cursive/src/view/scroll.rs
2017-10-12 16:44:03 -07:00

311 lines
9.7 KiB
Rust

use Printer;
use div::div_up;
use std::cmp::{max, min};
use theme::ColorStyle;
use vec::Vec2;
/// Provide scrolling functionalities to a view.
///
/// You're not supposed to use this directly,
/// but it can be helpful if you create your own Views.
#[derive(Default)]
pub struct ScrollBase {
/// First line visible
pub start_line: usize,
/// Content height
pub content_height: usize,
/// Number of lines displayed
pub view_height: usize,
/// Padding for the scrollbar
///
/// If present, the scrollbar will be shifted
/// `scrollbar_offset` columns to the left.
///
/// (Useful when each item includes its own side borders,
/// to draw the scrollbar inside.)
pub scrollbar_offset: usize,
/// Blank between the text and the scrollbar.
pub right_padding: usize,
/// Initial position of the cursor when dragging.
pub thumb_grab: Option<usize>,
}
/// Defines the scrolling behaviour on content or size change
pub enum ScrollStrategy {
/// Keeps the same row number
KeepRow,
/// Sticks to the top.
StickToTop,
/// Sticks to the bottom of the view.
StickToBottom,
}
impl Default for ScrollStrategy {
fn default() -> Self {
ScrollStrategy::KeepRow
}
}
impl ScrollBase {
/// Creates a new, uninitialized scrollbar.
pub fn new() -> Self {
ScrollBase {
start_line: 0,
content_height: 0,
view_height: 0,
scrollbar_offset: 0,
right_padding: 1,
thumb_grab: None,
}
}
/// Shifts the scrollbar toward the inside of the view.
///
/// Used by views that draw their side borders in the children.
/// Pushing the scrollbar to the left allows it to stay inside
/// the borders.
pub fn scrollbar_offset(mut self, offset: usize) -> Self {
self.scrollbar_offset = offset;
self
}
/// Sets the number of blank cells between the text and the scrollbar.
///
/// Defaults to 1.
pub fn right_padding(mut self, padding: usize) -> Self {
self.right_padding = padding;
self
}
/// Call this method whem the content or the view changes.
pub fn set_heights(&mut self, view_height: usize, content_height: usize) {
self.view_height = view_height;
self.content_height = content_height;
if self.scrollable() {
self.start_line =
min(self.start_line, self.content_height - self.view_height);
} else {
self.start_line = 0;
}
}
/// Returns `TRUE` if the view needs to scroll.
pub fn scrollable(&self) -> bool {
self.view_height < self.content_height
}
/// Returns `TRUE` unless we are at the top.
pub fn can_scroll_up(&self) -> bool {
self.start_line > 0
}
/// Returns `TRUE` unless we are at the bottom.
pub fn can_scroll_down(&self) -> bool {
self.start_line + self.view_height < self.content_height
}
/// Scroll to the top of the view.
pub fn scroll_top(&mut self) {
self.start_line = 0;
}
/// Makes sure that the given line is visible, scrolling if needed.
pub fn scroll_to(&mut self, y: usize) {
if y >= self.start_line + self.view_height {
self.start_line = 1 + y - self.view_height;
} else if y < self.start_line {
self.start_line = y;
}
}
/// Scroll to the bottom of the view.
pub fn scroll_bottom(&mut self) {
if self.scrollable() {
self.start_line = self.content_height - self.view_height;
}
}
/// Scroll down by the given number of line.
///
/// Never further than the bottom of the view.
pub fn scroll_down(&mut self, n: usize) {
if self.scrollable() {
self.start_line = min(
self.start_line + n,
self.content_height - self.view_height,
);
}
}
/// Scrolls down until the scrollbar thumb is at the given location.
pub fn scroll_to_thumb(&mut self, thumb_y: usize, thumb_height: usize) {
// The min() is there to stop at the bottom of the content.
// The saturating_sub is there to stop at the bottom of the content.
// eprintln!("Scrolling to {}", thumb_y);
self.start_line = min(
div_up(
(1 + self.content_height - self.view_height) * thumb_y,
(self.view_height - thumb_height + 1),
),
self.content_height - self.view_height,
);
}
/// Scroll up by the given number of lines.
