cursive/src/view/select_view.rs
Alexandre Bury 6b781684ef Rename ListView -> SelectView
And added documentation.
2015-05-30 21:32:24 -07:00

94 lines
2.5 KiB
Rust

use color;
use view::{View,IdView,SizeRequest};
use event::{Event,EventResult,Key};
use vec::Vec2;
use printer::Printer;
struct Item<T> {
label: String,
value: T,
}
impl <T> Item<T> {
fn new(label: &str, value: T) -> Self {
Item {
label: label.to_string(),
value: value,
}
}
}
/// View to select an item among a list.
///
/// It contains a list of values of type T, with associated labels.
pub struct SelectView<T=String> {
items: Vec<Item<T>>,
focus: usize,
}
impl <T> SelectView<T> {
/// Creates a new empty SelectView.
pub fn new() -> Self {
SelectView {
items: Vec::new(),
focus: 0,
}
}
/// Returns the value of the currently selected item. Panics if the list is empty.
pub fn selection(&self) -> &T {
&self.items[self.focus].value
}
/// Adds a item to the list, with given label and value.
pub fn item(mut self, label: &str, value: T) -> Self {
self.items.push(Item::new(label,value));
self
}
/// Wraps this view into an IdView with the given id.
pub fn with_id(self, label: &str) -> IdView<Self> {
IdView::new(label, self)
}
}
impl SelectView<String> {
/// For String-based SelectView, this is a convenient method to use the label as value.
pub fn item_str(self, label: &str) -> Self {
self.item(label, label.to_string())
}
}
impl <T> View for SelectView<T> {
fn draw(&mut self, printer: &Printer) {
for (i,item) in self.items.iter().enumerate() {
let style = if i == self.focus { if printer.focused { color::HIGHLIGHT } else { color::HIGHLIGHT_INACTIVE } } else { color::PRIMARY };
printer.with_color(style, |printer| printer.print((0,i), &item.label));
}
}
fn get_min_size(&self, _: SizeRequest) -> Vec2 {
let w = self.items.iter().map(|item| item.label.len()).max().unwrap_or(1);
let h = self.items.len();
Vec2::new(w,h)
}
fn on_event(&mut self, event: Event) -> EventResult {
match event {
Event::KeyEvent(key) => match key {
Key::Up if self.focus > 0 => self.focus -= 1,
Key::Down if self.focus + 1 < self.items.len() => self.focus += 1,
_ => return EventResult::Ignored,
},
_ => return EventResult::Ignored,
}
EventResult::Consumed(None)
}
fn take_focus(&mut self) -> bool {
true
}
}