mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-27 19:26:09 +00:00
9bc723ab4a
It got added so we could keep using `s.pop_layer()` in single-line callbacks. It was confusing, and the return value was ignored anyway.
384 lines
9.4 KiB
Rust
384 lines
9.4 KiB
Rust
//! User-input events and their effects.
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//!
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//! * Every user input the application receives is converted to an
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//! [`Event`](./enum.Event.html).
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//! * Each event is then given to the root, and descends the view tree down to
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//! the view currently in focus, through the
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//! [`on_event`](../view/trait.View.html#method.on_event) method.
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//! * If the view consumes the event, it may return a callback to be
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//! executed.
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//! * Otherwise, it ignores the event, and the view parent can in turn
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//! choose to consume it or not.
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//! * If no view consumes the event, the
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//! [global callback](../struct.Cursive.html#method.add_global_callback)
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//! table is checked.
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use Cursive;
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use std::ops::Deref;
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use std::rc::Rc;
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use vec::Vec2;
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/// Callback is a function that can be triggered by an event.
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/// It has a mutable access to the cursive root.
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#[derive(Clone)]
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pub struct Callback(Rc<Box<Fn(&mut Cursive)>>);
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// TODO: remove the Box when Box<T: Sized> -> Rc<T> is possible
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impl Callback {
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/// Wraps the given function into a `Callback` object.
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pub fn from_fn<F>(f: F) -> Self
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where
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F: 'static + Fn(&mut Cursive),
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{
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Callback(Rc::new(Box::new(move |siv| {
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f(siv);
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})))
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}
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/// Returns a dummy callback that doesn't run anything.
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pub fn dummy() -> Self {
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Callback::from_fn(|_| ())
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}
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}
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impl Deref for Callback {
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type Target = Box<Fn(&mut Cursive)>;
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fn deref<'a>(&'a self) -> &'a Box<Fn(&mut Cursive)> {
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&self.0
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}
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}
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impl From<Rc<Box<Fn(&mut Cursive)>>> for Callback {
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fn from(f: Rc<Box<Fn(&mut Cursive)>>) -> Self {
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Callback(f)
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}
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}
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impl From<Box<Fn(&mut Cursive) + Send>> for Callback {
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fn from(f: Box<Fn(&mut Cursive) + Send>) -> Self {
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Callback(Rc::new(f))
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}
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}
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impl From<Box<Fn(&mut Cursive)>> for Callback {
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fn from(f: Box<Fn(&mut Cursive)>) -> Self {
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Callback(Rc::new(f))
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}
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}
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/// Answer to an event notification.
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/// The event can be consumed or ignored.
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pub enum EventResult {
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/// The event was ignored. The parent can keep handling it.
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Ignored,
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/// The event was consumed. An optionnal callback to run is attached.
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Consumed(Option<Callback>), // TODO: make this a FnOnce?
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}
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impl EventResult {
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/// Convenient method to create `Consumed(Some(f))`
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pub fn with_cb<F>(f: F) -> Self
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where
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F: 'static + Fn(&mut Cursive),
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{
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EventResult::Consumed(Some(Callback::from_fn(f)))
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}
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/// Returns `true` if `self` is `EventResult::Consumed`.
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pub fn is_consumed(&self) -> bool {
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match *self {
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EventResult::Consumed(_) => true,
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_ => false,
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}
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}
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/// Returns `true` if `self` contains a callback.
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pub fn has_callback(&self) -> bool {
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match *self {
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EventResult::Consumed(Some(_)) => true,
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_ => false,
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}
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}
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/// Process this result if it is a callback.
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///
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/// Does nothing otherwise.
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pub fn process(self, s: &mut Cursive) {
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if let EventResult::Consumed(Some(cb)) = self {
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cb(s);
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}
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}
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/// Returns `self` if it is not `Event::Ignored`, otherwise returns `f()`.
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pub fn or_else<F>(self, f: F) -> Self
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where
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F: FnOnce() -> EventResult,
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{
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match self {
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EventResult::Ignored => f(),
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other => other,
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}
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}
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}
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/// A non-character key on the keyboard
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#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
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pub enum Key {
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/// Both Enter (or Return) and numpad Enter
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Enter,
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/// Tabulation key
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Tab,
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/// Backspace key
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Backspace,
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/// Escape key
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Esc,
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/// Left arrow
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Left,
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/// Right arrow
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Right,
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/// Up arrow
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Up,
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/// Down arrow
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Down,
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/// Insert key
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Ins,
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/// Delete key
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Del,
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/// Home key
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Home,
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/// End key
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End,
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/// Page Up key
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PageUp,
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/// Page Down key
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PageDown,
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/// Pause Break key
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PauseBreak,
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/// The 5 in the center of the keypad, when numlock is disabled.
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NumpadCenter,
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/// F0 key
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F0,
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/// F1 key
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F1,
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/// F2 key
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F2,
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/// F3 key
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F3,
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/// F4 key
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F4,
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/// F5 key
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F5,
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/// F6 key
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F6,
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/// F7 key
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F7,
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/// F8 key
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F8,
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/// F9 key
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F9,
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/// F10 key
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F10,
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/// F11 key
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F11,
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/// F12 key
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F12,
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}
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impl Key {
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/// Returns the function key corresponding to the given number
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///
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/// 1 -> F1, etc...
