cursive/src/event.rs
2019-09-06 16:10:02 -07:00

529 lines
13 KiB
Rust

//! User-input events and their effects.
//!
//! * Every user input the application receives is converted to an
//! [`Event`](./enum.Event.html).
//! * Each event is then given to the root, and descends the view tree down to
//! the view currently in focus, through the
//! [`on_event`](../view/trait.View.html#method.on_event) method.
//! * If the view consumes the event, it may return a callback to be
//! executed.
//! * Otherwise, it ignores the event, and the view parent can in turn
//! choose to consume it or not.
//! * If no view consumes the event, the
//! [global callback](../struct.Cursive.html#method.add_global_callback)
//! table is checked.
use crate::vec::Vec2;
use crate::Cursive;
use std::any::Any;
use std::cell::RefCell;
use std::ops::Deref;
use std::rc::Rc;
/// Callback is a function that can be triggered by an event.
/// It has a mutable access to the cursive root.
///
/// It is meant to be stored in views.
#[derive(Clone)]
pub struct Callback(Rc<Box<dyn Fn(&mut Cursive)>>);
// TODO: remove the Box when Box<T: Sized> -> Rc<T> is possible
/// A callback that can be run on `&mut Any`.
///
/// It is meant to be used as parameter in `View::call_on_any`, and not much else.
pub type AnyCb<'a> = &'a mut dyn FnMut(&mut dyn Any);
/// A trigger that only selects some types of events.
///
/// It is meant to be stored in views.
pub struct EventTrigger(Box<dyn Fn(&Event) -> bool>);
impl EventTrigger {
/// Create a new `EventTrigger` using the given function as filter.
pub fn from_fn<F>(f: F) -> Self
where
F: 'static + Fn(&Event) -> bool,
{
EventTrigger(Box::new(f))
}
/// Checks if this trigger applies to the given `Event`.
pub fn apply(&self, event: &Event) -> bool {
(self.0)(event)
}
/// Returns an `EventTrigger` that only accepts arrow keys.
///
/// Only bare arrow keys without modifiers (Shift, Ctrl, Alt) will be accepted.
pub fn arrows() -> Self {
Self::from_fn(|e| match e {
Event::Key(Key::Left)
| Event::Key(Key::Down)
| Event::Key(Key::Up)
| Event::Key(Key::Right) => true,
_ => false,
})
}
/// Returns an `EventTrigger` that only accepts mouse events.
pub fn mouse() -> Self {
Self::from_fn(|e| match e {
Event::Mouse { .. } => true,
_ => false,
})
}
/// Returns an `EventTrigger` that accepts any event.
pub fn any() -> Self {
Self::from_fn(|_| true)
}
/// Returns an `EventTrigger` that doesn't accept any event.
pub fn none() -> Self {
Self::from_fn(|_| false)
}
/// Returns an `EventTrigger` that applies if either `self` or `other` applies.
pub fn or<O>(self, other: O) -> Self
where
O: Into<EventTrigger>,
{
let other = other.into();
Self::from_fn(move |e| self.apply(e) || other.apply(e))
}
}
impl From<Event> for EventTrigger {
fn from(event: Event) -> Self {
Self::from_fn(move |e| *e == event)
}
}
impl From<char> for EventTrigger {
fn from(c: char) -> Self {
Self::from(Event::from(c))
}
}
impl From<Key> for EventTrigger {
fn from(k: Key) -> Self {
Self::from(Event::from(k))
}
}
impl<F> From<F> for EventTrigger
where
F: 'static + Fn(&Event) -> bool,
{
fn from(f: F) -> Self {
Self::from_fn(f)
}
}
impl Callback {
/// Wraps the given function into a `Callback` object.
pub fn from_fn<F>(f: F) -> Self
where
F: 'static + Fn(&mut Cursive),
{
Callback(Rc::new(Box::new(move |siv| {
f(siv);
})))
}
/// Wrap a `FnMut` into a `Callback` object.
