mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-27 19:26:09 +00:00
650 lines
19 KiB
Rust
650 lines
19 KiB
Rust
use backend;
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use backend::Backend;
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use direction;
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use event::{Callback, Event, EventResult};
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use printer::Printer;
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use std::any::Any;
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use std::collections::HashMap;
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use std::path::Path;
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use std::sync::mpsc;
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use theme;
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use vec::Vec2;
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use view::{self, AnyView, Finder, Position, View};
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use views::{self, LayerPosition};
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/// Identifies a screen in the cursive root.
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pub type ScreenId = usize;
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/// Asynchronous callback function trait.
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///
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/// Every `FnOnce(&mut Cursive) -> () + Send` automatically
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/// implements this.
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///
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/// This is a workaround only because `Box<FnOnce()>` is not
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/// working and `FnBox` is unstable.
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pub trait CbFunc: Send {
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/// Calls the function.
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fn call_box(self: Box<Self>, &mut Cursive);
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}
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impl<F: FnOnce(&mut Cursive) -> () + Send> CbFunc for F {
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fn call_box(self: Box<Self>, siv: &mut Cursive) {
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(*self)(siv)
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}
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}
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/// Central part of the cursive library.
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///
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/// It initializes ncurses on creation and cleans up on drop.
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/// To use it, you should populate it with views, layouts and callbacks,
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/// then start the event loop with run().
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///
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/// It uses a list of screen, with one screen active at a time.
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pub struct Cursive {
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theme: theme::Theme,
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screens: Vec<views::StackView>,
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global_callbacks: HashMap<Event, Vec<Callback>>,
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menubar: views::Menubar,
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// Last layer sizes of the stack view.
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// If it changed, clear the screen.
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last_sizes: Vec<Vec2>,
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active_screen: ScreenId,
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running: bool,
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backend: backend::Concrete,
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cb_source: mpsc::Receiver<Box<CbFunc>>,
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cb_sink: mpsc::Sender<Box<CbFunc>>,
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}
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new_default!(Cursive);
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impl Cursive {
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/// Creates a new Cursive root, and initialize the back-end.
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pub fn new() -> Self {
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let backend = backend::Concrete::init();
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let theme = theme::load_default();
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// theme.activate(&mut backend);
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// let theme = theme::load_theme("assets/style.toml").unwrap();
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let (tx, rx) = mpsc::channel();
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Cursive {
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theme: theme,
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screens: vec![views::StackView::new()],
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last_sizes: Vec::new(),
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global_callbacks: HashMap::new(),
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menubar: views::Menubar::new(),
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active_screen: 0,
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running: true,
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cb_source: rx,
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cb_sink: tx,
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backend: backend,
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}
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}
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/// Returns a sink for asynchronous callbacks.
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///
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/// Returns the sender part of a channel, that allows to send
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/// callbacks to `self` from other threads.
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///
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/// Callbacks will be executed in the order
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/// of arrival on the next event cycle.
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///
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/// Note that you currently need to call [`set_fps`] to force cursive to
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/// regularly check for messages.
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///
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/// # Examples
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///
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/// ```rust,no_run
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/// # extern crate cursive;
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/// # use cursive::*;
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/// # fn main() {
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/// let mut siv = Cursive::new();
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/// siv.set_fps(10);
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///
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/// // quit() will be called during the next event cycle
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/// siv.cb_sink().send(Box::new(|s: &mut Cursive| s.quit()));
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/// # }
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/// ```
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///
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/// [`set_fps`]: #method.set_fps
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pub fn cb_sink(&self) -> &mpsc::Sender<Box<CbFunc>> {
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&self.cb_sink
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}
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/// Selects the menubar.
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pub fn select_menubar(&mut self) {
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self.menubar.take_focus(direction::Direction::none());
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}
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/// Sets the menubar autohide feature.
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///
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/// * When enabled (default), the menu is only visible when selected.
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/// * When disabled, the menu is always visible and reserves the top row.
