mirror of
https://github.com/FliegendeWurst/cursive.git
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208 lines
6.0 KiB
Rust
208 lines
6.0 KiB
Rust
//! Direction-related structures.
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//!
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//! This module defines two main concepts: [Orientation] and [Direction].
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//!
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//! ### Orientation
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//!
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//! `Orientation` is a simple enum that can take two values:
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//! `Horizontal` or `Vertical`.
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//!
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//! ### Direction
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//!
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//! `Direction` is a bit more complex, and can be of two kinds:
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//!
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//! * Absolute direction: left, up, right, or down
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//! * Relative direction: front or back.
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//! Its actual direction depends on the orientation.
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use vec::Vec2;
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/// Describes a vertical or horizontal orientation for a view.
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#[derive(Clone,Copy,Debug,PartialEq)]
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pub enum Orientation {
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/// Horizontal orientation
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Horizontal,
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/// Vertical orientation
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Vertical,
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}
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impl Orientation {
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/// Returns the component of `v` corresponding to this orientation.
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///
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/// (`Horizontal` will return the x value,
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/// and `Vertical` will return the y value.)
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pub fn get(&self, v: &Vec2) -> usize {
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*v.get(*self)
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}
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/// Returns the other orientation.
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pub fn swap(&self) -> Self {
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match *self {
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Orientation::Horizontal => Orientation::Vertical,
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Orientation::Vertical => Orientation::Horizontal,
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}
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}
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/// Returns a mutable reference to the component of the given vector
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/// corresponding to this orientation.
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pub fn get_ref<'a, 'b>(&'a self, v: &'b mut Vec2) -> &'b mut usize {
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match *self {
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Orientation::Horizontal => &mut v.x,
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Orientation::Vertical => &mut v.y,
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}
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}
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/// Takes an iterator on sizes, and stack them in the current orientation,
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/// returning the size of the required bounding box.
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///
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/// For an horizontal view, returns (Sum(x), Max(y)).
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/// For a vertical view, returns (Max(x),Sum(y)).
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pub fn stack<'a, T: Iterator<Item = &'a Vec2>>(&self, iter: T) -> Vec2 {
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match *self {
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Orientation::Horizontal => {
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iter.fold(Vec2::zero(), |a, b| a.stack_horizontal(b))
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}
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Orientation::Vertical => {
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iter.fold(Vec2::zero(), |a, b| a.stack_vertical(b))
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}
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}
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}
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/// Creates a new `Vec2` with `value` in `self`'s axis.
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pub fn make_vec(&self, main_axis: usize, second_axis: usize) -> Vec2 {
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let mut result = Vec2::zero();
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*self.get_ref(&mut result) = main_axis;
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*self.swap().get_ref(&mut result) = second_axis;
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result
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}
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}
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/// Represents a direction, either absolute or orientation-dependent.
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///
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/// * Absolute directions are Up, Down, Left, and Right.
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/// * Relative directions are Front and Back.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Direction {
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/// An absolute direction.
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Abs(Absolute),
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/// A direction relative to the current orientation.
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Rel(Relative),
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}
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impl Direction {
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/// Returns the relative direction for the given orientation.
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pub fn relative(self, orientation: Orientation) -> Option<Relative> {
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match self {
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Direction::Abs(abs) => abs.relative(orientation),
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Direction::Rel(rel) => Some(rel),
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}
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}
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/// Returns the absolute direction in the given `orientation`.
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pub fn absolute(self, orientation: Orientation) -> Absolute {
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match self {
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Direction::Abs(abs) => abs,
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Direction::Rel(rel) => rel.absolute(orientation),
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}
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}
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/// Shortcut to create `Direction::Rel(Relative::Back)`
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pub fn back() -> Self {
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Direction::Rel(Relative::Back)
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}
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/// Shortcut to create `Direction::Rel(Relative::Front)`
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pub fn front() -> Self {
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Direction::Rel(Relative::Front)
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}
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/// Shortcut to create `Direction::Abs(Absolute::Left)`
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pub fn left() -> Self {
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Direction::Abs(Absolute::Left)
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}
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/// Shortcut to create `Direction::Abs(Absolute::Right)`
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pub fn right() -> Self {
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Direction::Abs(Absolute::Right)
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}
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/// Shortcut to create `Direction::Abs(Absolute::Up)`
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pub fn up() -> Self {
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Direction::Abs(Absolute::Up)
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}
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/// Shortcut to create `Direction::Abs(Absolute::Down)`
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pub fn down() -> Self {
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Direction::Abs(Absolute::Down)
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}
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/// Shortcut to create `Direction::Abs(Absolute::None)`
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pub fn none() -> Self {
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Direction::Abs(Absolute::None)
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}
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}
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/// Direction relative to an orientation.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Relative {
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/// Front relative direction.
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///
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/// * Horizontally, this means `Left`
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/// * Vertically, this means `Up`
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///
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/// TODO: handle right-to-left?
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Front,
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/// Back relative direction.
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///
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/// * Horizontally, this means `Right`
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/// * Vertically, this means `Down`.
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Back,
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}
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impl Relative {
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/// Returns the absolute direction in the given `orientation`.
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pub fn absolute(self, orientation: Orientation) -> Absolute {
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match (orientation, self) {
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(Orientation::Horizontal, Relative::Front) => Absolute::Left,
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(Orientation::Horizontal, Relative::Back) => Absolute::Right,
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(Orientation::Vertical, Relative::Front) => Absolute::Up,
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(Orientation::Vertical, Relative::Back) => Absolute::Down,
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}
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}
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}
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/// Absolute direction (up, down, left, right).
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Absolute {
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/// Left
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Left,
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/// Up
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Up,
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/// Right
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Right,
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/// Down
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Down,
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/// No real direction.
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///
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/// Used when the "direction" is accross layers for instance.
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None,
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}
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impl Absolute {
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/// Returns the relative direction for the given orientation.
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///
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/// Returns `None` when the direction does not apply to the given
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/// orientation (ex: `Left` and `Vertical`).
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pub fn relative(self, orientation: Orientation) -> Option<Relative> {
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match (orientation, self) {
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(Orientation::Horizontal, Absolute::Left) |
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(Orientation::Vertical, Absolute::Up) => Some(Relative::Front),
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(Orientation::Horizontal, Absolute::Right) |
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(Orientation::Vertical, Absolute::Down) => Some(Relative::Back),
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_ => None,
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}
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}
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}
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