mirror of
https://github.com/FliegendeWurst/cursive.git
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527 lines
17 KiB
Rust
527 lines
17 KiB
Rust
//! Handle colors and themes in the UI.
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//!
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//! # Color palette
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//!
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//! To achieve a customizable, yet unified look, Cursive uses a configurable
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//! palette of colors to be used through the entire application.
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//!
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//! These colors are:
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//!
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//! * **`background`**: used to color the application background
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//! (around views).
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//! Defaults to **blue**.
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//! * **`shadow`**: used to color shadow around views.
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//! Defaults to **black**.
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//! * **`view`**: used to color the background for views.
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//! Defaults to **white**.
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//! * **`primary`**: used to print primary text.
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//! Defaults to **black**.
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//! * **`secondary`**: used to print secondary text.
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//! Defaults to **blue**.
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//! * **`tertiary`**: used to print tertiary text.
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//! Defaults to **white**.
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//! * **`title_primary`**: used to print primary titles.
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//! Defaults to **red**.
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//! * **`title_secondary`**: used to print secondary titles.
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//! Defaults to **yellow**.
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//! * **`highlight`**: used to highlight selected items.
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//! Defaults to **red**.
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//! * **`highlight_inactive`**: used to highlight selected but inactive items.
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//! Defaults to **blue**.
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//!
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//! # Color Styles
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//!
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//! Each cell of the terminal uses two colors: *foreground* and *background*.
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//!
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//! Color styles are defined to easily refer to a pair of colors from the
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//! palette.
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//!
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//! * **`Background`**: style used to print the application background.
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//! * Its *background* color is `background`.
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//! * Its *foreground* color is unimportant as no characters are ever
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//! printed in the background.
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//! * **`Shadow`**: style used to print shadows behind views.
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//! * Its *background* color is `shadow`.
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//! * Here again, the *foreground* color is unimportant.
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//! * **`Primary`**: style used to print primary text.
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//! * Its *background* color is `view`.
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//! * Its *foreground* color is `primary`.
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//! * **`Secondary`**: style used to print secondary text.
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//! * Its *background* color is `view`.
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//! * Its *foreground* color is `secondary`.
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//! * **`Tertiary`**: style used to print tertiary text.
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//! * Its *background* color is `view`.
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//! * Its *foreground* color is `tertiary`.
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//! * **`TitlePrimary`**: style used to print titles.
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//! * Its *background* color is `view`.
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//! * Its *foreground* color is `title_primary`.
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//! * **`TitleSecondary`**: style used to print secondary titles.
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//! * Its *background* color is `view`.
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//! * Its *foreground* color is `title_secondary`.
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//! * **`Highlight`**: style used to print selected items.
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//! * Its *background* color is `highlight`.
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//! * Its *foreground* color is `view`.
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//! * **`HighlightInactive`**: style used to print selected,
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//! but inactive items.
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//! * Its *background* color is `highlight_inactive`.
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//! * Its *foreground* color is `view`.
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//!
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//! Using one of these pairs when styling your application helps give it a
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//! coherent look.
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//!
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//! # Effects
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//!
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//! On top of a color style, some effects can be applied on cells: `Reverse`,
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//! for instance, swaps the foreground and background colors of a cell.
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//!
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//! # Themes
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//!
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//! A theme defines the color palette an application will use, as well as
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//! various options to style views.
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//!
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//! Themes are described in toml configuration files. All fields are optional.
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//!
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//! Here are the possible entries:
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//!
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//! ```toml
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//! # Every field in a theme file is optional.
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//!
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//! # First come some various options
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//! shadow = false # Don't draw shadows around stacked views
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//! borders = "simple" # Alternatives are "none" and "outset"
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//!
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//! # Here we define the color palette.
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//! [colors]
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//! background = "black"
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//! # If the value is an array, the first valid color will be used.
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//! # If the terminal doesn't support custom color,
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//! # non-base colors will be skipped.
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//! shadow = ["#000000", "black"]
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//! view = "#d3d7cf"
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//!
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//! # Array and simple values have the same effect.
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//! primary = ["#111111"]
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//! secondary = "#EEEEEE"
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//! tertiary = "#444444"
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//!
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//! # Hex values can use lower or uppercase.