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pub fn set_autohide_menu(&mut self, autohide: bool) {
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self.menubar.autohide = autohide;
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}
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/// Access the menu tree used by the menubar.
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///
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/// This allows to add menu items to the menubar.
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///
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/// # Examples
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///
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/// ```rust,no_run
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/// # extern crate cursive;
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/// #
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/// # use cursive::{Cursive, event};
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/// # use cursive::views::{Dialog};
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/// # use cursive::traits::*;
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/// # use cursive::menu::*;
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/// #
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/// # fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.menubar()
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/// .add_subtree("File",
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/// MenuTree::new()
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/// .leaf("New", |s| s.add_layer(Dialog::info("New file!")))
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/// .subtree("Recent", MenuTree::new().with(|tree| {
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/// for i in 1..100 {
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/// tree.add_leaf(format!("Item {}", i), |_| ())
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/// }
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/// }))
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/// .delimiter()
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/// .with(|tree| {
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/// for i in 1..10 {
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/// tree.add_leaf(format!("Option {}", i), |_| ());
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/// }
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/// })
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/// .delimiter()
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/// .leaf("Quit", |s| s.quit()))
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/// .add_subtree("Help",
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/// MenuTree::new()
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/// .subtree("Help",
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/// MenuTree::new()
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/// .leaf("General", |s| {
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/// s.add_layer(Dialog::info("Help message!"))
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/// })
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/// .leaf("Online", |s| {
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/// s.add_layer(Dialog::info("Online help?"))
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/// }))
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/// .leaf("About",
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/// |s| s.add_layer(Dialog::info("Cursive v0.0.0"))));
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///
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/// siv.add_global_callback(event::Key::Esc, |s| s.select_menubar());
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/// # }
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/// ```
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pub fn menubar(&mut self) -> &mut views::Menubar {
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&mut self.menubar
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}
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/// Returns the currently used theme.
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pub fn current_theme(&self) -> &theme::Theme {
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&self.theme
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}
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/// Sets the current theme.
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pub fn set_theme(&mut self, theme: theme::Theme) {
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self.theme = theme;
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self.clear();
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}
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/// Clears the screen.
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///
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/// Users rarely have to call this directly.
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pub fn clear(&self) {
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self.backend
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.clear(self.theme.palette[theme::PaletteColor::Background]);
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}
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/// Loads a theme from the given file.
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///
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/// `filename` must point to a valid toml file.
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pub fn load_theme_file<P: AsRef<Path>>(
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&mut self, filename: P
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) -> Result<(), theme::Error> {
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self.set_theme(try!(theme::load_theme_file(filename)));
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Ok(())
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}
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/// Loads a theme from the given string content.
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///
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/// Content must be valid toml.
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pub fn load_theme(&mut self, content: &str) -> Result<(), theme::Error> {
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self.set_theme(try!(theme::load_theme(content)));
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Ok(())
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}
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/// Sets the refresh rate, in frames per second.
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///
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/// Regularly redraws everything, even when no input is given.
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///
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/// You currently need this to regularly check
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/// for events sent using [`cb_sink`].
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///
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/// Between 0 and 1000. Call with `fps = 0` to disable (default value).
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///
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/// [`cb_sink`]: #method.cb_sink
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pub fn set_fps(&mut self, fps: u32) {
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self.backend.set_refresh_rate(fps)
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}
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/// Returns a reference to the currently active screen.
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pub fn screen(&self) -> &views::StackView {
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let id = self.active_screen;
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&self.screens[id]
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}
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/// Returns a mutable reference to the currently active screen.
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pub fn screen_mut(&mut self) -> &mut views::StackView {
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let id = self.active_screen;
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&mut self.screens[id]
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}
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/// Returns the id of the currently active screen.
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pub fn active_screen(&self) -> ScreenId {
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self.active_screen
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}
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/// Adds a new screen, and returns its ID.
