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e51be07e5d
Run `cargo fix --edition` and update Cargo.toml
255 lines
7.6 KiB
Rust
255 lines
7.6 KiB
Rust
//! Direction-related structures.
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//!
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//! This module defines two main concepts: [`Orientation`] and [`Direction`].
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//!
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//! [`Orientation`]: direction::Orientation
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//! [`Direction`]: direction::Direction
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//!
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//! ### Orientation
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//!
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//! `Orientation` is a simple enum that can take two values:
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//! `Horizontal` or `Vertical`.
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//!
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//! ### Direction
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//!
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//! `Direction` is a bit more complex, and can be of two kinds:
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//!
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//! * Absolute direction: left, up, right, or down
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//! * Relative direction: front or back. Its actual direction depends on the
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//! orientation.
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//!
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//! Usually, "front" refers to the "forward" direction, or the "next"
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//! element. For example, for a vertical `LinearLayout`, "front" would refer
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//! to the "down" direction.
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//!
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//! This is mostly relevant when referring to change of focus. Hitting the
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//! `Tab` key would usually cycle focus in the "front" direction, while
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//! using the arrow keys would use absolute directions instead.
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use crate::vec::Vec2;
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use crate::XY;
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/// Describes a vertical or horizontal orientation for a view.
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum Orientation {
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/// Horizontal orientation
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Horizontal,
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/// Vertical orientation
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Vertical,
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}
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impl Orientation {
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/// Returns a `XY(Horizontal, Vertical)`.
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pub fn pair() -> XY<Orientation> {
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XY::new(Orientation::Horizontal, Orientation::Vertical)
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}
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/// Returns the component of `v` corresponding to this orientation.
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///
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/// (`Horizontal` will return the x value,
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/// and `Vertical` will return the y value.)
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pub fn get<T: Clone>(self, v: &XY<T>) -> T {
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v.get(self).clone()
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}
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/// Returns the other orientation.
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pub fn swap(self) -> Self {
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match self {
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Orientation::Horizontal => Orientation::Vertical,
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Orientation::Vertical => Orientation::Horizontal,
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}
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}
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/// Returns a mutable reference to the component of the given vector
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/// corresponding to this orientation.
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///
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/// # Examples
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/// ```rust
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/// # use cursive::XY;
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/// # use cursive::direction::Orientation;
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/// let o = Orientation::Horizontal;
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/// let mut xy = XY::new(1, 2);
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/// *o.get_ref(&mut xy) = 42;
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///
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/// assert_eq!(xy, XY::new(42, 2));
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/// ```
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pub fn get_ref<T>(self, v: &mut XY<T>) -> &mut T {
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match self {
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Orientation::Horizontal => &mut v.x,
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Orientation::Vertical => &mut v.y,
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}
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}
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/// Takes an iterator on sizes, and stack them in the current orientation,
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/// returning the size of the required bounding box.
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///
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/// * For an horizontal view, returns `(Sum(x), Max(y))`.
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/// * For a vertical view, returns `(Max(x), Sum(y))`.
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pub fn stack<'a, T: Iterator<Item = &'a Vec2>>(self, iter: T) -> Vec2 {
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match self {
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Orientation::Horizontal => {
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iter.fold(Vec2::zero(), |a, b| a.stack_horizontal(b))
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}
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Orientation::Vertical => {
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iter.fold(Vec2::zero(), |a, b| a.stack_vertical(b))
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}
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}
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}
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/// Creates a new `Vec2` with `main_axis` in `self`'s axis, and
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/// `second_axis` for the other axis.
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///
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/// # Examples
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///
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/// ```rust
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/// # use cursive::direction::Orientation;
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/// # use cursive::vec::Vec2;
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/// let o = Orientation::Horizontal;
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/// let vec = o.make_vec(1, 2);
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///
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/// assert_eq!(vec, Vec2::new(1, 2));
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///
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/// let o = Orientation::Vertical;
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/// let vec = o.make_vec(1, 2);
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///
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/// assert_eq!(vec, Vec2::new(2, 1));
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/// ```
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pub fn make_vec(self, main_axis: usize, second_axis: usize) -> Vec2 {
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let mut result = Vec2::zero();
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*self.get_ref(&mut result) = main_axis;
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*self.swap().get_ref(&mut result) = second_axis;
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result
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}
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}
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/// Represents a direction, either absolute or orientation-dependent.