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//! # (base color MUST be lowercase)
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//! title_primary = "#ff5555"
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//! title_secondary = "#ffff55"
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//!
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//! # Lower precision values can use only 3 digits.
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//! highlight = "#F00"
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//! highlight_inactive = "#5555FF"
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//! ```
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use backend::{self, Backend};
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use std::fs::File;
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use std::io;
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use std::io::Read;
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use std::path::Path;
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use toml;
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/// Text effect
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#[derive(Clone, Copy, Debug)]
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pub enum Effect {
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/// No effect
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Simple,
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/// Reverses foreground and background colors
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Reverse,
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// TODO: bold, italic, underline
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}
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/// Possible color style for a cell.
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///
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/// Represents a color pair role to use when printing something.
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///
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/// The current theme will assign each role a foreground and background color.
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#[derive(Clone,Copy)]
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pub enum ColorStyle {
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/// Application background, where no view is present.
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Background,
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/// Color used by view shadows. Only background matters.
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Shadow,
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/// Main text with default background.
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Primary,
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/// Secondary text color, with default background.
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Secondary,
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/// Tertiary text color, with default background.
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Tertiary,
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/// Title text color with default background.
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TitlePrimary,
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/// Alternative color for a title.
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TitleSecondary,
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/// Alternate text with highlight background.
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Highlight,
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/// Highlight color for inactive views (not in focus).
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HighlightInactive,
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}
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impl ColorStyle {
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/// Returns the ncurses pair ID associated with this color pair.
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pub fn id(self) -> i16 {
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match self {
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ColorStyle::Background => 1,
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ColorStyle::Shadow => 2,
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ColorStyle::Primary => 3,
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ColorStyle::Secondary => 4,
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ColorStyle::Tertiary => 5,
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ColorStyle::TitlePrimary => 6,
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ColorStyle::TitleSecondary => 7,
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ColorStyle::Highlight => 8,
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ColorStyle::HighlightInactive => 9,
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}
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}
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}
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/// Represents the style a Cursive application will use.
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#[derive(Clone,Debug)]
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pub struct Theme {
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/// Whether views in a StackView should have shadows.
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pub shadow: bool,
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/// How view borders should be drawn.
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pub borders: Option<BorderStyle>,
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/// What colors should be used through the application?
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pub colors: Palette,
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}
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impl Default for Theme {
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fn default() -> Self {
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Theme {
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shadow: true,
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borders: Some(BorderStyle::Simple),
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colors: Palette {
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background: Color::Dark(BaseColor::Blue),
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shadow: Color::Dark(BaseColor::Black),
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view: Color::Dark(BaseColor::White),
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primary: Color::Dark(BaseColor::Black),
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secondary: Color::Dark(BaseColor::Blue),
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tertiary: Color::Light(BaseColor::White),
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title_primary: Color::Dark(BaseColor::Red),
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title_secondary: Color::Dark(BaseColor::Yellow),
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highlight: Color::Dark(BaseColor::Red),
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highlight_inactive: Color::Dark(BaseColor::Blue),
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},
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}
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}
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}
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impl Theme {
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fn load(&mut self, table: &toml::value::Table) {
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if let Some(&toml::Value::Boolean(shadow)) = table.get("shadow") {
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self.shadow = shadow;
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}
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if let Some(&toml::Value::String(ref borders)) = table.get("borders") {
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self.borders = BorderStyle::from(borders);
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}
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if let Some(&toml::Value::Table(ref table)) = table.get("colors") {
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self.colors.load(table);
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}
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}
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/// Sets a theme as active.
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///
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/// **Don't use this directly.** Uses [`Cursive::set_theme`] instead.