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pub fn add_screen(&mut self) -> ScreenId {
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let res = self.screens.len();
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self.screens.push(views::StackView::new());
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res
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}
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/// Convenient method to create a new screen, and set it as active.
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pub fn add_active_screen(&mut self) -> ScreenId {
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let res = self.add_screen();
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self.set_screen(res);
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res
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}
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/// Sets the active screen. Panics if no such screen exist.
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pub fn set_screen(&mut self, screen_id: ScreenId) {
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if screen_id >= self.screens.len() {
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panic!(
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"Tried to set an invalid screen ID: {}, but only {} \
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screens present.",
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screen_id,
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self.screens.len()
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);
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}
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self.active_screen = screen_id;
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}
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/// Tries to find the view pointed to by the given selector.
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///
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/// Runs a closure on the view once it's found, and return the
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/// result.
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///
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/// If the view is not found, or if it is not of the asked type,
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/// returns None.
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///
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/// # Examples
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///
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/// ```rust,no_run
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/// # extern crate cursive;
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/// # use cursive::{Cursive, views, view};
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/// # use cursive::traits::*;
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/// # fn main() {
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/// fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.add_layer(views::TextView::new("Text #1").with_id("text"));
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///
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/// siv.add_global_callback('p', |s| {
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/// s.call_on(
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/// &view::Selector::Id("text"),
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/// |view: &mut views::TextView| {
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/// view.set_content("Text #2");
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/// },
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/// );
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/// });
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///
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/// }
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/// # }
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/// ```
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pub fn call_on<V, F, R>(
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&mut self, sel: &view::Selector, callback: F
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) -> Option<R>
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where
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V: View + Any,
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F: FnOnce(&mut V) -> R,
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{
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self.screen_mut().call_on(sel, callback)
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}
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/// Tries to find the view identified by the given id.
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///
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/// Convenient method to use `call_on` with a `view::Selector::Id`.
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///
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/// # Examples
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///
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/// ```rust,no_run
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/// # extern crate cursive;
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/// # use cursive::{Cursive, views};
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/// # use cursive::traits::*;
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/// # fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.add_layer(views::TextView::new("Text #1")
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/// .with_id("text"));
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///
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/// siv.add_global_callback('p', |s| {
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/// s.call_on_id("text", |view: &mut views::TextView| {
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/// view.set_content("Text #2");
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/// });
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/// });
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/// # }
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/// ```
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pub fn call_on_id<V, F, R>(&mut self, id: &str, callback: F) -> Option<R>
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where
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V: View + Any,
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F: FnOnce(&mut V) -> R,
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{
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self.call_on(&view::Selector::Id(id), callback)
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}
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/// Convenient method to find a view wrapped in [`IdView`].
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///
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/// This looks for a `IdView<V>` with the given ID, and return
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/// a [`ViewRef`] to the wrapped view. The `ViewRef` implements
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/// `DerefMut<Target=T>`, so you can treat it just like a `&mut T`.
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///
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/// # Examples
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///
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/// ```rust,no_run
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/// # use cursive::Cursive;
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/// # use cursive::views::{TextView, ViewRef};
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/// # let mut siv = Cursive::new();
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/// use cursive::traits::Identifiable;
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///
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/// siv.add_layer(TextView::new("foo").with_id("id"));
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///
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/// // Could be called in a callback
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/// let mut view: ViewRef<TextView> = siv.find_id("id").unwrap();
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/// view.set_content("bar");
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/// ```
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///
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/// [`IdView`]: views/struct.IdView.html
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/// [`ViewRef`]: views/type.ViewRef.html
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pub fn find_id<V>(&mut self, id: &str) -> Option<views::ViewRef<V>>
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where
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V: View + Any,
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{
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self.call_on_id(id, views::IdView::<V>::get_mut)
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}
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/// Moves the focus to the view identified by `id`.
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///
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/// Convenient method to call `focus` with a `view::Selector::Id`.