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///
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/// * Absolute directions are Up, Down, Left, and Right.
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/// * Relative directions are Front and Back.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Direction {
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/// An absolute direction.
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Abs(Absolute),
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/// A direction relative to the current orientation.
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Rel(Relative),
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}
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impl Direction {
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/// Returns the relative direction for the given orientation.
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///
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/// Some combination have no corresponding relative position. For example,
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/// `Direction::Abs(Up)` means nothing for `Orientation::Horizontal`.
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pub fn relative(self, orientation: Orientation) -> Option<Relative> {
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match self {
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Direction::Abs(abs) => abs.relative(orientation),
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Direction::Rel(rel) => Some(rel),
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}
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}
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/// Returns the absolute direction in the given `orientation`.
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pub fn absolute(self, orientation: Orientation) -> Absolute {
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match self {
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Direction::Abs(abs) => abs,
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Direction::Rel(rel) => rel.absolute(orientation),
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}
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}
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/// Shortcut to create `Direction::Rel(Relative::Back)`
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pub fn back() -> Self {
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Direction::Rel(Relative::Back)
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}
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/// Shortcut to create `Direction::Rel(Relative::Front)`
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pub fn front() -> Self {
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Direction::Rel(Relative::Front)
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}
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/// Shortcut to create `Direction::Abs(Absolute::Left)`
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pub fn left() -> Self {
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Direction::Abs(Absolute::Left)
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}
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/// Shortcut to create `Direction::Abs(Absolute::Right)`
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pub fn right() -> Self {
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Direction::Abs(Absolute::Right)
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}
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/// Shortcut to create `Direction::Abs(Absolute::Up)`
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pub fn up() -> Self {
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Direction::Abs(Absolute::Up)
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}
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/// Shortcut to create `Direction::Abs(Absolute::Down)`
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pub fn down() -> Self {
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Direction::Abs(Absolute::Down)
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}
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/// Shortcut to create `Direction::Abs(Absolute::None)`
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pub fn none() -> Self {
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Direction::Abs(Absolute::None)
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}
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}
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/// Direction relative to an orientation.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Relative {
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// TODO: handle right-to-left? (Arabic, ...)
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/// Front relative direction.
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///
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/// * Horizontally, this means `Left`
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/// * Vertically, this means `Up`
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Front,
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/// Back relative direction.
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///
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/// * Horizontally, this means `Right`
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/// * Vertically, this means `Down`.
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Back,
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}
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impl Relative {
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/// Returns the absolute direction in the given `orientation`.
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pub fn absolute(self, orientation: Orientation) -> Absolute {
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match (orientation, self) {
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(Orientation::Horizontal, Relative::Front) => Absolute::Left,
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(Orientation::Horizontal, Relative::Back) => Absolute::Right,
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(Orientation::Vertical, Relative::Front) => Absolute::Up,
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(Orientation::Vertical, Relative::Back) => Absolute::Down,
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}
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}
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}
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/// Absolute direction (up, down, left, right).
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum Absolute {
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/// Left
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Left,
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/// Up
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Up,
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/// Right
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Right,
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/// Down
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Down,
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/// No real direction.
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///
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/// Used when the "direction" is accross layers for instance.
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None,
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}
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impl Absolute {
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/// Returns the relative direction for the given orientation.
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///
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/// Returns `None` when the direction does not apply to the given
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/// orientation (ex: `Left` and `Vertical`).
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pub fn relative(self, orientation: Orientation) -> Option<Relative> {
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match (orientation, self) {
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(Orientation::Horizontal, Absolute::Left)
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| (Orientation::Vertical, Absolute::Up) => Some(Relative::Front),
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(Orientation::Horizontal, Absolute::Right)
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| (Orientation::Vertical, Absolute::Down) => Some(Relative::Back),
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_ => None,
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}
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}
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}
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