mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-24 09:55:08 +00:00
780 lines
23 KiB
Rust
780 lines
23 KiB
Rust
use crate::direction::Direction;
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use crate::event::{AnyCb, Event, EventResult};
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use crate::theme::ColorStyle;
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use crate::vec::Vec2;
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use crate::view::{
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IntoBoxedView, Offset, Position, Selector, View, ViewWrapper,
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};
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use crate::views::{CircularFocus, Layer, ShadowView, ViewBox};
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use crate::Printer;
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use crate::With;
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use std::cell;
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use std::ops::Deref;
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/// Simple stack of views.
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/// Only the top-most view is active and can receive input.
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pub struct StackView {
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// Store layers from back to front.
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layers: Vec<Child>,
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last_size: Vec2,
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// Flag indicates if undrawn areas of the background are exposed
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// and therefore need redrawing.
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bg_dirty: cell::Cell<bool>,
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}
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/// Where should the view be on the screen (per dimension).
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enum Placement {
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/// View is floating at a specific position.
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Floating(Position),
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/// View is full-screen; it should not have a 1-cell border.
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Fullscreen,
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}
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/// Identifies a layer in a `StackView`.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum LayerPosition {
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/// Starts from the back (bottom) of the stack.
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FromBack(usize),
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/// Starts from the front (top) of the stack.
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FromFront(usize),
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}
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impl Placement {
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pub fn compute_offset<S, A, P>(
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&self, size: S, available: A, parent: P,
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) -> Vec2
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where
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S: Into<Vec2>,
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A: Into<Vec2>,
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P: Into<Vec2>,
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{
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match *self {
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Placement::Floating(ref position) => {
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position.compute_offset(size, available, parent)
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}
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Placement::Fullscreen => Vec2::zero(),
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}
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}
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}
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/// A child view can be wrapped in multiple ways.
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enum ChildWrapper<T: View> {
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// Some views include a shadow around.
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Shadow(ShadowView<Layer<CircularFocus<T>>>),
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// Some include only include a background.
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Backfilled(Layer<CircularFocus<T>>),
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// Some views don't even have a background (they'll be transparent).
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Plain(CircularFocus<T>),
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}
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impl<T: View> ChildWrapper<T> {
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fn unwrap(self) -> T {
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match self {
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// All these into_inner() can never fail.
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// (ShadowView, Layer, CircularFocus)
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ChildWrapper::Shadow(shadow) => shadow
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.into_inner()
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.ok()
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.unwrap()
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.into_inner()
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.ok()
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.unwrap()
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.into_inner()
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.ok()
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.unwrap(),
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// Layer::into_inner can never fail.
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ChildWrapper::Backfilled(background) => background
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.into_inner()
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.ok()
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.unwrap()
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.into_inner()
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.ok()
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.unwrap(),
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ChildWrapper::Plain(layer) => layer.into_inner().ok().unwrap(),
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}
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}
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}
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impl<T: View> ChildWrapper<T> {
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/// Returns a reference to the inner view
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pub fn get_inner(&self) -> &T {
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match *self {
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ChildWrapper::Shadow(ref shadow) => {
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shadow.get_inner().get_inner().get_inner()
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}
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ChildWrapper::Backfilled(ref background) => {
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background.get_inner().get_inner()
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}
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ChildWrapper::Plain(ref layer) => layer.get_inner(),
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}
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}
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/// Returns a mutable reference to the inner view
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pub fn get_inner_mut(&mut self) -> &mut T {
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match *self {
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ChildWrapper::Shadow(ref mut shadow) => {
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shadow.get_inner_mut().get_inner_mut().get_inner_mut()
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}
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ChildWrapper::Backfilled(ref mut background) => {
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background.get_inner_mut().get_inner_mut()
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}
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ChildWrapper::Plain(ref mut layer) => layer.get_inner_mut(),
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}
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}
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}
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// TODO: use macros to make this less ugly?