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///
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/// [`Cursive::set_theme`]: ../struct.Cursive.html#method.set_theme
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pub fn activate(&self, backend: &mut backend::Concrete) {
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// Initialize each color with the backend
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backend.init_color_style(ColorStyle::Background,
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&self.colors.view,
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&self.colors.background);
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backend.init_color_style(ColorStyle::Shadow,
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&self.colors.shadow,
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&self.colors.shadow);
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backend.init_color_style(ColorStyle::Primary,
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&self.colors.primary,
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&self.colors.view);
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backend.init_color_style(ColorStyle::Secondary,
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&self.colors.secondary,
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&self.colors.view);
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backend.init_color_style(ColorStyle::Tertiary,
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&self.colors.tertiary,
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&self.colors.view);
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backend.init_color_style(ColorStyle::TitlePrimary,
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&self.colors.title_primary,
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&self.colors.view);
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backend.init_color_style(ColorStyle::TitleSecondary,
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&self.colors.title_secondary,
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&self.colors.view);
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backend.init_color_style(ColorStyle::Highlight,
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&self.colors.view,
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&self.colors.highlight);
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backend.init_color_style(ColorStyle::HighlightInactive,
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&self.colors.view,
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&self.colors.highlight_inactive);
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backend.clear();
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}
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}
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/// Specifies how some borders should be drawn.
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///
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/// Borders are used around Dialogs, select popups, and panels.
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#[derive(Clone,Copy,Debug)]
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pub enum BorderStyle {
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/// Simple borders.
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Simple,
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/// Outset borders with a simple 3d effect.
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Outset,
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}
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impl BorderStyle {
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fn from(s: &str) -> Option<Self> {
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if s == "simple" {
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Some(BorderStyle::Simple)
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} else if s == "outset" {
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Some(BorderStyle::Outset)
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} else {
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None
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}
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}
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}
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/// Color configuration for the application.
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///
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/// Assign each color role an actual color.
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#[derive(Clone,Debug)]
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pub struct Palette {
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/// Color used for the application background.
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pub background: Color,
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/// Color used for View shadows.
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pub shadow: Color,
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/// Color used for View backgrounds.
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pub view: Color,
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/// Primary color used for the text.
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pub primary: Color,
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/// Secondary color used for the text.
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pub secondary: Color,
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/// Tertiary color used for the text.
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pub tertiary: Color,
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/// Primary color used for title text.
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pub title_primary: Color,
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/// Secondary color used for title text.
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pub title_secondary: Color,
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/// Color used for highlighting text.
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pub highlight: Color,
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/// Color used for highlighting inactive text.
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pub highlight_inactive: Color,
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}
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impl Palette {
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/// Fills `self` with the colors from the given `table`.
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fn load(&mut self, table: &toml::value::Table) {
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load_color(&mut self.background, table.get("background"));
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load_color(&mut self.shadow, table.get("shadow"));
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load_color(&mut self.view, table.get("view"));
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load_color(&mut self.primary, table.get("primary"));
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load_color(&mut self.secondary, table.get("secondary"));
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load_color(&mut self.tertiary, table.get("tertiary"));
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load_color(&mut self.title_primary, table.get("title_primary"));
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load_color(&mut self.title_secondary, table.get("title_secondary"));
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load_color(&mut self.highlight, table.get("highlight"));
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load_color(&mut self.highlight_inactive,
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table.get("highlight_inactive"));
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}
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}
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/// Parses `value` and fills `target` if it's a valid color.
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fn load_color(target: &mut Color, value: Option<&toml::Value>) -> bool {
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if let Some(value) = value {
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match *value {
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toml::Value::String(ref value) => {
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if let Some(color) = Color::parse(value) {
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*target = color;
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true
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} else {
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false
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}
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}
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toml::Value::Array(ref array) => {
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array.iter().any(|item| load_color(target, Some(item)))
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}
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_ => false,
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}
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} else {
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false
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}
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}
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/// One of the 8 base colors.
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#[derive(Clone,Copy,Debug)]
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pub enum BaseColor {
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/// Black color
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///
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/// Color #0
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Black,
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/// Red color
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///
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/// Color #1
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Red,
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/// Green color
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///
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/// Color #2
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Green,
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/// Yellow color (Red + Green)
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///
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/// Color #3
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Yellow,
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/// Blue color
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///
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/// Color #4
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Blue,
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/// Magenta color (Red + Blue)
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///
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/// Color #5
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Magenta,
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/// Cyan color (Green + Blue)
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///
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/// Color #6
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Cyan,
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/// White color (Red + Green + Blue)
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///
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/// Color #7
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White,
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}
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/// Represents a color used by the theme.
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#[derive(Clone,Copy,Debug)]
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pub enum Color {
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/// One of the 8 base colors.
