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43 lines
1.4 KiB
Rust
43 lines
1.4 KiB
Rust
use cursive::view::{Boxable, Identifiable};
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use cursive::views::{Dialog, EditView, LinearLayout, TextView};
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use cursive::Cursive;
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// This example shows a way to access multiple views at the same time.
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fn main() {
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let mut siv = Cursive::default();
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// Create a dialog with 2 edit fields, and a text view.
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// The text view indicates when the 2 fields content match.
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siv.add_layer(
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Dialog::around(
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LinearLayout::vertical()
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.child(EditView::new().on_edit(on_edit).with_id("1"))
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.child(EditView::new().on_edit(on_edit).with_id("2"))
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.child(TextView::new("match").with_id("match"))
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.fixed_width(10),
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)
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.button("Quit", Cursive::quit),
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);
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siv.run();
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}
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// Compare the content of the two edit views,
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// and update the TextView accordingly.
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//
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// We'll ignore the `content` and `cursor` arguments,
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// and directly retrieve the content from the `Cursive` root.
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fn on_edit(siv: &mut Cursive, _content: &str, _cursor: usize) {
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// Get handles for each view.
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let edit_1 = siv.find_id::<EditView>("1").unwrap();
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let edit_2 = siv.find_id::<EditView>("2").unwrap();
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// Directly compare references to edit_1 and edit_2.
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let matches = edit_1.get_content() == edit_2.get_content();
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siv.call_on_id("match", |v: &mut TextView| {
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v.set_content(if matches { "match" } else { "no match" })
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});
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}
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