///
/// Never above the top of the view.
pub fn scroll_up(&mut self, n: usize) {
if self.scrollable() {
self.start_line -= min(self.start_line, n);
}
}
/// Starts scrolling from the given cursor position.
pub fn start_drag(&mut self, position: Vec2, width: usize) -> bool {
// First: are we on the correct column?
let scrollbar_x = self.scrollbar_x(width);
// eprintln!("Grabbed {} for {}", position.x, scrollbar_x);
if position.x != scrollbar_x {
return false;
}
// Now, did we hit the thumb? Or should we direct-jump?
let height = self.scrollbar_thumb_height();
let thumb_y = self.scrollbar_thumb_y(height);
if position.y >= thumb_y && position.y < thumb_y + height {
// Grabbed!
self.thumb_grab = Some(position.y - thumb_y);
} else {
// Just jump a bit...
self.thumb_grab = Some((height - 1) / 2);
// eprintln!("Grabbed at {}", self.thumb_grab);
self.drag(position);
}
true
}
/// Keeps scrolling by dragging the cursor.
pub fn drag(&mut self, position: Vec2) {
// Our goal is self.scrollbar_thumb_y()+thumb_grab == position.y
// Which means that position.y is the middle of the scrollbar.
// eprintln!("Dragged: {:?}", position);
if let Some(grab) = self.thumb_grab {
let height = self.scrollbar_thumb_height();
self.scroll_to_thumb(position.y.saturating_sub(grab), height);
}
}
/// Stops grabbing the scrollbar.
pub fn release_grab(&mut self) {
self.thumb_grab = None;
}
/// Draws the scroll bar and the content using the given drawer.
///
/// `line_drawer` will be called once for each line that needs to be drawn.
/// It will be given the absolute ID of the item to draw..
/// It will also be given a printer with the correct offset,
/// so it should only print on the first line.
///
/// # Examples
///
/// ```no_run
/// # use cursive::view::ScrollBase;
/// # use cursive::Printer;
/// # use cursive::theme;
/// # use cursive::backend::{self, Backend};
/// # let scrollbase = ScrollBase::new();
/// # let b = backend::Concrete::init();
/// # let t = theme::load_default();
/// # let printer = Printer::new((5,1), &t, &b);
/// # let printer = &printer;
/// let lines = ["Line 1", "Line number 2"];
/// scrollbase.draw(printer, |printer, i| {
/// printer.print((0,0), lines[i]);
/// });
/// ```
pub fn draw<F>(&self, printer: &Printer, line_drawer: F)
where
F: Fn(&Printer, usize),
{
if self.view_height == 0 {
return;
}
// Print the content in a sub_printer
let max_y =
min(self.view_height, self.content_height - self.start_line);
let w = if self.scrollable() {
// We have to remove the bar width and the padding.
printer.size.x.saturating_sub(1 + self.right_padding)
} else {
printer.size.x
};
for y in 0..max_y {
// Y is the actual coordinate of the line.
// The item ID is then Y + self.start_line
line_drawer(
&printer.sub_printer(Vec2::new(0, y), Vec2::new(w, 1), true),
y + self.start_line,
);
}
// And draw the scrollbar if needed
if self.view_height < self.content_height {
// We directly compute the size of the scrollbar
// (that way we avoid using floats).
// (ratio) * max_height
// Where ratio is ({start or end} / content.height)
let height = self.scrollbar_thumb_height();
let start = self.scrollbar_thumb_y(height);
let color = if printer.focused {
ColorStyle::Highlight
} else {
ColorStyle::HighlightInactive
};
let scrollbar_x = self.scrollbar_x(printer.size.x);
// eprintln!("Drawing bar at x={}", scrollbar_x);
// The background
printer.print_vline((scrollbar_x, 0), printer.size.y, "|");
// The scrollbar thumb
printer.with_color(color, |printer| {
printer.print_vline((scrollbar_x, start), height, "");
});
}
}
/// Returns the X position of the scrollbar, given the size available.
///
/// Note that this does not depend whether or
/// not a scrollbar will actually be present.
pub fn scrollbar_x(&self, total_size: usize) -> usize {
total_size.saturating_sub(1 + self.scrollbar_offset)
}
/// Returns the height of the scrollbar thumb.
pub fn scrollbar_thumb_height(&self) -> usize {
max(1, self.view_height * self.view_height / self.content_height)
}
/// Returns the y position of the scrollbar thumb.
pub fn scrollbar_thumb_y(&self, scrollbar_thumb_height: usize) -> usize {
let steps = self.view_height - scrollbar_thumb_height + 1;
steps * self.start_line / (1 + self.content_height - self.view_height)
}
}