cursive/src/backend/blt.rs
2018-04-02 18:08:12 -07:00

655 lines
18 KiB
Rust

//! Backend using BearLibTerminal
//!
//! Requires the `blt-backend` feature.
#![cfg(feature = "bear-lib-terminal")]
extern crate bear_lib_terminal;
use self::bear_lib_terminal::Color as BltColor;
use self::bear_lib_terminal::geometry::Size;
use self::bear_lib_terminal::terminal::{self, state, Event as BltEvent,
KeyCode};
use backend;
use event::{Event, Key, MouseButton, MouseEvent};
use std::collections::HashSet;
use theme::{BaseColor, Color, ColorPair, Effect};
use vec::Vec2;
enum ColorRole {
Foreground,
Background,
}
pub struct Backend {
mouse_position: Vec2,
buttons_pressed: HashSet<MouseButton>,
}
impl Backend {
pub fn init() -> Box<Self> {
terminal::open("Cursive", 80, 24);
terminal::set(terminal::config::Window::empty().resizeable(true));
terminal::set(vec![
terminal::config::InputFilter::Group {
group: terminal::config::InputFilterGroup::Keyboard,
both: false,
},
terminal::config::InputFilter::Group {
group: terminal::config::InputFilterGroup::Mouse,
both: true,
},
]);
let c = Backend {
mouse_position: Vec2::zero(),
buttons_pressed: HashSet::new(),
};
Box::new(c)
}
fn blt_keycode_to_ev(
&mut self, kc: KeyCode, shift: bool, ctrl: bool
) -> Event {
match kc {
KeyCode::F1
| KeyCode::F2
| KeyCode::F3
| KeyCode::F4
| KeyCode::F5
| KeyCode::F6
| KeyCode::F7
| KeyCode::F8
| KeyCode::F9
| KeyCode::F10
| KeyCode::F11
| KeyCode::F12
| KeyCode::NumEnter
| KeyCode::Enter
| KeyCode::Escape
| KeyCode::Backspace
| KeyCode::Tab
| KeyCode::Pause
| KeyCode::Insert
| KeyCode::Home
| KeyCode::PageUp
| KeyCode::Delete
| KeyCode::End
| KeyCode::PageDown
| KeyCode::Right
| KeyCode::Left
| KeyCode::Down
| KeyCode::Up => match (shift, ctrl) {
(true, true) => Event::CtrlShift(blt_keycode_to_key(kc)),
(true, false) => Event::Shift(blt_keycode_to_key(kc)),
(false, true) => Event::Ctrl(blt_keycode_to_key(kc)),
(false, false) => Event::Key(blt_keycode_to_key(kc)),
},
// TODO: mouse support
KeyCode::MouseLeft
| KeyCode::MouseRight
| KeyCode::MouseMiddle
| KeyCode::MouseFourth
| KeyCode::MouseFifth => blt_keycode_to_mouse_button(kc)
.map(|btn| {
self.buttons_pressed.insert(btn);
Event::Mouse {
event: MouseEvent::Press(btn),
position: self.mouse_position,
offset: Vec2::zero(),
}
})
.unwrap_or(Event::Unknown(vec![])),
KeyCode::A
| KeyCode::B
| KeyCode::C
| KeyCode::D
| KeyCode::E
| KeyCode::F
| KeyCode::G
| KeyCode::H
| KeyCode::I
| KeyCode::J
| KeyCode::K
| KeyCode::L
| KeyCode::M
| KeyCode::N
| KeyCode::O
| KeyCode::P
| KeyCode::Q
| KeyCode::R
| KeyCode::S
| KeyCode::T
| KeyCode::U
| KeyCode::V
| KeyCode::W
| KeyCode::X
| KeyCode::Y
| KeyCode::Z
| KeyCode::Row1
| KeyCode::Row2
| KeyCode::Row3
| KeyCode::Row4
| KeyCode::Row5
| KeyCode::Row6
| KeyCode::Row7
| KeyCode::Row8
| KeyCode::Row9
| KeyCode::Row0
| KeyCode::Grave
| KeyCode::Minus
| KeyCode::Equals
| KeyCode::LeftBracket
| KeyCode::RightBracket
| KeyCode::Backslash
| KeyCode::Semicolon
| KeyCode::Apostrophe
| KeyCode::Comma
| KeyCode::Period
| KeyCode::Slash
| KeyCode::Space
| KeyCode::NumDivide
| KeyCode::NumMultiply
