mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-12-04 06:09:15 +00:00
292 lines
8.9 KiB
Rust
292 lines
8.9 KiB
Rust
extern crate cursive;
|
|
extern crate rand;
|
|
|
|
mod game;
|
|
|
|
use cursive::direction::Direction;
|
|
use cursive::event::{Event, EventResult, MouseButton, MouseEvent};
|
|
use cursive::theme::{BaseColor, Color, ColorStyle};
|
|
use cursive::vec::Vec2;
|
|
use cursive::views::{Button, Dialog, LinearLayout, Panel, SelectView};
|
|
use cursive::Cursive;
|
|
use cursive::Printer;
|
|
|
|
fn main() {
|
|
let mut siv = Cursive::default();
|
|
|
|
siv.add_layer(
|
|
Dialog::new()
|
|
.title("Minesweeper")
|
|
.padding((2, 2, 1, 1))
|
|
.content(
|
|
LinearLayout::vertical()
|
|
.child(Button::new_raw(" New game ", show_options))
|
|
.child(Button::new_raw(" Best scores ", |s| {
|
|
s.add_layer(Dialog::info("Not yet!").title("Scores"))
|
|
}))
|
|
.child(Button::new_raw(" Exit ", |s| s.quit())),
|
|
),
|
|
);
|
|
|
|
siv.run();
|
|
}
|
|
|
|
fn show_options(siv: &mut Cursive) {
|
|
siv.add_layer(
|
|
Dialog::new()
|
|
.title("Select difficulty")
|
|
.content(
|
|
SelectView::new()
|
|
.item(
|
|
"Easy: 8x8, 10 mines",
|
|
game::Options {
|
|
size: Vec2::new(8, 8),
|
|
mines: 10,
|
|
},
|
|
)
|
|
.item(
|
|
"Medium: 16x16, 40 mines",
|
|
game::Options {
|
|
size: Vec2::new(16, 16),
|
|
mines: 40,
|
|
},
|
|
)
|
|
.item(
|
|
"Difficult: 24x24, 99 mines",
|
|
game::Options {
|
|
size: Vec2::new(24, 24),
|
|
mines: 99,
|
|
},
|
|
)
|
|
.on_submit(|s, option| {
|
|
s.pop_layer();
|
|
new_game(s, *option);
|
|
}),
|
|
)
|
|
.dismiss_button("Back"),
|
|
);
|
|
}
|
|
|
|
#[derive(Clone, Copy, PartialEq)]
|
|
enum Cell {
|
|
Visible(usize),
|
|
Flag,
|
|
Unknown,
|
|
}
|
|
|
|
struct BoardView {
|
|
// Actual board, unknown to the player.
|
|
board: game::Board,
|
|
|
|
// Visible board
|
|
overlay: Vec<Cell>,
|
|
|
|
focused: Option<Vec2>,
|
|
_missing_mines: usize,
|
|
}
|
|
|
|
impl BoardView {
|
|
pub fn new(options: game::Options) -> Self {
|
|
let overlay = vec![Cell::Unknown; options.size.x * options.size.y];
|
|
let board = game::Board::new(options);
|
|
BoardView {
|
|
board,
|
|
overlay,
|
|
focused: None,
|
|
_missing_mines: options.mines,
|
|
}
|
|
}
|
|
|
|
fn get_cell(&self, mouse_pos: Vec2, offset: Vec2) -> Option<Vec2> {
|
|
mouse_pos
|
|
.checked_sub(offset)
|
|
.map(|pos| pos.map_x(|x| x / 2))
|
|
.and_then(|pos| {
|
|
if pos.fits_in(self.board.size) {
|
|
Some(pos)
|
|
} else {
|
|
None
|
|
}
|
|
})
|
|
}
|
|
|
|
fn flag(&mut self, pos: Vec2) {
|
|
if let Some(i) = self.board.cell_id(pos) {
|
|
let new_cell = match self.overlay[i] {
|
|
Cell::Unknown => Cell::Flag,
|
|
Cell::Flag => Cell::Unknown,
|
|
other => other,
|
|
};
|
|
self.overlay[i] = new_cell;
|
|
}
|
|
}
|
|
|
|
fn reveal(&mut self, pos: Vec2) -> EventResult {
|
|
if let Some(i) = self.board.cell_id(pos) {
|
|
if self.overlay[i] != Cell::Unknown {
|
|
return EventResult::Consumed(None);
|
|
}
|
|
|
|
// Action!
|
|
match self.board.cells[i] {
|
|
game::Cell::Bomb => {
|
|
return EventResult::with_cb(|s| {
|
|
s.add_layer(Dialog::text("BOOOM").button("Ok", |s| {
|
|
s.pop_layer();
|
|
s.pop_layer();
|
|
}));
|
|
})
|
|
}
|
|
game::Cell::Free(n) => {
|
|
self.overlay[i] = Cell::Visible(n);
|
|
if n == 0 {
|
|
// Reveal all surrounding cells
|
|
for p in self.board.neighbours(pos) {
|
|
self.reveal(p);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return EventResult::Consumed(None);
|
|
}
|
|
|
|
fn auto_reveal(&mut self, pos: Vec2) -> EventResult {
|
|
if let Some(i) = self.board.cell_id(pos) {
|
|
if let Cell::Visible(n) = self.overlay[i] {
|
|
// First: is every possible cell tagged?
