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https://github.com/FliegendeWurst/cursive.git
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184 lines
4.2 KiB
Rust
184 lines
4.2 KiB
Rust
//! Rectangles on the 2D character grid.
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use std::ops::Add;
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use vec::Vec2;
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/// A non-empty rectangle on the 2D grid.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub struct Rect {
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/// Top-left corner, inclusive
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top_left: Vec2,
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/// Bottom-right corner, inclusive
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bottom_right: Vec2,
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}
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impl<T> From<T> for Rect
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where
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T: Into<Vec2>,
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{
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fn from(other: T) -> Self {
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// From a point, we can create a 1-by-1 rectangle.
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Self::from_size(other, (1, 1))
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}
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}
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impl<T> Add<T> for Rect
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where
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T: Into<Vec2>,
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{
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type Output = Rect;
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fn add(mut self, rhs: T) -> Self {
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self.offset(rhs);
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self
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}
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}
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impl Rect {
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/// Creates a new `Rect` with the given position and size.
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///
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/// The minimum size will `(1, 1)`.
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pub fn from_size<U, V>(top_left: U, size: V) -> Self
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where
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U: Into<Vec2>,
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V: Into<Vec2>,
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{
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let size = size.into();
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let top_left = top_left.into();
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let bottom_right = top_left + size.saturating_sub((1, 1));
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Self::from_corners(top_left, bottom_right)
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}
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/// Creates a new `Rect` from two corners.
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///
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/// It can be any two opposite corners.
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pub fn from_corners<U, V>(a: U, b: V) -> Self
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where
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U: Into<Vec2>,
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V: Into<Vec2>,
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{
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let a = a.into();
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let b = b.into();
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let top_left = Vec2::min(a, b);
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let bottom_right = Vec2::max(a, b);
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Rect {
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top_left,
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bottom_right,
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}
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}
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/// Grow this rectangle if necessary to include `other`.
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pub fn expand_to<R>(&mut self, other: R)
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where
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R: Into<Rect>,
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{
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let other = other.into();
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self.top_left = self.top_left.or_min(other.top_left);
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self.bottom_right = self.bottom_right.or_max(other.bottom_right);
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}
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/// Returns a new rectangle that includes both `self` and `other`.
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pub fn expanded_to<R>(mut self, other: R) -> Self
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where
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R: Into<Rect>,
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{
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self.expand_to(other);
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self
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}
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/// Adds the given offset to this rectangle.
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pub fn offset<V>(&mut self, offset: V)
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where
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V: Into<Vec2>,
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{
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let offset = offset.into();
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self.top_left = self.top_left + offset;
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self.bottom_right = self.bottom_right + offset;
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}
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/// Returns the size of the rectangle.
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pub fn size(self) -> Vec2 {
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self.bottom_right - self.top_left + (1, 1)
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}
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/// Returns the width of the rectangle.
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pub fn width(self) -> usize {
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self.size().x
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}
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/// Returns the height of the rectangle.
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pub fn height(self) -> usize {
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self.size().y
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}
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/// Returns the top-left corner.
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///
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/// This is inclusive.
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pub fn top_left(self) -> Vec2 {
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self.top_left
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}
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/// Returns the bottom-right corner.
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///
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/// This is inclusive.
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pub fn bottom_right(self) -> Vec2 {
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self.bottom_right
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}
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/// Returns the top-right corner.
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///
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/// This is inclusive.
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pub fn top_right(self) -> Vec2 {
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Vec2::new(self.right(), self.top())
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}
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/// Returns the bottom-left corner.
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///
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/// This is inclusive.
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pub fn bottom_left(self) -> Vec2 {
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Vec2::new(self.left(), self.bottom())
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}
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/// Returns the Y value of the top edge of the rectangle.
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///
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/// This is inclusive.
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pub fn top(self) -> usize {
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self.top_left.y
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}
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/// Returns the X value of the left edge of the rectangle.
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///
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/// This is inclusive.
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pub fn left(self) -> usize {
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self.top_left.x
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}
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/// Returns the X value of the right edge of the rectangle.
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///
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/// This is inclusive.
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pub fn right(self) -> usize {
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self.bottom_right.x
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}
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/// Returns the Y value of the botton edge of the rectangle.
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///
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/// This is inclusive.
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pub fn bottom(self) -> usize {
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self.bottom_right.y
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}
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/// Returns the surface (number of cells) covered by the rectangle.
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pub fn surface(self) -> usize {
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self.width() * self.height()
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}
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/// Checks if a point is in `self`.
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pub fn contains(self, point: Vec2) -> bool {
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point.fits(self.top_left) && point.fits_in(self.bottom_right)
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}
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}
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