mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-27 19:26:09 +00:00
267 lines
8.9 KiB
Rust
267 lines
8.9 KiB
Rust
use XY;
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use vec::Vec2;
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use view::{SizeConstraint, View, ViewWrapper};
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/// Wrapper around another view, with a controlled size.
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///
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/// Each axis can independently be set to:
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///
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/// * Keep a **fixed** size
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/// * Use **all** available size
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/// * Use **at most** a given size
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/// * Use **at least** a given size
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/// * Let the wrapped view decide.
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///
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/// # Examples
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///
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/// ```
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/// # use cursive::views::{BoxView,TextView};
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/// // Creates a 20x4 BoxView with a TextView content.
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/// let view = BoxView::with_fixed_size((20,4), TextView::new("Hello!"));
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/// ```
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pub struct BoxView<T: View> {
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/// Constraint on each axis
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size: XY<SizeConstraint>,
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/// `true` if the view can be squished.
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///
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/// This means if the required size is less than the computed size,
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/// consider returning a smaller size.
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/// For instance, try to return the child's desires size.
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squishable: bool,
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/// The actual view we're wrapping.
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view: T,
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}
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impl<T: View> BoxView<T> {
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/// Creates a new `BoxView` with the given width and height requirements.
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///
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/// `None` values will use the wrapped view's preferences.
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pub fn new(
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width: SizeConstraint, height: SizeConstraint, view: T
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) -> Self {
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BoxView {
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size: (width, height).into(),
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squishable: false,
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view: view,
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}
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}
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/// Sets `self` to be squishable.
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///
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/// A squishable `BoxView` will take a smaller size than it should when
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/// the available space is too small. In that case, it will allow the
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/// child view to contract, if it can.
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///
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/// More specifically, if the available space is less than the size we
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/// would normally ask for, return the child size.
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pub fn squishable(mut self) -> Self {
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self.squishable = true;
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self
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}
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/// Wraps `view` in a new `BoxView` with the given size.
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pub fn with_fixed_size<S: Into<Vec2>>(size: S, view: T) -> Self {
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let size = size.into();
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BoxView::new(
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SizeConstraint::Fixed(size.x),
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SizeConstraint::Fixed(size.y),
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view,
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)
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}
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/// Wraps `view` in a new `BoxView` with fixed width.
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pub fn with_fixed_width(width: usize, view: T) -> Self {
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BoxView::new(SizeConstraint::Fixed(width), SizeConstraint::Free, view)
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}
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/// Wraps `view` in a new `BoxView` with fixed height.
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pub fn with_fixed_height(height: usize, view: T) -> Self {
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BoxView::new(SizeConstraint::Free, SizeConstraint::Fixed(height), view)
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}
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/// Wraps `view` in a `BoxView` which will take all available space.
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pub fn with_full_screen(view: T) -> Self {
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BoxView::new(SizeConstraint::Full, SizeConstraint::Full, view)
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}
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/// Wraps `view` in a `BoxView` which will take all available width.
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pub fn with_full_width(view: T) -> Self {
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BoxView::new(SizeConstraint::Full, SizeConstraint::Free, view)
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}
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/// Wraps `view` in a `BoxView` which will take all available height.
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pub fn with_full_height(view: T) -> Self {
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BoxView::new(SizeConstraint::Free, SizeConstraint::Full, view)
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}
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/// Wraps `view` in a `BoxView` which will never be bigger than `size`.
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pub fn with_max_size<S: Into<Vec2>>(size: S, view: T) -> Self {
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let size = size.into();
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BoxView::new(
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SizeConstraint::AtMost(size.x),
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SizeConstraint::AtMost(size.y),
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view,
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)
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}
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/// Wraps `view` in a `BoxView` which will enforce a maximum width.
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///
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/// The resulting width will never be more than `max_width`.
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pub fn with_max_width(max_width: usize, view: T) -> Self {
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BoxView::new(
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SizeConstraint::AtMost(max_width),
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SizeConstraint::Free,
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view,
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)
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}
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/// Wraps `view` in a `BoxView` which will enforce a maximum height.