///
/// If this methods tries to call itself, nested calls will be no-ops.
pub fn from_fn_mut<F>(f: F) -> Self
where
F: 'static + FnMut(&mut Cursive),
{
let cb = RefCell::new(f);
Self::from_fn(move |s| {
if let Ok(mut cb) = cb.try_borrow_mut() {
(&mut *cb)(s);
}
})
}
/// Returns a dummy callback that doesn't run anything.
pub fn dummy() -> Self {
Callback::from_fn(|_| ())
}
}
impl Deref for Callback {
type Target = Box<dyn Fn(&mut Cursive)>;
fn deref<'a>(&'a self) -> &'a Box<dyn Fn(&mut Cursive)> {
&self.0
}
}
impl From<Rc<Box<dyn Fn(&mut Cursive)>>> for Callback {
fn from(f: Rc<Box<dyn Fn(&mut Cursive)>>) -> Self {
Callback(f)
}
}
impl From<Box<dyn Fn(&mut Cursive) + Send>> for Callback {
fn from(f: Box<dyn Fn(&mut Cursive) + Send>) -> Self {
Callback(Rc::new(f))
}
}
impl From<Box<dyn Fn(&mut Cursive)>> for Callback {
fn from(f: Box<dyn Fn(&mut Cursive)>) -> Self {
Callback(Rc::new(f))
}
}
/// Answer to an event notification.
/// The event can be consumed or ignored.
pub enum EventResult {
/// The event was ignored. The parent can keep handling it.
Ignored,
/// The event was consumed. An optionnal callback to run is attached.
Consumed(Option<Callback>), // TODO: make this a FnOnce?
}
impl EventResult {
/// Convenient method to create `Consumed(Some(f))`
pub fn with_cb<F>(f: F) -> Self
where
F: 'static + Fn(&mut Cursive),
{
EventResult::Consumed(Some(Callback::from_fn(f)))
}
/// Returns `true` if `self` is `EventResult::Consumed`.
pub fn is_consumed(&self) -> bool {
match *self {
EventResult::Consumed(_) => true,
_ => false,
}
}
/// Returns `true` if `self` contains a callback.
pub fn has_callback(&self) -> bool {
match *self {
EventResult::Consumed(Some(_)) => true,
_ => false,
}
}
/// Process this result if it is a callback.
///
/// Does nothing otherwise.
pub fn process(self, s: &mut Cursive) {
if let EventResult::Consumed(Some(cb)) = self {
cb(s);
}
}
/// Returns `self` if it is not `EventResult::Ignored`, otherwise returns `f()`.
pub fn or_else<F>(self, f: F) -> Self
where
F: FnOnce() -> EventResult,
{
match self {
EventResult::Ignored => f(),
other => other,
}
}
/// Returns an event result that combines `self` and `other`.
pub fn and(self, other: Self) -> Self {
match (self, other) {
(EventResult::Ignored, result)
| (result, EventResult::Ignored) => result,
(EventResult::Consumed(None), EventResult::Consumed(cb))
| (EventResult::Consumed(cb), EventResult::Consumed(None)) => {
EventResult::Consumed(cb)
}
(
EventResult::Consumed(Some(cb1)),
EventResult::Consumed(Some(cb2)),
) => EventResult::with_cb(move |siv| {
(cb1)(siv);
(cb2)(siv);
}),
}
}
}
/// A non-character key on the keyboard
#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
pub enum Key {
/// Both Enter (or Return) and numpad Enter
Enter,
/// Tabulation key
Tab,
/// Backspace key
Backspace,
/// Escape key
Esc,
/// Left arrow
Left,
/// Right arrow
Right,
/// Up arrow
Up,
/// Down arrow
Down,
/// Insert key
Ins,
/// Delete key
Del,
/// Home key
Home,
/// End key
End,
/// Page Up key
PageUp,
/// Page Down key
PageDown,
/// Pause Break key
PauseBreak,
/// The 5 in the center of the keypad, when numlock is disabled.
NumpadCenter,
/// F0 key
F0,
/// F1 key
F1,
/// F2 key
F2,
/// F3 key
F3,
/// F4 key
F4,
/// F5 key
F5,
/// F6 key
F6,
/// F7 key
F7,
/// F8 key
F8,
/// F9 key
F9,
/// F10 key
F10,
/// F11 key
F11,
/// F12 key
F12,
}
impl Key {
/// Returns the function key corresponding to the given number
///
/// 1 -> F1, etc...
///
/// # Panics
///
/// If `n == 0 || n > 12`
pub fn from_f(n: u8) -> Key {
match n {
0 => Key::F0,
1 => Key::F1,
2 => Key::F2,
3 => Key::F3,
4 => Key::F4,
5 => Key::F5,
6 => Key::F6,
7 => Key::F7,
8 => Key::F8,
9 => Key::F9,
10 => Key::F10,
11 => Key::F11,
12 => Key::F12,
_ => panic!("unknown function key: F{}", n),
}
}
}
/// One of the buttons present on the mouse
#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
pub enum MouseButton {
/// The left button, used for main actions.