| KeyCode::NumMinus
| KeyCode::NumPlus
| KeyCode::NumPeriod
| KeyCode::Num1
| KeyCode::Num2
| KeyCode::Num3
| KeyCode::Num4
| KeyCode::Num5
| KeyCode::Num6
| KeyCode::Num7
| KeyCode::Num8
| KeyCode::Num9
| KeyCode::Num0 => if ctrl {
Event::CtrlChar(blt_keycode_to_char(kc, shift))
} else {
Event::Char(blt_keycode_to_char(kc, shift))
},
}
}
}
impl backend::Backend for Backend {
fn finish(&mut self) {
terminal::close();
}
fn set_color(&self, color: ColorPair) -> ColorPair {
let current = ColorPair {
front: blt_colour_to_colour(state::foreground()),
back: blt_colour_to_colour(state::background())
};
let fg = colour_to_blt_colour(color.front, ColorRole::Foreground);
let bg = colour_to_blt_colour(color.back, ColorRole::Background);
terminal::set_colors(fg, bg);
current
}
fn set_effect(&self, effect: Effect) {
match effect {
// TODO: does BLT support bold/italic/underline?
Effect::Bold
| Effect::Italic
| Effect::Underline
| Effect::Simple => {},
// TODO: how to do this correctly?`
// BLT itself doesn't do this kind of thing,
// we'd need the colours in our position,
// but `f()` can do whatever
Effect::Reverse => terminal::set_colors(
state::background(), state::foreground()
),
}
}
fn unset_effect(&self, effect: Effect) {
match effect {
// TODO: does BLT support bold/italic/underline?
Effect::Bold
| Effect::Italic
| Effect::Underline
| Effect::Simple => {},
// The process of reversing is the same as unreversing
Effect::Reverse => terminal::set_colors(
state::background(), state::foreground()
),
}
}
fn has_colors(&self) -> bool {
true
}
fn screen_size(&self) -> Vec2 {
let Size { width, height } = terminal::state::size();
(width, height).into()
}
fn clear(&self, color: Color) {
terminal::set_background(colour_to_blt_colour(
color,
ColorRole::Background,
));
terminal::clear(None);
}
fn refresh(&mut self) {
terminal::refresh();
}
fn print_at(&self, pos: Vec2, text: &str) {
terminal::print_xy(pos.x as i32, pos.y as i32, text);
}
fn set_refresh_rate(&mut self, _: u32) {
// TODO: unsupported
}
fn poll_event(&mut self) -> Event {
// TODO: we could add backend-specific controls here.
// Ex: ctrl+mouse wheel cause window cellsize to change
if let Some(ev) = terminal::wait_event() {
match ev {
BltEvent::Close => Event::Exit,
BltEvent::Resize { .. } => Event::WindowResize,
// TODO: mouse support
BltEvent::MouseMove { x, y } => {
self.mouse_position = Vec2::new(x as usize, y as usize);
// TODO: find out if a button is pressed?
match self.buttons_pressed.iter().next() {
None => Event::Refresh,
Some(btn) => Event::Mouse {
event: MouseEvent::Hold(*btn),
position: self.mouse_position,
offset: Vec2::zero(),
},
}
}
BltEvent::MouseScroll { delta } => Event::Mouse {
event: if delta < 0 {
MouseEvent::WheelUp
} else {
MouseEvent::WheelDown
},
position: self.mouse_position,
offset: Vec2::zero(),
},
BltEvent::KeyPressed { key, ctrl, shift } => {
self.blt_keycode_to_ev(key, shift, ctrl)
}
// TODO: there's no Key::Shift/Ctrl for w/e reason
BltEvent::ShiftPressed => Event::Refresh,
BltEvent::ControlPressed => Event::Refresh,
// TODO: what should we do here?