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impl<T: View> View for ChildWrapper<T> {
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fn draw(&self, printer: &Printer<'_, '_>) {
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match *self {
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ChildWrapper::Shadow(ref v) => v.draw(printer),
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ChildWrapper::Backfilled(ref v) => v.draw(printer),
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ChildWrapper::Plain(ref v) => v.draw(printer),
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}
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}
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fn on_event(&mut self, event: Event) -> EventResult {
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match *self {
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ChildWrapper::Shadow(ref mut v) => v.on_event(event),
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ChildWrapper::Backfilled(ref mut v) => v.on_event(event),
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ChildWrapper::Plain(ref mut v) => v.on_event(event),
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}
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}
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fn layout(&mut self, size: Vec2) {
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match *self {
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ChildWrapper::Shadow(ref mut v) => v.layout(size),
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ChildWrapper::Backfilled(ref mut v) => v.layout(size),
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ChildWrapper::Plain(ref mut v) => v.layout(size),
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}
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}
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fn required_size(&mut self, size: Vec2) -> Vec2 {
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match *self {
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ChildWrapper::Shadow(ref mut v) => v.required_size(size),
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ChildWrapper::Backfilled(ref mut v) => v.required_size(size),
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ChildWrapper::Plain(ref mut v) => v.required_size(size),
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}
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}
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fn take_focus(&mut self, source: Direction) -> bool {
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match *self {
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ChildWrapper::Shadow(ref mut v) => v.take_focus(source),
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ChildWrapper::Backfilled(ref mut v) => v.take_focus(source),
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ChildWrapper::Plain(ref mut v) => v.take_focus(source),
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}
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}
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fn call_on_any<'a>(
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&mut self, selector: &Selector<'_>, callback: AnyCb<'a>,
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) {
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match *self {
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ChildWrapper::Shadow(ref mut v) => {
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v.call_on_any(selector, callback)
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}
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ChildWrapper::Backfilled(ref mut v) => {
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v.call_on_any(selector, callback)
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}
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ChildWrapper::Plain(ref mut v) => {
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v.call_on_any(selector, callback)
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}
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}
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}
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fn focus_view(&mut self, selector: &Selector<'_>) -> Result<(), ()> {
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match *self {
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ChildWrapper::Shadow(ref mut v) => v.focus_view(selector),
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ChildWrapper::Backfilled(ref mut v) => v.focus_view(selector),
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ChildWrapper::Plain(ref mut v) => v.focus_view(selector),
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}
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}
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}
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struct Child {
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view: ChildWrapper<ViewBox>,
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size: Vec2,
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placement: Placement,
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// We cannot call `take_focus` until we've called `layout()`
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// (for instance, a textView must know it will scroll to be focusable).
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// So we want to call `take_focus` right after the first call to `layout`.
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// This flag remembers when we've done that.
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virgin: bool,
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}
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new_default!(StackView);
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impl StackView {
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/// Creates a new empty StackView
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pub fn new() -> Self {
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StackView {
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layers: Vec::new(),
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last_size: Vec2::zero(),
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bg_dirty: cell::Cell::new(true),
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}
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}
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/// Returns the number of layers in this `StackView`.
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pub fn len(&self) -> usize {
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self.layers.len()
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}
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/// Returns `true` if there is no layer in this `StackView`.
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pub fn is_empty(&self) -> bool {
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self.layers.is_empty()
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}
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/// Returns `true` if `position` points to a valid layer.
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///
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/// Returns `false` if it exceeds the bounds.
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pub fn fits(&self, position: LayerPosition) -> bool {
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let i = match position {
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LayerPosition::FromBack(i) | LayerPosition::FromFront(i) => i,
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};
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i < self.len()
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}
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/// Adds a new full-screen layer on top of the stack.
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///
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/// Fullscreen layers have no shadow.
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pub fn add_fullscreen_layer<T>(&mut self, view: T)
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where
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T: IntoBoxedView,
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{
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let boxed = ViewBox::boxed(view);
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self.layers.push(Child {
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view: ChildWrapper::Backfilled(Layer::new(
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CircularFocus::wrap_tab(boxed),
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)),
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size: Vec2::zero(),
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placement: Placement::Fullscreen,
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virgin: true,
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});
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}
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/// Adds new view on top of the stack in the center of the screen.
