mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-13 20:53:07 +00:00
05e1212a50
Backends now have to send input to the given `chan::Sender<Event>`. They send these events from a separate thread, allowing selection between input and callbacks. This currently breaks the BearLibTerminal backend, which requires all calls to come from the UI thread. This might not be super-safe for the ncurses backend also. We hope that input and output are separate enough that they can run concurrently without problem.
141 lines
3.8 KiB
Rust
141 lines
3.8 KiB
Rust
extern crate cursive;
|
|
extern crate rand;
|
|
|
|
use cursive::Cursive;
|
|
use cursive::traits::*;
|
|
use cursive::views::{Button, Dialog, LinearLayout, ProgressBar, TextView};
|
|
use cursive::utils::Counter;
|
|
use rand::Rng;
|
|
use std::cmp::min;
|
|
use std::thread;
|
|
use std::time::Duration;
|
|
|
|
// This example shows a ProgressBar reporting the status from an asynchronous
|
|
// job.
|
|
//
|
|
// It works by sharing a counter with the job thread. This counter can be
|
|
// "ticked" to indicate progress.
|
|
|
|
fn main() {
|
|
let mut siv = Cursive::default();
|
|
|
|
// We'll start slowly with a simple start button...
|
|
siv.add_layer(
|
|
Dialog::new()
|
|
.title("Progress bar example")
|
|
.padding((0, 0, 1, 1))
|
|
.content(Button::new("Start", phase_1)),
|
|
);
|
|
|
|
// Auto-refresh is required for animated views
|
|
siv.set_fps(30);
|
|
|
|
siv.run();
|
|
}
|
|
|
|
fn phase_1(s: &mut Cursive) {
|
|
// Phase 1 is easy: a simple pre-loading.
|
|
|
|
// Number of ticks
|
|
let n_max = 500;
|
|
|
|
// This is the callback channel
|
|
let cb = s.cb_sink().clone();
|
|
|
|
s.pop_layer();
|
|
s.add_layer(Dialog::around(
|
|
ProgressBar::new()
|
|
// We need to know how many ticks represent a full bar.
|
|
.range(0, n_max)
|
|
.with_task(move |counter| {
|
|
// This closure will be called in a separate thread.
|
|
fake_load(n_max, &counter);
|
|
|
|
// When we're done, send a callback through the channel
|
|
cb.send(Box::new(coffee_break));
|
|
})
|
|
.full_width(),
|
|
));
|
|
}
|
|
|
|
fn coffee_break(s: &mut Cursive) {
|
|
// A little break before things get serious.
|
|
s.pop_layer();
|
|
s.add_layer(
|
|
Dialog::new()
|
|
.title("Preparation complete")
|
|
.content(TextView::new("Now, the real deal!").center())
|
|
.button("Again??", phase_2),
|
|
);
|
|
}
|
|
|
|
fn phase_2(s: &mut Cursive) {
|
|
// Now, we'll run N tasks
|
|
// (It could be downloading a file, extracting an archive,
|
|
// reticulating sprites, ...)
|
|
let n_bars = 10;
|
|
// Each task will have its own shiny counter
|
|
let counters: Vec<_> = (0..n_bars).map(|_| Counter::new(0)).collect();
|
|
// To make things more interesting, we'll give a random speed to each bar
|
|
let speeds: Vec<_> = (0..n_bars)
|
|
.map(|_| rand::thread_rng().gen_range(50, 150))
|
|
.collect();
|
|
|
|
let n_max = 100_000;
|
|
let cb = s.cb_sink().clone();
|
|
|
|
// Let's prepare the progress bars...
|
|
let mut linear = LinearLayout::vertical();
|
|
for c in &counters {
|
|
linear.add_child(ProgressBar::new().max(n_max).with_value(c.clone()));
|
|
}
|
|
|
|
s.pop_layer();
|
|
s.add_layer(Dialog::around(linear.full_width()).title("Just a moment..."));
|
|
|
|
// And we start the worker thread.
|
|
thread::spawn(move || {
|
|
loop {
|
|
thread::sleep(Duration::from_millis(5));
|
|
let mut done = true;
|
|
for (c, s) in counters.iter().zip(&speeds) {
|
|
let ticks = min(n_max - c.get(), *s);
|
|
c.tick(ticks);
|
|
if c.get() < n_max {
|
|
done = false;
|
|
}
|
|
}
|
|
if done {
|
|
break;
|
|
}
|
|
}
|
|
|
|
cb.send(Box::new(final_step));
|
|
});
|
|
}
|
|
|
|
fn final_step(s: &mut Cursive) {
|
|
// A little break before things get serious.
|
|
s.pop_layer();
|
|
s.add_layer(
|
|
Dialog::new()
|
|
.title("Report")
|
|
.content(
|
|
TextView::new(
|
|
"Time travel was a success!\n\
|
|
We went forward a few seconds!!",
|
|
).center(),
|
|
)
|
|
.button("That's it?", |s| s.quit()),
|
|
);
|
|
}
|
|
|
|
// Function to simulate a long process.
|
|
fn fake_load(n_max: usize, counter: &Counter) {
|
|
for _ in 0..n_max {
|
|
thread::sleep(Duration::from_millis(5));
|
|
// The `counter.tick()` method increases the progress value
|
|
counter.tick(1);
|
|
}
|
|
}
|