mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-28 03:36:01 +00:00
196 lines
5.1 KiB
Rust
196 lines
5.1 KiB
Rust
use direction::Direction;
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use event::{Event, EventResult, Key, MouseButton, MouseEvent};
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use std::cell::RefCell;
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use std::rc::Rc;
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use theme::ColorStyle;
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use vec::Vec2;
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use view::View;
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use {Printer, With};
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struct SharedState<T> {
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selection: usize,
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values: Vec<Rc<T>>,
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}
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impl<T> SharedState<T> {
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pub fn selection(&self) -> Rc<T> {
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Rc::clone(&self.values[self.selection])
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}
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}
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/// Group to coordinate multiple radio buttons.
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///
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/// A `RadioGroup` is used to create and manage [`RadioButton`]s.
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///
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/// A `RadioGroup` can be cloned; it will keep pointing to the same group.
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///
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/// [`RadioButton`]: struct.RadioButton.html
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#[derive(Clone)]
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pub struct RadioGroup<T> {
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// Given to every child button
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state: Rc<RefCell<SharedState<T>>>,
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}
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impl<T> Default for RadioGroup<T> {
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fn default() -> Self {
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Self::new()
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}
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}
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impl<T> RadioGroup<T> {
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/// Creates an empty group for radio buttons.
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pub fn new() -> Self {
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RadioGroup {
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state: Rc::new(RefCell::new(SharedState {
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selection: 0,
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values: Vec::new(),
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})),
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}
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}
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/// Adds a new button to the group.
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///
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/// The button will display `label` next to it, and will embed `value`.
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pub fn button<S: Into<String>>(
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&mut self, value: T, label: S,
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) -> RadioButton<T> {
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let count = self.state.borrow().values.len();
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self.state.borrow_mut().values.push(Rc::new(value));
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RadioButton::new(Rc::clone(&self.state), count, label.into())
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}
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/// Returns the id of the selected button.
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///
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/// Buttons are indexed in the order they are created, starting from 0.
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pub fn selected_id(&self) -> usize {
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self.state.borrow().selection
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}
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/// Returns the value associated with the selected button.
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pub fn selection(&self) -> Rc<T> {
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self.state.borrow().selection()
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}
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}
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impl RadioGroup<String> {
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/// Adds a button, using the label itself as value.
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pub fn button_str<S: Into<String>>(
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&mut self, text: S,
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) -> RadioButton<String> {
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let text = text.into();
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self.button(text.clone(), text)
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}
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}
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/// Variant of `Checkbox` arranged in group.
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///
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/// `RadioButton`s are managed by a [`RadioGroup`]. A single group can contain
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/// several radio buttons, but only one button per group can be active at a
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/// time.
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///
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/// `RadioButton`s are not created directly, but through
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/// [`RadioGroup::button()`].
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///
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/// [`RadioGroup`]: struct.RadioGroup.html
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/// [`RadioGroup::button()`]: struct.RadioGroup.html#method.button
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pub struct RadioButton<T> {
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state: Rc<RefCell<SharedState<T>>>,
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id: usize,
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enabled: bool,
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label: String,
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}
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impl<T> RadioButton<T> {
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impl_enabled!(self.enabled);
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fn new(
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state: Rc<RefCell<SharedState<T>>>, id: usize, label: String,
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) -> Self {
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RadioButton {
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state,
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id,
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enabled: true,
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label,
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}
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}
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/// Returns `true` if this button is selected.
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pub fn is_selected(&self) -> bool {
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self.state.borrow().selection == self.id
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}
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/// Selects this button, un-selecting any other in the same group.
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pub fn select(&mut self) {
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self.state.borrow_mut().selection = self.id;
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}
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/// Selects this button, un-selecting any other in the same group.
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///
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/// Chainable variant.
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pub fn selected(self) -> Self {
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self.with(Self::select)
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}
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fn draw_internal(&self, printer: &Printer) {
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printer.print((0, 0), "( )");
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if self.is_selected() {
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printer.print((1, 0), "X");
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}
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if !self.label.is_empty() {
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// We want the space to be highlighted if focused
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printer.print((3, 0), " ");
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printer.print((4, 0), &self.label);
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}
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}
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fn req_size(&self) -> Vec2 {
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if self.label.is_empty() {
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Vec2::new(3, 1)
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} else {
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Vec2::new(3 + 1 + self.label.len(), 1)
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}
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}
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}
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impl<T: 'static> View for RadioButton<T> {
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fn required_size(&mut self, _: Vec2) -> Vec2 {
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self.req_size()
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}
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fn take_focus(&mut self, _: Direction) -> bool {
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self.enabled
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}
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fn draw(&self, printer: &Printer) {
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if self.enabled {
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printer.with_selection(printer.focused, |printer| {
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self.draw_internal(printer)
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});
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} else {
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printer.with_color(ColorStyle::secondary(), |printer| {
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self.draw_internal(printer)
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});
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}
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}
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fn on_event(&mut self, event: Event) -> EventResult {
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match event {
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Event::Key(Key::Enter) | Event::Char(' ') => {
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self.select();
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EventResult::Consumed(None)
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}
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Event::Mouse {
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event: MouseEvent::Release(MouseButton::Left),
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position,
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offset,
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} if position.fits_in_rect(offset, self.req_size()) =>
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{
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self.select();
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EventResult::Consumed(None)
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}
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_ => EventResult::Ignored,
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}
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}
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}
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