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pub fn add_layer<T>(&mut self, view: T)
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where
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T: IntoBoxedView,
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{
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self.add_layer_at(Position::center(), view);
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}
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/// Adds new view on top of the stack in the center of the screen.
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///
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/// Chainable variant.
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pub fn layer<T>(self, view: T) -> Self
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where
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T: IntoBoxedView,
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{
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self.with(|s| s.add_layer(view))
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}
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/// Returns a reference to the layer at the given position.
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pub fn get(&self, pos: LayerPosition) -> Option<&dyn View> {
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self.get_index(pos).and_then(|i| {
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self.layers.get(i).map(|child| &**child.view.get_inner())
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})
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}
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/// Returns a mutable reference to the layer at the given position.
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pub fn get_mut(&mut self, pos: LayerPosition) -> Option<&mut dyn View> {
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self.get_index(pos).and_then(move |i| {
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self.layers
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.get_mut(i)
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.map(|child| &mut **child.view.get_inner_mut())
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})
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}
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/// Looks for the layer containing a view with the given ID.
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///
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/// Returns `Some(pos)` if `self.get(pos)` has the given ID,
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/// or is a parent of a view with this ID.
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///
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/// Returns `None` if the given ID is not found.
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///
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/// Note that the returned position may be invalidated if some layers are
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/// removed from the view.
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///
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/// # Examples
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///
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/// ```rust
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/// # use cursive::views::{TextView, StackView, Dialog, LayerPosition};
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/// # use cursive::view::Identifiable;
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/// # fn main() {
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/// let mut stack = StackView::new();
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/// stack.add_layer(TextView::new("Back"));
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/// stack.add_layer(Dialog::around(TextView::new("Middle").with_id("text")));
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/// stack.add_layer(TextView::new("Front"));
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///
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/// assert_eq!(stack.find_layer_from_id("text"), Some(LayerPosition::FromBack(1)));
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/// # }
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/// ```
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pub fn find_layer_from_id(&mut self, id: &str) -> Option<LayerPosition> {
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let selector = Selector::Id(id);
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for (i, child) in self.layers.iter_mut().enumerate() {
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let mut found = false;
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child
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.view
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.call_on_any(&selector, Box::new(|_| found = true));
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if found {
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return Some(LayerPosition::FromBack(i));
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}
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}
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None
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}
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/// Adds a new full-screen layer on top of the stack.
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///
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/// Chainable variant.
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pub fn fullscreen_layer<T>(self, view: T) -> Self
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where
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T: IntoBoxedView,
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{
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self.with(|s| s.add_fullscreen_layer(view))
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}
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/// Adds a new transparent layer on top of the stack.
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///
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/// Chainable variant.
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pub fn transparent_layer<T>(self, view: T) -> Self
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where
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T: IntoBoxedView,
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{
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self.with(|s| s.add_transparent_layer(view))
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}
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/// Adds a view on top of the stack.
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pub fn add_layer_at<T>(&mut self, position: Position, view: T)
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where
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T: IntoBoxedView,
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{
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let boxed = ViewBox::boxed(view);
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self.layers.push(Child {
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// Skip padding for absolute/parent-placed views
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view: ChildWrapper::Shadow(
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ShadowView::new(Layer::new(CircularFocus::wrap_tab(boxed)))
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.top_padding(position.y == Offset::Center)
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.left_padding(position.x == Offset::Center),
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),
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size: Vec2::new(0, 0),
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placement: Placement::Floating(position),
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virgin: true,
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});
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}
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/// Adds a transparent view on top of the stack in the center of the screen.
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pub fn add_transparent_layer<T>(&mut self, view: T)
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where
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T: IntoBoxedView,
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{
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self.add_transparent_layer_at(Position::center(), view);
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}
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/// Adds a transparent view on top of the stack.
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pub fn add_transparent_layer_at<T>(&mut self, position: Position, view: T)
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where
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T: IntoBoxedView,
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{
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let boxed = ViewBox::boxed(view);
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self.layers.push(Child {
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view: ChildWrapper::Plain(CircularFocus::wrap_tab(boxed)),
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size: Vec2::new(0, 0),
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placement: Placement::Floating(position),
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virgin: true,
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});
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}
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/// Adds a view on top of the stack at the given position.