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///
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/// # Panics
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///
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/// If `n == 0 || n > 12`
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pub fn from_f(n: u8) -> Key {
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match n {
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0 => Key::F0,
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1 => Key::F1,
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2 => Key::F2,
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3 => Key::F3,
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4 => Key::F4,
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5 => Key::F5,
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6 => Key::F6,
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7 => Key::F7,
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8 => Key::F8,
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9 => Key::F9,
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10 => Key::F10,
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11 => Key::F11,
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12 => Key::F12,
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_ => panic!("unknown function key: F{}", n),
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}
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}
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}
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/// One of the buttons present on the mouse
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#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
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pub enum MouseButton {
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/// The left button, used for main actions.
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Left,
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/// Middle button, probably the wheel. Often pastes text in X11 on linux.
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Middle,
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/// The right button, for special actions.
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Right,
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/// Fourth button if the mouse supports it.
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Button4,
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/// Fifth button if the mouse supports it.
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Button5,
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// TODO: handle more buttons?
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#[doc(hidden)]
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Other,
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}
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/// Represents a possible event sent by the mouse.
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#[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)]
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pub enum MouseEvent {
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/// A button was pressed.
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Press(MouseButton),
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/// A button was released.
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Release(MouseButton),
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/// A button is being held.
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Hold(MouseButton),
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/// The wheel was moved up.
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WheelUp,
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/// The wheel was moved down.
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WheelDown,
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}
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impl MouseEvent {
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/// Returns the button used by this event, if any.
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///
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/// Returns `None` if `self` is `WheelUp` or `WheelDown`.
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pub fn button(&self) -> Option<MouseButton> {
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match *self {
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MouseEvent::Press(btn)
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| MouseEvent::Release(btn)
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| MouseEvent::Hold(btn) => Some(btn),
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_ => None,
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}
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}
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/// Returns `true` if `self` is an event that can grab focus.
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///
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/// This includes `Press`, `WheelUp` and `WheelDown`.
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pub fn grabs_focus(self) -> bool {
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match self {
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MouseEvent::Press(_)
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| MouseEvent::WheelUp
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| MouseEvent::WheelDown => true,
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_ => false,
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}
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}
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}
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/// Represents an event as seen by the application.
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#[derive(PartialEq, Eq, Clone, Hash, Debug)]
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pub enum Event {
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/// Event fired when the window is resized.
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WindowResize,
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/// Event fired regularly when a auto-refresh is set.
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Refresh,
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// TODO: have Char(modifier, char) and Key(modifier, key) enums?
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/// A character was entered (includes numbers, punctuation, ...).
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Char(char),
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/// A character was entered with the Ctrl key pressed.
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CtrlChar(char),
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/// A character was entered with the Alt key pressed.
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AltChar(char),
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/// A non-character key was pressed.
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Key(Key),
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/// A non-character key was pressed with the Shift key pressed.
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Shift(Key),
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/// A non-character key was pressed with the Alt key pressed.
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Alt(Key),
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/// A non-character key was pressed with the Shift and Alt keys pressed.
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AltShift(Key),
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/// A non-character key was pressed with the Ctrl key pressed.
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Ctrl(Key),
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/// A non-character key was pressed with the Ctrl and Shift keys pressed.
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CtrlShift(Key),
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/// A non-character key was pressed with the Ctrl and Alt keys pressed.
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CtrlAlt(Key),
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/// A mouse event was sent.
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Mouse {
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/// Position of the top-left corner of the view receiving this event.
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offset: Vec2,
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/// Position of the mouse when this event was fired.
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position: Vec2,
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/// The mouse event itself.
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event: MouseEvent,
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},
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// TODO: use a backend-dependent type for the unknown values?
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/// An unknown event was received.
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Unknown(Vec<u8>),
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// Maybe add a `Custom(Rc<Any>)` ?
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// Having a doc-hidden event prevents people from having exhaustive
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// matches, allowing us to add events in the future.
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#[doc(hidden)]
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/// The application is about to exit.
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Exit,
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}
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impl Event {
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/// Returns the position of the mouse, if `self` is a mouse event.
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pub fn mouse_position(&self) -> Option<Vec2> {
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if let Event::Mouse { position, .. } = *self {
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Some(position)
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} else {
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None
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}
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}
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/// Update `self` with the given offset.
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///
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/// If `self` is a mouse event, adds `top_left` to its offset.
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/// Otherwise, do nothing.
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pub fn relativize<V>(&mut self, top_left: V)
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where
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V: Into<Vec2>,
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{
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if let Event::Mouse { ref mut offset, .. } = *self {
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*offset = *offset + top_left;
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}
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}
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/// Returns a cloned, relativized event.
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///
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/// If `self` is a mouse event, adds `top_left` to its offset.
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/// Otherwise, returns a simple clone.
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pub fn relativized<V>(&self, top_left: V) -> Self
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where
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V: Into<Vec2>,
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{
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let mut result = self.clone();
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result.relativize(top_left);
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result
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}
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}
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impl From<char> for Event {
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fn from(c: char) -> Event {
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Event::Char(c)
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}
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}
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impl From<Key> for Event {
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fn from(k: Key) -> Event {
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Event::Key(k)
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}
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}
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