cursive/src/views/stack_view.rs
Alexandre Bury e4cd68a4eb Rustfmt
2017-12-30 23:03:42 +01:00

414 lines
12 KiB
Rust

use Printer;
use With;
use direction::Direction;
use event::{Event, EventResult};
use std::any::Any;
use std::ops::Deref;
use theme::ColorStyle;
use vec::Vec2;
use view::{Offset, Position, Selector, View, ViewWrapper};
use views::{Layer, ShadowView};
/// Simple stack of views.
/// Only the top-most view is active and can receive input.
pub struct StackView {
// Store layers from back to front.
layers: Vec<Child>,
last_size: Vec2,
}
enum Placement {
Floating(Position),
Fullscreen,
}
/// Identifies a layer in a `StackView`.
#[derive(Clone, Copy, Debug)]
pub enum LayerPosition {
/// Starts from the back (bottom) of the stack.
FromBack(usize),
/// Starts from the front (top) of the stack.
FromFront(usize),
}
impl Placement {
pub fn compute_offset<S, A, P>(
&self, size: S, available: A, parent: P
) -> Vec2
where
S: Into<Vec2>,
A: Into<Vec2>,
P: Into<Vec2>,
{
match *self {
Placement::Floating(ref position) => {
position.compute_offset(size, available, parent)
}
Placement::Fullscreen => Vec2::zero(),
}
}
}
// A child view can be wrapped in multiple ways.
enum ChildWrapper<T: View> {
// Some views include a shadow around.
Shadow(ShadowView<Layer<T>>),
// Some views don't (fullscreen views mostly)
Plain(Layer<T>),
}
impl<T: View> ChildWrapper<T> {
fn unwrap(self) -> T {
match self {
// ShadowView::into_inner and Layer::into_inner can never fail.
ChildWrapper::Shadow(shadow) => {
shadow.into_inner().ok().unwrap().into_inner().ok().unwrap()
}
ChildWrapper::Plain(layer) => layer.into_inner().ok().unwrap(),
}
}
}
// TODO: use macros to make this less ugly?
impl<T: View> View for ChildWrapper<T> {
fn draw(&self, printer: &Printer) {
match *self {
ChildWrapper::Shadow(ref v) => v.draw(printer),
ChildWrapper::Plain(ref v) => v.draw(printer),
}
}
fn on_event(&mut self, event: Event) -> EventResult {
match *self {
ChildWrapper::Shadow(ref mut v) => v.on_event(event),
ChildWrapper::Plain(ref mut v) => v.on_event(event),
}
}
fn layout(&mut self, size: Vec2) {
match *self {
ChildWrapper::Shadow(ref mut v) => v.layout(size),
ChildWrapper::Plain(ref mut v) => v.layout(size),
}
}
fn required_size(&mut self, size: Vec2) -> Vec2 {
match *self {
ChildWrapper::Shadow(ref mut v) => v.required_size(size),
ChildWrapper::Plain(ref mut v) => v.required_size(size),
}
}
fn take_focus(&mut self, source: Direction) -> bool {
match *self {
ChildWrapper::Shadow(ref mut v) => v.take_focus(source),
ChildWrapper::Plain(ref mut v) => v.take_focus(source),
}
}
fn call_on_any<'a>(
&mut self, selector: &Selector, callback: Box<FnMut(&mut Any) + 'a>
) {
match *self {
ChildWrapper::Shadow(ref mut v) => {
v.call_on_any(selector, callback)
}
ChildWrapper::Plain(ref mut v) => {
v.call_on_any(selector, callback)
}
}
}
fn focus_view(&mut self, selector: &Selector) -> Result<(), ()> {
match *self {
ChildWrapper::Shadow(ref mut v) => v.focus_view(selector),
ChildWrapper::Plain(ref mut v) => v.focus_view(selector),
}
}
}
struct Child {
view: ChildWrapper<Box<View>>,
size: Vec2,
placement: Placement,
// We cannot call `take_focus` until we've called `layout()`
// (for instance, a textView must know it will scroll to be focusable).
// So we want to call `take_focus` right after the first call to `layout`.
// This flag remembers when we've done that.
virgin: bool,
}
new_default!(StackView);
impl StackView {
/// Creates a new empty StackView
pub fn new() -> Self {
StackView {
layers: Vec::new(),
last_size: Vec2::zero(),
}
}
/// Adds a new full-screen layer on top of the stack.
///
/// Fullscreen layers have no shadow.
pub fn add_fullscreen_layer<T>(&mut self, view: T)
where
T: 'static + View,
{
let boxed: Box<View> = Box::new(view);
self.layers.push(Child {
view: ChildWrapper::Plain(Layer::new(boxed)),
size: Vec2::zero(),
placement: Placement::Fullscreen,
virgin: true,
});
}
/// Adds new view on top of the stack in the center of the screen.
pub fn add_layer<T>(&mut self, view: T)
where
T: 'static + View,
{
self.add_layer_at(Position::center(), view);
}
/// Adds new view on top of the stack in the center of the screen.
///
/// Chainable variant.
pub fn layer<T>(self, view: T) -> Self
where
T: 'static + View,
{
self.with(|s| s.add_layer(view))
}
/// Adds a new full-screen layer on top of the stack.