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///
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/// Chainable variant.
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pub fn layer_at<T>(self, position: Position, view: T) -> Self
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where
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T: IntoBoxedView,
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{
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self.with(|s| s.add_layer_at(position, view))
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}
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/// Remove a layer from this `StackView`.
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///
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/// # Panics
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///
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/// If the given position is out of bounds.
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pub fn remove_layer(&mut self, position: LayerPosition) -> Box<dyn View> {
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let i = self.get_index(position).unwrap();
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self.layers.remove(i).view.unwrap().unwrap()
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}
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/// Remove the top-most layer.
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pub fn pop_layer(&mut self) -> Option<Box<dyn View>> {
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self.bg_dirty.set(true);
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self.layers
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.pop()
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.map(|child| child.view)
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.map(ChildWrapper::unwrap)
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.map(ViewBox::unwrap)
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}
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/// Computes the offset of the current top view.
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pub fn offset(&self) -> Vec2 {
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let mut previous = Vec2::zero();
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for layer in &self.layers {
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let offset = layer.placement.compute_offset(
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layer.size,
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self.last_size,
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previous,
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);
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previous = offset;
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}
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previous
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}
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/// Returns the size for each layer in this view.
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pub fn layer_sizes(&self) -> Vec<Vec2> {
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self.layers.iter().map(|layer| layer.size).collect()
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}
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fn get_index(&self, pos: LayerPosition) -> Option<usize> {
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match pos {
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LayerPosition::FromBack(i) => Some(i),
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LayerPosition::FromFront(i) => {
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self.layers.len().checked_sub(i + 1)
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}
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}
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}
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/// Moves a layer to a new position in the stack.
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///
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/// This only affects the elevation of a layer (whether it is drawn over
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/// or under other views).
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///
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/// # Panics
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///
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/// If either `from` or `to` is out of bounds.
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pub fn move_layer(&mut self, from: LayerPosition, to: LayerPosition) {
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// Convert relative positions to indices in the array
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let from = self.get_index(from).unwrap();
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let to = self.get_index(to).unwrap();
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let removed = self.layers.remove(from);
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self.layers.insert(to, removed);
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}
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/// Brings the given view to the front of the stack.
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///
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/// # Panics
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///
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/// If `layer` is out of bounds.
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pub fn move_to_front(&mut self, layer: LayerPosition) {
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self.move_layer(layer, LayerPosition::FromFront(0));
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}
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/// Pushes the given view to the back of the stack.
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///
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/// # Panics
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///
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/// If `layer` is out of bounds.
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pub fn move_to_back(&mut self, layer: LayerPosition) {
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self.move_layer(layer, LayerPosition::FromBack(0));
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}
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/// Moves a layer to a new position on the screen.
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///
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/// # Panics
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///
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/// If `layer` is out of bounds.
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pub fn reposition_layer(
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&mut self, layer: LayerPosition, position: Position,
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) {
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let i = self.get_index(layer).unwrap();
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let child = &mut self.layers[i];
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match child.placement {
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Placement::Floating(_) => {
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child.placement = Placement::Floating(position);
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self.bg_dirty.set(true);
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}
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Placement::Fullscreen => (),
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}
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}
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|
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/// Background drawing
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///
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/// Drawing functions are split into forground and background to
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/// ease inserting layers under the stackview but above its background.
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///
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/// you probably just want to call draw()
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pub fn draw_bg(&self, printer: &Printer<'_, '_>) {
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// If the background is dirty draw a new background
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if self.bg_dirty.get() {
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for y in 0..printer.size.y {
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printer.with_color(ColorStyle::background(), |printer| {
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printer.print_hline((0, y), printer.size.x, " ");
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});
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}
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// set background as clean, so we don't need to do this every frame
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self.bg_dirty.set(false);
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}
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}
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|
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/// Forground drawing
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///
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/// Drawing functions are split into forground and background to
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/// ease inserting layers under the stackview but above its background.