BltEvent::KeyReleased { key, .. } => {
// It's probably a mouse key.
blt_keycode_to_mouse_button(key)
.map(|btn| {
self.buttons_pressed.remove(&btn);
Event::Mouse {
event: MouseEvent::Release(btn),
position: self.mouse_position,
offset: Vec2::zero(),
}
})
.unwrap_or(Event::Unknown(vec![]))
}
BltEvent::ShiftReleased | BltEvent::ControlReleased => {
Event::Refresh
}
}
} else {
Event::Refresh
}
}
}
fn blt_colour_to_colour(c: BltColor) -> Color {
Color::Rgb(c.red, c.green, c.blue)
}
fn colour_to_blt_colour(clr: Color, role: ColorRole) -> BltColor {
let (r, g, b) = match clr {
Color::TerminalDefault => {
let clr = match role {
ColorRole::Foreground => state::foreground(),
ColorRole::Background => state::background(),
};
return clr;
}
// Colours taken from
// https://en.wikipedia.org/wiki/ANSI_escape_code#Colors
Color::Dark(BaseColor::Black) => (0, 0, 0),
Color::Dark(BaseColor::Red) => (170, 0, 0),
Color::Dark(BaseColor::Green) => (0, 170, 0),
Color::Dark(BaseColor::Yellow) => (170, 85, 0),
Color::Dark(BaseColor::Blue) => (0, 0, 170),
Color::Dark(BaseColor::Magenta) => (170, 0, 170),
Color::Dark(BaseColor::Cyan) => (0, 170, 170),
Color::Dark(BaseColor::White) => (170, 170, 170),
Color::Light(BaseColor::Black) => (85, 85, 85),
Color::Light(BaseColor::Red) => (255, 85, 85),
Color::Light(BaseColor::Green) => (85, 255, 85),
Color::Light(BaseColor::Yellow) => (255, 255, 85),
Color::Light(BaseColor::Blue) => (85, 85, 255),
Color::Light(BaseColor::Magenta) => (255, 85, 255),
Color::Light(BaseColor::Cyan) => (85, 255, 255),
Color::Light(BaseColor::White) => (255, 255, 255),
Color::Rgb(r, g, b) => (r, g, b),
Color::RgbLowRes(r, g, b) => (
(r as f32 / 5.0 * 255.0) as u8,
(g as f32 / 5.0 * 255.0) as u8,
(b as f32 / 5.0 * 255.0) as u8,
),
};
BltColor::from_rgb(r, g, b)
}
fn blt_keycode_to_char(kc: KeyCode, shift: bool) -> char {
match kc {
KeyCode::A => if shift {
'A'
} else {
'a'
},
KeyCode::B => if shift {
'B'
} else {
'b'
},
KeyCode::C => if shift {
'C'
} else {
'c'
},
KeyCode::D => if shift {
'D'
} else {
'd'
},
KeyCode::E => if shift {
'E'
} else {
'e'
},
KeyCode::F => if shift {
'F'
} else {
'f'
},
KeyCode::G => if shift {
'G'
} else {
'g'
},
KeyCode::H => if shift {
'H'
} else {
'h'
},
KeyCode::I => if shift {
'I'
} else {
'i'
},
KeyCode::J => if shift {
'J'
} else {
'j'
},
KeyCode::K => if shift {
'K'
} else {
'k'
},
KeyCode::L => if shift {
'L'
} else {
'l'
},
KeyCode::M => if shift {
'M'
} else {
'm'
},
KeyCode::N => if shift {
'N'
} else {
'n'
},
KeyCode::O => if shift {
'O'
} else {
'o'
},
KeyCode::P => if shift {
'P'
} else {
'p'
},
KeyCode::Q => if shift {
'Q'
} else {
'q'
},
KeyCode::R => if shift {
'R'
} else {
'r'
},
KeyCode::S => if shift {
'S'
} else {
's'
},
KeyCode::T => if shift {
'T'
} else {
't'
},
KeyCode::U => if shift {
'U'
} else {
'u'
},
KeyCode::V => if shift {
'V'
} else {
'v'
},
KeyCode::W => if shift {
'W'
} else {
'w'
},
KeyCode::X => if shift {
'X'
} else {
'x'
},
KeyCode::Y => if shift {
'Y'
} else {
'y'
},
KeyCode::Z => if shift {
'Z'
} else {
'z'
},
KeyCode::Row1 => if shift {
'!'