Left,
/// Middle button, probably the wheel. Often pastes text in X11 on linux.
Middle,
/// The right button, for special actions.
Right,
/// Fourth button if the mouse supports it.
Button4,
/// Fifth button if the mouse supports it.
Button5,
// TODO: handle more buttons?
#[doc(hidden)]
Other,
}
/// Represents a possible event sent by the mouse.
#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
pub enum MouseEvent {
/// A button was pressed.
Press(MouseButton),
/// A button was released.
Release(MouseButton),
/// A button is being held.
Hold(MouseButton),
/// The wheel was moved up.
WheelUp,
/// The wheel was moved down.
WheelDown,
}
impl MouseEvent {
/// Returns the button used by this event, if any.
///
/// Returns `None` if `self` is `WheelUp` or `WheelDown`.
pub fn button(self) -> Option<MouseButton> {
match self {
MouseEvent::Press(btn)
| MouseEvent::Release(btn)
| MouseEvent::Hold(btn) => Some(btn),
_ => None,
}
}
/// Returns `true` if `self` is an event that can grab focus.
///
/// This includes `Press`, `WheelUp` and `WheelDown`.
pub fn grabs_focus(self) -> bool {
match self {
MouseEvent::Press(_)
| MouseEvent::WheelUp
| MouseEvent::WheelDown => true,
_ => false,
}
}
}
/// Represents an event as seen by the application.
#[derive(PartialEq, Eq, Clone, Hash, Debug)]
pub enum Event {
/// Event fired when the window is resized.
WindowResize,
/// Event fired regularly when a auto-refresh is set.
Refresh,
// TODO: have Char(modifier, char) and Key(modifier, key) enums?
/// A character was entered (includes numbers, punctuation, ...).
Char(char),
/// A character was entered with the Ctrl key pressed.
CtrlChar(char),
/// A character was entered with the Alt key pressed.
AltChar(char),
/// A non-character key was pressed.
Key(Key),
/// A non-character key was pressed with the Shift key pressed.
Shift(Key),
/// A non-character key was pressed with the Alt key pressed.
Alt(Key),
/// A non-character key was pressed with the Shift and Alt keys pressed.
AltShift(Key),
/// A non-character key was pressed with the Ctrl key pressed.
Ctrl(Key),
/// A non-character key was pressed with the Ctrl and Shift keys pressed.
CtrlShift(Key),
/// A non-character key was pressed with the Ctrl and Alt keys pressed.
CtrlAlt(Key),
/// A mouse event was sent.
Mouse {
/// Position of the top-left corner of the view receiving this event.
offset: Vec2,
/// Position of the mouse when this event was fired.
position: Vec2,
/// The mouse event itself.
event: MouseEvent,
},
// TODO: use a backend-dependent type for the unknown values?
/// An unknown event was received.
Unknown(Vec<u8>),
// Maybe add a `Custom(Rc<Any>)` ?
// Having a doc-hidden event prevents people from having exhaustive
// matches, allowing us to add events in the future.
#[doc(hidden)]
/// The application is about to exit.
Exit,
}
impl Event {
/// Returns the position of the mouse, if `self` is a mouse event.
pub fn mouse_position(&self) -> Option<Vec2> {
if let Event::Mouse { position, .. } = *self {
Some(position)
} else {
None
}
}
/// Returns a mutable reference to the position of the mouse/
///
/// Returns `None` if `self` is not a mouse event.
pub fn mouse_position_mut(&mut self) -> Option<&mut Vec2> {
if let Event::Mouse {
ref mut position, ..
} = *self
{
Some(position)
} else {
None
}
}
/// Update `self` with the given offset.
///
/// If `self` is a mouse event, adds `top_left` to its offset.
/// Otherwise, do nothing.
pub fn relativize<V>(&mut self, top_left: V)
where
V: Into<Vec2>,
{
if let Event::Mouse { ref mut offset, .. } = *self {
*offset = *offset + top_left;
}
}
/// Returns a cloned, relativized event.
///
/// If `self` is a mouse event, adds `top_left` to its offset.
/// Otherwise, returns a simple clone.
pub fn relativized<V>(&self, top_left: V) -> Self
where
V: Into<Vec2>,
{
let mut result = self.clone();
result.relativize(top_left);
result
}
}
impl From<char> for Event {
fn from(c: char) -> Event {
Event::Char(c)
}
}
impl From<Key> for Event {
fn from(k: Key) -> Event {
Event::Key(k)
}
}