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///
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/// You probably just want to call draw()
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pub fn draw_fg(&self, printer: &Printer<'_, '_>) {
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let last = self.layers.len();
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printer.with_color(ColorStyle::primary(), |printer| {
|
|
for (i, (v, offset)) in
|
|
StackPositionIterator::new(self.layers.iter(), printer.size)
|
|
.enumerate()
|
|
{
|
|
v.view.draw(
|
|
&printer
|
|
.offset(offset)
|
|
.cropped(v.size)
|
|
.focused(i + 1 == last),
|
|
);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
/// Iterates on the layers and compute the position of each.
|
|
struct StackPositionIterator<I> {
|
|
inner: I,
|
|
previous: Vec2,
|
|
total_size: Vec2,
|
|
}
|
|
|
|
impl<I> StackPositionIterator<I>
|
|
where
|
|
I: Iterator,
|
|
I::Item: Deref<Target = Child>,
|
|
{
|
|
/// Returns a new StackPositionIterator
|
|
pub fn new(inner: I, total_size: Vec2) -> Self {
|
|
let previous = Vec2::zero();
|
|
StackPositionIterator {
|
|
inner,
|
|
previous,
|
|
total_size,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<I> Iterator for StackPositionIterator<I>
|
|
where
|
|
I: Iterator,
|
|
I::Item: Deref<Target = Child>,
|
|
{
|
|
type Item = (I::Item, Vec2);
|
|
|
|
fn next(&mut self) -> Option<(I::Item, Vec2)> {
|
|
self.inner.next().map(|v| {
|
|
let offset = v.placement.compute_offset(
|
|
v.size,
|
|
self.total_size,
|
|
self.previous,
|
|
);
|
|
|
|
self.previous = offset;
|
|
|
|
// eprintln!("{:?}", offset);
|
|
(v, offset)
|
|
})
|
|
}
|
|
}
|
|
|
|
impl View for StackView {
|
|
fn draw(&self, printer: &Printer<'_, '_>) {
|
|
// This function is included for compat with the view trait,
|
|
// it should behave the same as calling them seperately, but does
|
|
// not pause to let you insert in between the layers.
|
|
self.draw_bg(printer);
|
|
self.draw_fg(printer);
|
|
}
|
|
|
|
fn on_event(&mut self, event: Event) -> EventResult {
|
|
if event == Event::WindowResize {
|
|
self.bg_dirty.set(true);
|
|
}
|
|
// Use the stack position iterator to get the offset of the top layer.
|
|
// TODO: save it instead when drawing?
|
|
match StackPositionIterator::new(
|
|
self.layers.iter_mut(),
|
|
self.last_size,
|
|
)
|
|
.last()
|
|
{
|
|
None => EventResult::Ignored,
|
|
Some((v, offset)) => v.view.on_event(event.relativized(offset)),
|
|
}
|
|
}
|
|
|
|
fn layout(&mut self, size: Vec2) {
|
|
self.last_size = size;
|
|
|
|
// The call has been made, we can't ask for more space anymore.
|
|
// Let's make do with what we have.
|
|
|
|
for layer in &mut self.layers {
|
|
// Give each guy what he asks for, within the budget constraints.
|
|
let size = Vec2::min(size, layer.view.required_size(size));
|
|
layer.size = size;
|
|
layer.view.layout(layer.size);
|
|
|
|
// We need to call `layout()` on the view before giving it focus
|
|
// for the first time. Otherwise it will not be properly set up.
|
|
// Ex: examples/lorem.rs: the text view takes focus because it's
|
|
// scrolling, but it only knows that after a call to `layout()`.