|
|
let neighbours = self.board.neighbours(pos);
|
|
let tagged = neighbours
|
|
.iter()
|
|
.filter_map(|&pos| self.board.cell_id(pos))
|
|
.map(|i| self.overlay[i])
|
|
.filter(|&cell| cell == Cell::Flag)
|
|
.count();
|
|
if tagged != n {
|
|
return EventResult::Consumed(None);
|
|
}
|
|
|
|
for p in neighbours {
|
|
let result = self.reveal(p);
|
|
if result.has_callback() {
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
EventResult::Consumed(None)
|
|
}
|
|
}
|
|
|
|
impl cursive::view::View for BoardView {
|
|
fn draw(&self, printer: &Printer) {
|
|
for (i, cell) in self.overlay.iter().enumerate() {
|
|
let x = (i % self.board.size.x) * 2;
|
|
let y = i / self.board.size.x;
|
|
|
|
let text = match *cell {
|
|
Cell::Unknown => "[]",
|
|
Cell::Flag => "()",
|
|
Cell::Visible(n) => {
|
|
[" ", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8"][n]
|
|
}
|
|
};
|
|
|
|
let color = match *cell {
|
|
Cell::Unknown => Color::RgbLowRes(3, 3, 3),
|
|
Cell::Flag => Color::RgbLowRes(4, 4, 2),
|
|
Cell::Visible(1) => Color::RgbLowRes(3, 5, 3),
|
|
Cell::Visible(2) => Color::RgbLowRes(5, 5, 3),
|
|
Cell::Visible(3) => Color::RgbLowRes(5, 4, 3),
|
|
Cell::Visible(4) => Color::RgbLowRes(5, 3, 3),
|
|
Cell::Visible(5) => Color::RgbLowRes(5, 2, 2),
|
|
Cell::Visible(6) => Color::RgbLowRes(5, 0, 1),
|
|
Cell::Visible(7) => Color::RgbLowRes(5, 0, 2),
|
|
Cell::Visible(8) => Color::RgbLowRes(5, 0, 3),
|
|
_ => Color::Dark(BaseColor::White),
|
|
};
|
|
|
|
printer.with_color(
|
|
ColorStyle::new(Color::Dark(BaseColor::Black), color),
|
|
|printer| printer.print((x, y), text),
|
|
);
|
|
}
|
|
}
|
|
|
|
fn take_focus(&mut self, _: Direction) -> bool {
|
|
true
|
|
}
|
|
|
|
fn on_event(&mut self, event: Event) -> EventResult {
|
|
match event {
|
|
Event::Mouse {
|
|
offset,
|
|
position,
|
|
event: MouseEvent::Press(_btn),
|
|
} => {
|
|
// Get cell for position
|
|
if let Some(pos) = self.get_cell(position, offset) {
|
|
self.focused = Some(pos);
|
|
return EventResult::Consumed(None);
|
|
}
|
|
}
|
|
Event::Mouse {
|
|
offset,
|
|
position,
|
|
event: MouseEvent::Release(btn),
|
|
} => {
|
|
// Get cell for position
|
|
if let Some(pos) = self.get_cell(position, offset) {
|
|
if self.focused == Some(pos) {
|
|
// We got a click here!
|
|
match btn {
|
|
MouseButton::Left => return self.reveal(pos),
|
|
MouseButton::Right => {
|
|
self.flag(pos);
|
|
return EventResult::Consumed(None);
|
|
}
|
|
MouseButton::Middle => {
|
|
return self.auto_reveal(pos);
|
|
}
|
|
_ => (),
|
|
}
|
|
}
|
|
|
|
self.focused = None;
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
EventResult::Ignored
|
|
}
|
|
|
|
fn required_size(&mut self, _: Vec2) -> Vec2 {
|
|
self.board.size.map_x(|x| 2 * x)
|
|
}
|
|
}
|
|
|
|
fn new_game(siv: &mut Cursive, options: game::Options) {
|
|
let _board = game::Board::new(options);
|
|
|
|
siv.add_layer(
|
|
Dialog::new()
|
|
.title("Minesweeper")
|
|
.content(
|
|
LinearLayout::horizontal()
|
|
.child(Panel::new(BoardView::new(options))),
|
|
)
|
|
.button("Quit game", |s| {
|
|
s.pop_layer();
|
|
}),
|
|
);
|
|
|
|
siv.add_layer(Dialog::info(
|
|
"Controls:
|
|
Reveal cell: left click
|
|
Mark as mine: right-click
|
|
Reveal nearby unmarked cells: middle-click",
|
|
));
|
|
}
|