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https://github.com/FliegendeWurst/cursive.git
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2860467f29
Calling either get_min_size or layout will cache the results, so the next call with the same constraints will not re-compute everything.
55 lines
1.3 KiB
Rust
55 lines
1.3 KiB
Rust
use std::cmp;
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use vec::{ToVec2, Vec2};
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use super::{View, ViewWrapper};
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/// `BoxView` is a wrapper around an other view, with a given minimum size.
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pub struct BoxView<T: View> {
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size: Vec2,
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view: T,
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}
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impl<T: View> BoxView<T> {
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/// Creates a new `BoxView` with the given minimum size and content
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///
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/// # Example
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///
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/// ```
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/// # use cursive::view::{BoxView,TextView};
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/// // Creates a 20x4 BoxView with a TextView content.
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/// let view = BoxView::new((20,4), TextView::new("Hello!"));
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/// ```
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pub fn new<S: ToVec2>(size: S, view: T) -> Self {
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BoxView {
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size: size.to_vec2(),
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view: view,
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}
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}
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}
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impl<T: View> ViewWrapper for BoxView<T> {
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wrap_impl!(&self.view);
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fn wrap_get_min_size(&mut self, mut req: Vec2) -> Vec2 {
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if self.size.x > 0 {
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req.x = cmp::min(self.size.x, req.x);
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}
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if self.size.y > 0 {
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req.y = cmp::min(self.size.y, req.y);
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}
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let mut size = self.view.get_min_size(req);
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// Did he think he got to decide?
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// Of course we have the last word here.
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if self.size.x > 0 {
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size.x = self.size.x;
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}
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if self.size.y > 0 {
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size.y = self.size.y;
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}
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size
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}
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}
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