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Dark(BaseColor),
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/// Lighter version of a base color.
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Light(BaseColor),
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/// True-color, 24-bit.
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Rgb(u8, u8, u8),
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/// Low-resolution
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///
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/// Each value should be `<= 5` (you'll get panics otherwise).
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///
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/// These 216 possible colors are part of the default color palette.
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RgbLowRes(u8, u8, u8),
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}
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impl Color {}
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/// Possible error returned when loading a theme.
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#[derive(Debug)]
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pub enum Error {
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/// An error occured when reading the file.
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Io(io::Error),
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/// An error occured when parsing the toml content.
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Parse(toml::de::Error),
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}
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impl From<io::Error> for Error {
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fn from(err: io::Error) -> Self {
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Error::Io(err)
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}
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}
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impl From<toml::de::Error> for Error {
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fn from(err: toml::de::Error) -> Self {
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Error::Parse(err)
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}
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}
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impl Color {
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fn parse(value: &str) -> Option<Self> {
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Some(match value {
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"black" => Color::Dark(BaseColor::Black),
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"red" => Color::Dark(BaseColor::Red),
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"green" => Color::Dark(BaseColor::Green),
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"yellow" => Color::Dark(BaseColor::Yellow),
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"blue" => Color::Dark(BaseColor::Blue),
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"magenta" => Color::Dark(BaseColor::Magenta),
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"cyan" => Color::Dark(BaseColor::Cyan),
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"white" => Color::Dark(BaseColor::White),
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"light black" => Color::Light(BaseColor::Black),
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"light red" => Color::Light(BaseColor::Red),
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"light green" => Color::Light(BaseColor::Green),
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"light yellow" => Color::Light(BaseColor::Yellow),
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"light blue" => Color::Light(BaseColor::Blue),
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"light magenta" => Color::Light(BaseColor::Magenta),
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"light cyan" => Color::Light(BaseColor::Cyan),
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"light white" => Color::Light(BaseColor::White),
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value => return Color::parse_special(value),
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})
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}
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fn parse_special(value: &str) -> Option<Color> {
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if value.starts_with('#') {
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let value = &value[1..];
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// Compute per-color length, and amplitude
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let (l, multiplier) = match value.len() {
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6 => (2, 1),
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3 => (1, 17),
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_ => panic!("Cannot parse color: {}", value),
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};
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let r = load_hex(&value[0..l]) * multiplier;
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let g = load_hex(&value[l..2 * l]) * multiplier;
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let b = load_hex(&value[2 * l..3 * l]) * multiplier;
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Some(Color::Rgb(r as u8, g as u8, b as u8))
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} else if value.len() == 3 {
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// RGB values between 0 and 5 maybe?
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let rgb: Vec<_> =
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value.chars().map(|c| c as i16 - '0' as i16).collect();
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if rgb.iter().all(|&i| i >= 0 && i < 6) {
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Some(Color::RgbLowRes(rgb[0] as u8,
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rgb[1] as u8,
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rgb[2] as u8))
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} else {
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None
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}
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} else {
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None
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}
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}
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}
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/// Loads a theme from file and sets it as active.
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pub fn load_theme_file<P: AsRef<Path>>(filename: P) -> Result<Theme, Error> {
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let content = {
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let mut content = String::new();
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let mut file = try!(File::open(filename));
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try!(file.read_to_string(&mut content));
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content
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};
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load_theme(&content)
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}
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/// Loads a theme string and sets it as active.
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pub fn load_theme(content: &str) -> Result<Theme, Error> {
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let table = toml::de::from_str(content)?;
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let mut theme = Theme::default();
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theme.load(&table);
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Ok(theme)
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}
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/// Loads the default theme, and returns its representation.
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pub fn load_default() -> Theme {
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Theme::default()
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}
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/// Loads a hexadecimal code
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fn load_hex(s: &str) -> u16 {
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let mut sum = 0;
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for c in s.chars() {
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sum *= 16;
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sum += match c {
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n @ '0'...'9' => n as i16 - '0' as i16,
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n @ 'a'...'f' => n as i16 - 'a' as i16 + 10,
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n @ 'A'...'F' => n as i16 - 'A' as i16 + 10,
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_ => 0,
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};
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}
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sum as u16
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}
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