///
/// Chainable variant.
pub fn fullscreen_layer<T>(self, view: T) -> Self
where
T: 'static + View,
{
self.with(|s| s.add_fullscreen_layer(view))
}
/// Adds a view on top of the stack.
pub fn add_layer_at<T>(&mut self, position: Position, view: T)
where
T: 'static + View,
{
let boxed: Box<View> = Box::new(view);
self.layers.push(Child {
// Skip padding for absolute/parent-placed views
view: ChildWrapper::Shadow(
ShadowView::new(Layer::new(boxed))
.top_padding(position.y == Offset::Center)
.left_padding(position.x == Offset::Center),
),
size: Vec2::new(0, 0),
placement: Placement::Floating(position),
virgin: true,
});
}
/// Adds a view on top of the stack.
///
/// Chainable variant.
pub fn layer_at<T>(self, position: Position, view: T) -> Self
where
T: 'static + View,
{
self.with(|s| s.add_layer_at(position, view))
}
/// Remove the top-most layer.
pub fn pop_layer(&mut self) -> Option<Box<View>> {
self.layers.pop().map(|child| child.view.unwrap())
}
/// Computes the offset of the current top view.
pub fn offset(&self) -> Vec2 {
let mut previous = Vec2::zero();
for layer in &self.layers {
let offset = layer.placement.compute_offset(
layer.size,
self.last_size,
previous,
);
previous = offset;
}
previous
}
/// Returns the size for each layer in this view.
pub fn layer_sizes(&self) -> Vec<Vec2> {
self.layers.iter().map(|layer| layer.size).collect()
}
fn get_index(&self, pos: LayerPosition) -> usize {
match pos {
LayerPosition::FromBack(i) => i,
LayerPosition::FromFront(i) => self.layers.len() - i - 1,
}
}
/// Moves a layer to a new position in the stack.
///
/// This only affects the elevation of a layer (whether it is drawn over
/// or under other views).
pub fn move_layer(&mut self, from: LayerPosition, to: LayerPosition) {
// Convert relative positions to indices in the array
let from_i = self.get_index(from);
let to_i = self.get_index(to);
let removed = self.layers.remove(from_i);
// Shift the position if needed
let to_i = if to_i > from_i { to_i - 1 } else { to_i };
self.layers.insert(to_i, removed);
}
/// Brings the given view to the front of the stack.
pub fn move_to_front(&mut self, layer: LayerPosition) {
self.move_layer(layer, LayerPosition::FromFront(0));
}
/// Pushes the given view to the back of the stack.
pub fn move_to_back(&mut self, layer: LayerPosition) {
self.move_layer(layer, LayerPosition::FromBack(0));
}
}
struct StackPositionIterator<R: Deref<Target = Child>, I: Iterator<Item = R>> {
inner: I,
previous: Vec2,
total_size: Vec2,
}
impl<R: Deref<Target = Child>, I: Iterator<Item = R>>
StackPositionIterator<R, I> {
/// Returns a new StackPositionIterator
pub fn new(inner: I, total_size: Vec2) -> Self {
let previous = Vec2::zero();
StackPositionIterator {
inner,
previous,
total_size,
}
}
}
impl<R: Deref<Target = Child>, I: Iterator<Item = R>> Iterator
for StackPositionIterator<R, I> {
type Item = (R, Vec2);
fn next(&mut self) -> Option<(R, Vec2)> {
self.inner.next().map(|v| {
let offset = v.placement.compute_offset(
v.size,
self.total_size,
self.previous,
);
self.previous = offset;
// eprintln!("{:?}", offset);
(v, offset)
})
}
}
impl View for StackView {
fn draw(&self, printer: &Printer) {
let last = self.layers.len();
printer.with_color(ColorStyle::Primary, |printer| {
for (i, (v, offset)) in
StackPositionIterator::new(self.layers.iter(), printer.size)
.enumerate()
{
v.view.draw(&printer.sub_printer(
offset,
v.size,
i + 1 == last,
));
}
});
}
fn on_event(&mut self, event: Event) -> EventResult {
// Use the stack position iterator to get the offset of the top layer.
// TODO: save it instead when drawing?
match StackPositionIterator::new(
self.layers.iter_mut(),
self.last_size,
).last()
{
None => EventResult::Ignored,
Some((v, offset)) => v.view.on_event(event.relativized(offset)),
}
}
fn layout(&mut self, size: Vec2) {
self.last_size = size;
// The call has been made, we can't ask for more space anymore.
// Let's make do with what we have.
for layer in &mut self.layers {
// Give each guy what he asks for, within the budget constraints.
let size = Vec2::min(size, layer.view.required_size(size));
layer.size = size;
layer.view.layout(layer.size);
// We need to call `layout()` on the view before giving it focus
// for the first time. Otherwise it will not be properly set up.
// Ex: examples/lorem.rs: the text view takes focus because it's
// scrolling, but it only knows that after a call to `layout()`.
if layer.virgin {
layer.view.take_focus(Direction::none());
layer.virgin = false;
}
}
}
fn required_size(&mut self, size: Vec2) -> Vec2 {
// The min size is the max of all children's
self.layers
.iter_mut()
.map(|layer| layer.view.required_size(size))
.fold(Vec2::new(1, 1), Vec2::max)
}
fn take_focus(&mut self, source: Direction) -> bool {
match self.layers.last_mut() {
None => false,
Some(v) => v.view.take_focus(source),
}
}
fn call_on_any<'a>(
&mut self, selector: &Selector,
mut callback: Box<FnMut(&mut Any) + 'a>,
) {
for layer in &mut self.layers {
layer
.view
.call_on_any(selector, Box::new(|any| callback(any)));
}
}
fn focus_view(&mut self, selector: &Selector) -> Result<(), ()> {
for layer in &mut self.layers {
if layer.view.focus_view(selector).is_ok() {
return Ok(());
}
}
Err(())
}
}