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pub fn focus_id(&mut self, id: &str) -> Result<(), ()> {
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self.focus(&view::Selector::Id(id))
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}
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/// Moves the focus to the view identified by `sel`.
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pub fn focus(&mut self, sel: &view::Selector) -> Result<(), ()> {
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self.screen_mut().focus_view(sel)
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}
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/// Adds a global callback.
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///
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/// Will be triggered on the given key press when no view catches it.
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///
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/// # Examples
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///
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/// ```rust,no_run
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/// # extern crate cursive;
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/// # use cursive::*;
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/// # fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.add_global_callback('q', |s| s.quit());
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/// # }
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/// ```
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pub fn add_global_callback<F, E: Into<Event>>(&mut self, event: E, cb: F)
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where
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F: Fn(&mut Cursive) + 'static,
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{
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self.global_callbacks
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.entry(event.into())
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.or_insert_with(Vec::new)
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.push(Callback::from_fn(cb));
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}
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/// Removes any callback tied to the given event.
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///
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/// # Examples
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///
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/// ```rust,no_run
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/// # extern crate cursive;
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/// # use cursive::*;
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/// # fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.add_global_callback('q', |s| s.quit());
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/// siv.clear_global_callbacks('q');
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/// # }
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/// ```
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pub fn clear_global_callbacks<E>(&mut self, event: E)
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where
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E: Into<Event>,
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{
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let event = event.into();
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self.global_callbacks.remove(&event);
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}
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/// Add a layer to the current screen.
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///
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/// # Examples
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///
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/// ```rust,no_run
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/// # extern crate cursive;
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/// # use cursive::*;
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/// # fn main() {
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/// let mut siv = Cursive::new();
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///
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/// siv.add_layer(views::TextView::new("Hello world!"));
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/// # }
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/// ```
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pub fn add_layer<T: 'static + View>(&mut self, view: T) {
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self.screen_mut().add_layer(view);
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}
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/// Adds a new full-screen layer to the current screen.
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///
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/// Fullscreen layers have no shadow.
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pub fn add_fullscreen_layer<T>(&mut self, view: T)
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where
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T: 'static + View,
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{
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self.screen_mut().add_fullscreen_layer(view);
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}
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/// Convenient method to remove a layer from the current screen.
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pub fn pop_layer(&mut self) -> Option<Box<AnyView>> {
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self.screen_mut().pop_layer()
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}
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/// Convenient stub forwarding layer repositioning.
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pub fn reposition_layer(
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&mut self, layer: LayerPosition, position: Position
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) {
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self.screen_mut().reposition_layer(layer, position);
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}
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// Handles a key event when it was ignored by the current view
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fn on_event(&mut self, event: Event) {
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let cb_list = match self.global_callbacks.get(&event) {
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None => return,
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Some(cb_list) => cb_list.clone(),
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};
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// Not from a view, so no viewpath here
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for cb in cb_list {
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cb(self);
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}
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}
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/// Returns the size of the screen, in characters.
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pub fn screen_size(&self) -> Vec2 {
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let (x, y) = self.backend.screen_size();
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Vec2 {
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x: x as usize,
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y: y as usize,
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}
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}
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fn layout(&mut self) {
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let size = self.screen_size();
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let offset = if self.menubar.autohide { 0 } else { 1 };
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let size = size.saturating_sub((0, offset));
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self.screen_mut().layout(size);
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}
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fn draw(&mut self) {
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let sizes = self.screen().layer_sizes();
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if self.last_sizes != sizes {
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self.clear();
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self.last_sizes = sizes;
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}
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let printer =
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Printer::new(self.screen_size(), &self.theme, &self.backend);
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let selected = self.menubar.receive_events();
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// Print the stackview background before the menubar
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let offset = if self.menubar.autohide { 0 } else { 1 };
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let id = self.active_screen;
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let sv_printer = printer.offset((0, offset), !selected);
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self.screens[id].draw_bg(&sv_printer);
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// Draw the currently active screen
|
|
// If the menubar is active, nothing else can be.