|
|
if layer.virgin {
|
|
layer.view.take_focus(Direction::none());
|
|
layer.virgin = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
fn required_size(&mut self, size: Vec2) -> Vec2 {
|
|
// The min size is the max of all children's
|
|
|
|
self.layers
|
|
.iter_mut()
|
|
.map(|layer| layer.view.required_size(size))
|
|
.fold(Vec2::new(1, 1), Vec2::max)
|
|
}
|
|
|
|
fn take_focus(&mut self, source: Direction) -> bool {
|
|
match self.layers.last_mut() {
|
|
None => false,
|
|
Some(v) => v.view.take_focus(source),
|
|
}
|
|
}
|
|
|
|
fn call_on_any<'a>(
|
|
&mut self, selector: &Selector<'_>, mut callback: AnyCb<'a>,
|
|
) {
|
|
for layer in &mut self.layers {
|
|
layer
|
|
.view
|
|
.call_on_any(selector, Box::new(|any| callback(any)));
|
|
}
|
|
}
|
|
|
|
fn focus_view(&mut self, selector: &Selector<'_>) -> Result<(), ()> {
|
|
for layer in &mut self.layers {
|
|
if layer.view.focus_view(selector).is_ok() {
|
|
return Ok(());
|
|
}
|
|
}
|
|
|
|
Err(())
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
use crate::views::TextView;
|
|
|
|
#[test]
|
|
fn pop_add() {
|
|
// Start with a simple stack
|
|
let mut stack = StackView::new().layer(TextView::new("1"));
|
|
|
|
// And keep poping and re-pushing the view
|
|
for _ in 0..20 {
|
|
let layer = stack.pop_layer().unwrap();
|
|
stack.add_layer(layer);
|
|
}
|
|
|
|
// We want to make sure we don't add any layer of Box'ing
|
|
let layer = stack.pop_layer().unwrap();
|
|
let text: Box<TextView> = layer.as_boxed_any().downcast().unwrap();
|
|
|
|
assert_eq!(text.get_content().source(), "1");
|
|
}
|
|
|
|
#[test]
|
|
fn move_layer_works() {
|
|
let mut stack = StackView::new()
|
|
.layer(TextView::new("1"))
|
|
.layer(TextView::new("2"))
|
|
.layer(TextView::new("3"))
|
|
.layer(TextView::new("4"));
|
|
|
|
// Try moving views around, make sure we have the expected result
|
|
|
|
// 1,2,3,4
|
|
stack.move_layer(
|
|
LayerPosition::FromFront(0),
|
|
LayerPosition::FromBack(0),
|
|
);
|
|
|
|
// 4,1,2,3
|
|
stack.move_layer(
|
|
LayerPosition::FromBack(0),
|
|
LayerPosition::FromFront(0),
|
|
);
|
|
// 1,2,3,4
|
|
stack.move_layer(
|
|
LayerPosition::FromFront(1),
|
|
LayerPosition::FromFront(0),
|
|
);
|
|
// 1,2,4,3
|
|
|
|
let layer = stack.pop_layer().unwrap();
|
|
let text: Box<TextView> = layer.as_boxed_any().downcast().unwrap();
|
|
assert_eq!(text.get_content().source(), "3");
|
|
|
|
let layer = stack.pop_layer().unwrap();
|
|
let text: Box<TextView> = layer.as_boxed_any().downcast().unwrap();
|
|
assert_eq!(text.get_content().source(), "4");
|
|
|
|
let layer = stack.pop_layer().unwrap();
|
|
let text: Box<TextView> = layer.as_boxed_any().downcast().unwrap();
|
|
assert_eq!(text.get_content().source(), "2");
|
|
|
|
let layer = stack.pop_layer().unwrap();
|
|
let text: Box<TextView> = layer.as_boxed_any().downcast().unwrap();
|
|
assert_eq!(text.get_content().source(), "1");
|
|
|
|
assert!(stack.pop_layer().is_none());
|
|
}
|
|
|
|
#[test]
|
|
fn get() {
|
|
let mut stack = StackView::new()
|
|
.layer(TextView::new("1"))
|
|
.layer(TextView::new("2"));
|
|
|
|
assert!(stack
|
|
.get(LayerPosition::FromFront(0))
|
|
.unwrap()
|
|
.as_any()
|
|
.is::<TextView>());
|
|
assert!(stack
|
|
.get(LayerPosition::FromBack(0))
|
|
.unwrap()
|
|
.as_any()
|
|
.is::<TextView>());
|
|
assert!(stack
|
|
.get_mut(LayerPosition::FromFront(0))
|
|
.unwrap()
|
|
.as_any_mut()
|
|
.is::<TextView>());
|
|
assert!(stack
|
|
.get_mut(LayerPosition::FromBack(0))
|
|
.unwrap()
|
|
.as_any_mut()
|
|
.is::<TextView>());
|
|
}
|
|
}
|