLastPosition) {
if (nextPosition.equals(secondToLastPosition)) {
// we are moving in a loop, no need to update
return;
}
// update occupied blocks, first removing the rail block left behind
Rail leavingRail = railNetwork.findContainingRail(lastPosition);
if (leavingRail != null) {
// check whether we really leave rail
if (!leavingRail.contains(secondToLastPosition)) {
// we are really leaving this rail
occupiedRails.remove(leavingRail);
} // else: we are still on the rail
} else if (getLength() == 1) {
// we evidently just moved into another rail
occupiedRails.clear();
} // else: only touched rail
// update occupied rails, adding next rail
Rail nextRail = railNetwork.findContainingRail(nextPosition);
if (nextRail != null) {
occupiedRails.add(nextRail);
} else if (getLength() == 1) {
// we evidently just moved into another rail
Rail[] nextTouchingRails = railNetwork.findTouchingRails(nextPosition);
Rail[] alreadyTouchingRails = railNetwork.findTouchingRails(position.get(position.size() - 1));
if (nextTouchingRails[0] == alreadyTouchingRails[0]) {
occupiedRails.add(nextTouchingRails[0]);
} else if (nextTouchingRails.length == 2) {
if (nextTouchingRails[1] == alreadyTouchingRails[0]) {
occupiedRails.add(nextTouchingRails[1]);
} else if (alreadyTouchingRails.length == 2) {
if (alreadyTouchingRails[1] == nextTouchingRails[0]) {
occupiedRails.add(nextTouchingRails[0]);
} else if (alreadyTouchingRails[1] == nextTouchingRails[1]) {
occupiedRails.add(nextTouchingRails[1]);
}
}
}
} // else: only touching rail
}
/**
*
* @param newDirection
*/
public void setDirection(Vector2D newDirection) {
direction = newDirection;
}
/**
*
*/
public void removeFromRails() {
position = null;
direction = null;
}
/**
*
* @param other
* @return
*/
public boolean touches(Train other) {
return other.isOnAnyPosition(position);
}
/**
*
* @param point
* @return
*/
public boolean isOnPosition(Vector2D point) {
return position.contains(point);
}
/**
*
* @param positions
* @return
*/
public boolean isOnAnyPosition(List<Vector2D> positions) {
return position.stream().anyMatch(positions::contains);
}
/**
*
* @return
*/
public int getLength() {
return rollingStocks.stream().mapToInt((RollingStock::getLength)).sum();
}