|
|
// Draw the menubar?
|
|
if self.menubar.visible() {
|
|
let printer = printer.sub_printer(
|
|
Vec2::zero(),
|
|
printer.size,
|
|
self.menubar.receive_events(),
|
|
);
|
|
self.menubar.draw(&printer);
|
|
}
|
|
|
|
// finally draw stackview layers
|
|
// using variables from above
|
|
self.screens[id].draw_fg(&sv_printer);
|
|
}
|
|
|
|
/// Returns `true` until [`quit(&mut self)`] is called.
|
|
///
|
|
/// [`quit(&mut self)`]: #method.quit
|
|
pub fn is_running(&self) -> bool {
|
|
self.running
|
|
}
|
|
|
|
/// Runs the event loop.
|
|
///
|
|
/// It will wait for user input (key presses)
|
|
/// and trigger callbacks accordingly.
|
|
///
|
|
/// Calls [`step(&mut self)`] until [`quit(&mut self)`] is called.
|
|
///
|
|
/// After this function returns, you can call
|
|
/// it again and it will start a new loop.
|
|
///
|
|
/// [`step(&mut self)`]: #method.step
|
|
/// [`quit(&mut self)`]: #method.quit
|
|
pub fn run(&mut self) {
|
|
self.running = true;
|
|
|
|
// And the big event loop begins!
|
|
while self.running {
|
|
self.step();
|
|
}
|
|
}
|
|
|
|
/// Performs a single step from the event loop.
|
|
///
|
|
/// Useful if you need tighter control on the event loop.
|
|
/// Otherwise, [`run(&mut self)`] might be more convenient.
|
|
///
|
|
/// [`run(&mut self)`]: #method.run
|
|
pub fn step(&mut self) {
|
|
while let Ok(cb) = self.cb_source.try_recv() {
|
|
cb.call_box(self);
|
|
}
|
|
|
|
// Do we need to redraw everytime?
|
|
// Probably, actually.
|
|
// TODO: Do we need to re-layout everytime?
|
|
self.layout();
|
|
|
|
// TODO: Do we need to redraw every view every time?
|
|
// (Is this getting repetitive? :p)
|
|
self.draw();
|
|
self.backend.refresh();
|
|
|
|
// Wait for next event.
|
|
// (If set_fps was called, this returns -1 now and then)
|
|
let event = self.backend.poll_event();
|
|
if event == Event::Exit {
|
|
self.quit();
|
|
}
|
|
|
|
if event == Event::WindowResize {
|
|
self.clear();
|
|
}
|
|
|
|
if let Event::Mouse {
|
|
event, position, ..
|
|
} = event
|
|
{
|
|
if event.grabs_focus() && !self.menubar.autohide
|
|
&& !self.menubar.has_submenu()
|
|
&& position.y == 0
|
|
{
|
|
self.select_menubar();
|
|
}
|
|
}
|
|
|
|
// Event dispatch order:
|
|
// * Focused element:
|
|
// * Menubar (if active)
|
|
// * Current screen (top layer)
|
|
// * Global callbacks
|
|
if self.menubar.receive_events() {
|
|
self.menubar.on_event(event).process(self);
|
|
} else {
|
|
let offset = if self.menubar.autohide { 0 } else { 1 };
|
|
match self.screen_mut().on_event(event.relativized((0, offset))) {
|
|
// If the event was ignored,
|
|
// it is our turn to play with it.
|
|
EventResult::Ignored => self.on_event(event),
|
|
EventResult::Consumed(None) => (),
|
|
EventResult::Consumed(Some(cb)) => cb(self),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Stops the event loop.
|
|
pub fn quit(&mut self) {
|
|
self.running = false;
|
|
}
|
|
}
|
|
|
|
impl Drop for Cursive {
|
|
fn drop(&mut self) {
|
|
self.backend.finish();
|
|
}
|
|
}
|