mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-13 20:53:07 +00:00
62 lines
2.1 KiB
Rust
62 lines
2.1 KiB
Rust
use cursive::traits::*;
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use cursive::views::{Dialog, EditView, TextView};
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use cursive::Cursive;
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fn main() {
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let mut siv = Cursive::default();
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// Create a dialog with an edit text and a button.
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// The user can either hit the <Ok> button,
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// or press Enter on the edit text.
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siv.add_layer(
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Dialog::new()
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.title("Enter your name")
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// Padding is (left, right, top, bottom)
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.padding((1, 1, 1, 0))
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.content(
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EditView::new()
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// Call `show_popup` when the user presses `Enter`
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.on_submit(show_popup)
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// Give the `EditView` a name so we can refer to it later.
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.with_id("name")
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// Wrap this in a `BoxView` with a fixed width.
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// Do this _after_ `with_id` or the name will point to the
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// `BoxView` instead of `EditView`!
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.fixed_width(20),
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)
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.button("Ok", |s| {
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// This will run the given closure, *ONLY* if a view with the
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// correct type and the given ID is found.
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let name = s
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.call_on_id("name", |view: &mut EditView| {
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// We can return content from the closure!
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view.get_content()
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})
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.unwrap();
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// Run the next step
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show_popup(s, &name);
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}),
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);
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siv.run();
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}
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// This will replace the current layer with a new popup.
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// If the name is empty, we'll show an error message instead.
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fn show_popup(s: &mut Cursive, name: &str) {
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if name.is_empty() {
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// Try again as many times as we need!
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s.add_layer(Dialog::info("Please enter a name!"));
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} else {
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let content = format!("Hello {}!", name);
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// Remove the initial popup
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s.pop_layer();
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// And put a new one instead
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s.add_layer(
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Dialog::around(TextView::new(content))
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.button("Quit", |s| s.quit()),
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);
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}
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}
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