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1b1d7166a1
We may go back to an enum though, to handle text views in LinearLayouts. But the previous Fixed/AtMost/Unknown distinction was useless.
52 lines
1.7 KiB
Rust
52 lines
1.7 KiB
Rust
//! Define an Orientation and associated methods.
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use vec::Vec2;
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/// Describes a vertical or horizontal orientation for a view.
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#[derive(Clone,Copy,Debug,PartialEq)]
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pub enum Orientation {
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/// Horizontal orientation
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Horizontal,
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/// Vertical orientation
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Vertical,
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}
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impl Orientation {
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/// Returns the component of the given vector corresponding to this orientation.
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/// (Horizontal will return the x value, and Vertical will return the y value.)
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pub fn get(&self, v: &Vec2) -> usize {
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match *self {
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Orientation::Horizontal => v.x,
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Orientation::Vertical => v.y,
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}
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}
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/// Returns the other orientation.
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pub fn swap(&self) -> Self {
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match *self {
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Orientation::Horizontal => Orientation::Vertical,
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Orientation::Vertical => Orientation::Horizontal,
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}
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}
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/// Returns a mutable reference to the component of the given vector
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/// corresponding to this orientation.
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pub fn get_ref<'a, 'b>(&'a self, v: &'b mut Vec2) -> &'b mut usize {
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match *self {
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Orientation::Horizontal => &mut v.x,
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Orientation::Vertical => &mut v.y,
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}
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}
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/// Takes an iterator on sizes, and stack them in the current orientation,
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/// returning the size of the required bounding box.
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///
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/// For an horizontal view, returns (Sum(x), Max(y)).
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/// For a vertical view, returns (Max(x),Sum(y)).
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pub fn stack<'a, T: Iterator<Item = &'a Vec2>>(&self, iter: T) -> Vec2 {
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match *self {
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Orientation::Horizontal => iter.fold(Vec2::zero(), |a, b| a.stack_horizontal(b)),
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Orientation::Vertical => iter.fold(Vec2::zero(), |a, b| a.stack_vertical(b)),
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}
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}
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}
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