use Cursive; use Printer; use With; use direction::Direction; use event::{Event, EventResult, Key, MouseButton, MouseEvent}; use std::rc::Rc; use theme::ColorStyle; use vec::Vec2; use view::View; /// Checkable box. pub struct Checkbox { checked: bool, enabled: bool, on_change: Option>, } new_default!(Checkbox); impl Checkbox { impl_enabled!(self.enabled); /// Creates a new, unchecked checkbox. pub fn new() -> Self { Checkbox { checked: false, enabled: true, on_change: None, } } /// Sets a callback to be used when the state changes. pub fn set_on_change( &mut self, on_change: F ) { self.on_change = Some(Rc::new(on_change)); } /// Sets a callback to be used when the state changes. /// /// Chainable variant. pub fn on_change( self, on_change: F ) -> Self { self.with(|s| s.set_on_change(on_change)) } /// Toggles the checkbox state. pub fn toggle(&mut self) -> EventResult { let checked = !self.checked; self.set_checked(checked) } /// Check the checkbox. pub fn check(&mut self) -> EventResult { self.set_checked(true) } /// Check the checkbox. /// /// Chainable variant. pub fn checked(self) -> Self { self.with(|s| { s.check(); }) } /// Returns `true` if the checkbox is checked. pub fn is_checked(&self) -> bool { self.checked } /// Uncheck the checkbox. pub fn uncheck(&mut self) -> EventResult { self.set_checked(false) } /// Uncheck the checkbox. /// /// Chainable variant. pub fn unchecked(self) -> Self { self.with(|s| { s.uncheck(); }) } /// Sets the checkbox state. pub fn set_checked(&mut self, checked: bool) -> EventResult { self.checked = checked; if let Some(ref on_change) = self.on_change { let on_change = Rc::clone(on_change); EventResult::with_cb(move |s| on_change(s, checked)) } else { EventResult::Consumed(None) } } fn draw_internal(&self, printer: &Printer) { printer.print((0, 0), "[ ]"); if self.checked { printer.print((1, 0), "X"); } } } impl View for Checkbox { fn required_size(&mut self, _: Vec2) -> Vec2 { Vec2::new(3, 1) } fn take_focus(&mut self, _: Direction) -> bool { self.enabled } fn draw(&self, printer: &Printer) { if self.enabled { printer.with_selection(printer.focused, |printer| { self.draw_internal(printer) }); } else { printer.with_color(ColorStyle::Secondary, |printer| { self.draw_internal(printer) }); } } fn on_event(&mut self, event: Event) -> EventResult { match event { Event::Key(Key::Enter) | Event::Char(' ') => self.toggle(), Event::Mouse { event: MouseEvent::Release(MouseButton::Left), position, offset, } if position.fits_in_rect(offset, (3, 1)) => { self.toggle() } _ => EventResult::Ignored, } } }