cursive/src/view/mod.rs
2016-10-02 15:22:29 -07:00

174 lines
5.4 KiB
Rust

//! Base elements required to build views.
//!
//! Views are the main building blocks of your UI.
//!
//! A view can delegate part or all of its responsabilities to child views,
//! forming a view tree. The root of this tree is a `StackView` handled
//! directly by the `Cursive` element.
//!
//! # Layout
//!
//! The layout phase is when the size and location of each view is computed.
//!
//! Each view is given an area of the screen by the `View::layout()` method.
//! With this, the view is free to plan its content, including calling
//! `View::layout()` on its own children.
//!
//! In order to determine how much space should be given each child, parents
//! can use `View::get_min_size()` on them.
//!
//!
//! ### Contracts
//!
//! When building new Views, you should respect these contracts:
//!
//! * By default, `View::layout()` should be called before any call to
//! `View::draw()` with the same available size. The only exceptions is
//! when both following conditions are met:
//! * The available size has not changed since the last call to
//! `View::layout()`
//! * `View::needs_relayout()` returns `false`
//!
//! In this case, it is safe to omit the call to `View::layout()`.
//!
//! * The value returned by `get_min_size` should be an actually viable size,
//! no matter what the request is. This means calling `View::layout()` with
//! a size returned by `get_min_size` is **never** an error.
#[macro_use]
mod view_wrapper;
// Essentials components
mod position;
mod size_cache;
mod size_constraint;
mod view_path;
// Helper bases
mod scroll;
mod identifiable;
mod boxable;
use Printer;
use direction::Direction;
use event::{Event, EventResult};
pub use self::boxable::Boxable;
pub use self::identifiable::Identifiable;
pub use self::position::{Offset, Position};
pub use self::scroll::ScrollBase;
pub use self::size_cache::SizeCache;
pub use self::size_constraint::SizeConstraint;
pub use self::view_path::ViewPath;
pub use self::view_wrapper::ViewWrapper;
use std::any::Any;
use vec::Vec2;
/// Main trait defining a view behaviour.
pub trait View {
/// Called when a key was pressed.
///
/// Default implementation just ignores it.
fn on_event(&mut self, Event) -> EventResult {
EventResult::Ignored
}
/// Returns the minimum size the view requires with the given restrictions.
///
/// If the view is flexible (it has multiple size options), it can try
/// to return one that fits the given `constraint`.
/// It's also fine to ignore it and return a fixed value.
///
/// Default implementation always return `(1,1)`.
fn get_min_size(&mut self, constraint: Vec2) -> Vec2 {
let _ = constraint;
Vec2::new(1, 1)
}
/// Returns `true` if the view content changed since last layout phase.
///
/// This is mostly an optimisation for views where the layout phase is
/// expensive.
///
/// * Views can ignore it and always return true (default implementation).
/// They will always be assumed to have changed.
/// * View Groups can ignore it and always re-layout their children.
/// * If they call `get_min_size` or `layout` with stable parameters,
/// the children may cache the result themselves and speed up the
/// process anyway.
fn needs_relayout(&self) -> bool {
true
}
/// Called once the size for this view has been decided,
///
/// View groups should propagate the information to their children.
fn layout(&mut self, Vec2) {}
/// Draws the view with the given printer (includes bounds) and focus.
fn draw(&self, printer: &Printer);
/// Finds the view pointed to by the given path.
///
/// See [`Finder::find`] for a nicer interface, implemented for all views.
///
/// [`Finder::find`]: trait.Finder.html#method.find
///
/// Returns None if the path doesn't lead to a view.
///
/// Default implementation always return `None`.
fn find_any(&mut self, &Selector) -> Option<&mut Any> {
None
}
/// This view is offered focus. Will it take it?
///
/// `source` indicates where the focus comes from.
/// When the source is unclear, `Front` is usually used.
///
/// Default implementation always return `false`.
fn take_focus(&mut self, source: Direction) -> bool {
let _ = source;
false
}
}
/// Provides `find<V: View>` to views.
///
/// This trait is mostly a wrapper around [`View::find_any`].
///
/// It provides a nicer interface to find a view when you know its type.
///
/// [`View::find_any`]: ./trait.View.html#method.find_any
pub trait Finder {
/// Tries to find the view pointed to by the given selector.
///
/// If the view is not found, or if it is not of the asked type,
/// it returns None.
fn find<V: View + Any>(&mut self, sel: &Selector) -> Option<&mut V>;
/// Convenient method to use `find` with a `view::Selector::Id`.
fn find_id<V: View + Any>(&mut self, id: &str) -> Option<&mut V> {
self.find(&Selector::Id(id))
}
}
impl<T: View> Finder for T {
fn find<V: View + Any>(&mut self, sel: &Selector) -> Option<&mut V> {
self.find_any(sel).and_then(|b| b.downcast_mut::<V>())
}
}
/// Selects a single view (if any) in the tree.
pub enum Selector<'a> {
/// Selects a view from its ID.
Id(&'a str),
/// Selects a view from its path.
Path(&'a ViewPath),
}