} else {
'1'
},
KeyCode::Row2 => if shift {
'@'
} else {
'2'
},
KeyCode::Row3 => if shift {
'#'
} else {
'3'
},
KeyCode::Row4 => if shift {
'$'
} else {
'4'
},
KeyCode::Row5 => if shift {
'%'
} else {
'5'
},
KeyCode::Row6 => if shift {
'^'
} else {
'6'
},
KeyCode::Row7 => if shift {
'&'
} else {
'7'
},
KeyCode::Row8 => if shift {
'*'
} else {
'8'
},
KeyCode::Row9 => if shift {
'('
} else {
'9'
},
KeyCode::Row0 => if shift {
')'
} else {
'0'
},
KeyCode::Grave => if shift {
'~'
} else {
'`'
},
KeyCode::Minus => if shift {
'_'
} else {
'-'
},
KeyCode::Equals => if shift {
'+'
} else {
'='
},
KeyCode::LeftBracket => if shift {
'{'
} else {
'['
},
KeyCode::RightBracket => if shift {
'}'
} else {
']'
},
KeyCode::Backslash => if shift {
'|'
} else {
'\\'
},
KeyCode::Semicolon => if shift {
':'
} else {
';'
},
KeyCode::Apostrophe => if shift {
'"'
} else {
'\''
},
KeyCode::Comma => if shift {
'<'
} else {
','
},
KeyCode::Period => if shift {
'>'
} else {
'.'
},
KeyCode::Slash => if shift {
'?'
} else {
'/'
},
KeyCode::Space => ' ',
KeyCode::NumDivide => '/',
KeyCode::NumMultiply => '*',
KeyCode::NumMinus => '-',
KeyCode::NumPlus => '+',
KeyCode::NumPeriod => '.',
KeyCode::Num1 => '1',
KeyCode::Num2 => '2',
KeyCode::Num3 => '3',
KeyCode::Num4 => '4',
KeyCode::Num5 => '5',
KeyCode::Num6 => '6',
KeyCode::Num7 => '7',
KeyCode::Num8 => '8',
KeyCode::Num9 => '9',
KeyCode::Num0 => '0',
_ => unreachable!("Found unknown input: {:?}", kc),
}
}
fn blt_keycode_to_key(kc: KeyCode) -> Key {
match kc {
KeyCode::F1 => Key::F1,
KeyCode::F2 => Key::F2,
KeyCode::F3 => Key::F3,
KeyCode::F4 => Key::F4,
KeyCode::F5 => Key::F5,
KeyCode::F6 => Key::F6,
KeyCode::F7 => Key::F7,
KeyCode::F8 => Key::F8,
KeyCode::F9 => Key::F9,
KeyCode::F10 => Key::F10,
KeyCode::F11 => Key::F11,
KeyCode::F12 => Key::F12,
KeyCode::NumEnter | KeyCode::Enter => Key::Enter,
KeyCode::Escape => Key::Esc,
KeyCode::Backspace => Key::Backspace,
KeyCode::Tab => Key::Tab,
KeyCode::Pause => Key::PauseBreak,
KeyCode::Insert => Key::Ins,
KeyCode::Home => Key::Home,
KeyCode::PageUp => Key::PageUp,
KeyCode::Delete => Key::Del,
KeyCode::End => Key::End,
KeyCode::PageDown => Key::PageDown,
KeyCode::Right => Key::Right,
KeyCode::Left => Key::Left,
KeyCode::Down => Key::Down,
KeyCode::Up => Key::Up,
_ => unreachable!(),
}
}
fn blt_keycode_to_mouse_button(kc: KeyCode) -> Option<MouseButton> {
Some(match kc {
KeyCode::MouseLeft => MouseButton::Left,
KeyCode::MouseRight => MouseButton::Right,
KeyCode::MouseMiddle => MouseButton::Middle,
_ => return None,
})
}