use With; use Printer; use vec::Vec2; use view::View; use event::{Event, EventResult, Key}; use direction::Direction; /// Checkable box. #[derive(Debug)] pub struct Checkbox { checked: bool, } impl Checkbox { /// Creates a new, unchecked checkbox. pub fn new() -> Self { Checkbox { checked: false, } } /// Toggles the checkbox state. pub fn toggle(&mut self) { self.checked = !self.checked; } /// Check the checkbox. pub fn check(&mut self) { self.checked = true; } /// Check the checkbox. /// /// Chainable variant. pub fn checked(self) -> Self { self.with(Self::check) } /// Returns `true` if the checkbox is checked. pub fn is_checked(&self) -> bool { self.checked } /// Uncheck the checkbox. pub fn uncheck(&mut self) { self.checked = false; } /// Uncheck the checkbox. /// /// Chainable variant. pub fn unchecked(self) -> Self { self.with(Self::uncheck) } } impl View for Checkbox { fn get_min_size(&mut self, _: Vec2) -> Vec2 { Vec2::new(3, 1) } fn take_focus(&mut self, _: Direction) -> bool { true } fn draw(&self, printer: &Printer) { printer.with_selection(printer.focused, |printer| { printer.print((0,0), "[ ]"); if self.checked { printer.print((1, 0), "X"); } }); } fn on_event(&mut self, event: Event) -> EventResult { match event { Event::Key(Key::Enter) | Event::Char(' ') => self.toggle(), _ => return EventResult::Ignored, } EventResult::Consumed(None) } }