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///
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/// The resulting height will never be more than `max_height`.
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pub fn with_max_height(max_height: usize, view: T) -> Self {
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BoxView::new(
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SizeConstraint::Free,
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SizeConstraint::AtMost(max_height),
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view,
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)
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}
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/// Wraps `view` in a `BoxView` which will never be smaller than `size`.
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pub fn with_min_size<S: Into<Vec2>>(size: S, view: T) -> Self {
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let size = size.into();
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BoxView::new(
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SizeConstraint::AtLeast(size.x),
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SizeConstraint::AtLeast(size.y),
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view,
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)
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}
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/// Wraps `view` in a `BoxView` which will enforce a minimum width.
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///
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/// The resulting width will never be less than `min_width`.
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pub fn with_min_width(min_width: usize, view: T) -> Self {
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BoxView::new(
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SizeConstraint::AtLeast(min_width),
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SizeConstraint::Free,
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view,
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)
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}
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/// Wraps `view` in a `BoxView` which will enforce a minimum height.
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///
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/// The resulting height will never be less than `min_height`.
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pub fn with_min_height(min_height: usize, view: T) -> Self {
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BoxView::new(
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SizeConstraint::Free,
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SizeConstraint::AtLeast(min_height),
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view,
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)
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}
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}
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impl<T: View> ViewWrapper for BoxView<T> {
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wrap_impl!(self.view: T);
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fn wrap_required_size(&mut self, req: Vec2) -> Vec2 {
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let req = self.size.zip_map(req, SizeConstraint::available);
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let child_size = self.view.required_size(req);
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let result = self.size
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.zip_map(child_size.zip(req), SizeConstraint::result);
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debug!("{:?}", result);
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if self.squishable {
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// We respect the request if we're less or equal.
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let respect_req = result.zip_map(req, |res, req| res <= req);
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result.zip_map(
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respect_req.zip(child_size),
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|res, (respect, child)| {
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if respect {
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// If we respect the request, keep the result
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res
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} else {
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// Otherwise, take the child as squish attempt.
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child
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}
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},
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)
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} else {
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result
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use vec::Vec2;
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use view::{Boxable, View};
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use views::DummyView;
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// No need to test `draw()` method as it's directly forwarded.
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#[test]
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fn min_size() {
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let mut min_w = DummyView.full_screen().min_width(5);
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assert_eq!(Vec2::new(5, 1), min_w.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(5, 10), min_w.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 1), min_w.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), min_w.required_size(Vec2::new(10, 10)));
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let mut min_h = DummyView.full_screen().min_height(5);
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assert_eq!(Vec2::new(1, 5), min_h.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 10), min_h.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 5), min_h.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), min_h.required_size(Vec2::new(10, 10)));
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let mut min_s = DummyView.full_screen().min_size((5, 5));
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assert_eq!(Vec2::new(5, 5), min_s.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(5, 10), min_s.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 5), min_s.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), min_s.required_size(Vec2::new(10, 10)));
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}
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#[test]
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fn max_size() {
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let mut max_w = DummyView.full_screen().max_width(5);
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assert_eq!(Vec2::new(1, 1), max_w.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 10), max_w.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(5, 1), max_w.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(5, 10), max_w.required_size(Vec2::new(10, 10)));
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let mut max_h = DummyView.full_screen().max_height(5);
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assert_eq!(Vec2::new(1, 1), max_h.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 5), max_h.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 1), max_h.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 5), max_h.required_size(Vec2::new(10, 10)));
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let mut max_s = DummyView.full_screen().max_size((5, 5));
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assert_eq!(Vec2::new(1, 1), max_s.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 5), max_s.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(5, 1), max_s.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(5, 5), max_s.required_size(Vec2::new(10, 10)));
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}
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#[test]
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fn full_screen() {
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let mut full = DummyView.full_screen();
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assert_eq!(Vec2::new(1, 1), full.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 10), full.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 1), full.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), full.required_size(Vec2::new(10, 10)));
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}
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}
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