use view::{View, ViewWrapper}; use printer::Printer; use vec::Vec2; use theme::ColorStyle; /// Wrapper view that adds a shadow. /// /// It reserves a 1 pixel border on each side. pub struct ShadowView { view: T, top_padding: bool, left_padding: bool, } impl ShadowView { /// Wraps the given view. pub fn new(view: T) -> Self { ShadowView { view: view, top_padding: true, left_padding: true, } } fn padding(&self) -> (usize, usize) { (1 + self.left_padding as usize, 1 + self.top_padding as usize) } pub fn left_padding(mut self, value: bool) -> Self { self.left_padding = value; self } pub fn top_padding(mut self, value: bool) -> Self { self.top_padding = value; self } } impl ViewWrapper for ShadowView { wrap_impl!(&self.view); fn wrap_get_min_size(&mut self, req: Vec2) -> Vec2 { let offset = self.padding(); self.view.get_min_size(req - offset) + offset } fn wrap_layout(&mut self, size: Vec2) { let offset = self.padding(); self.view.layout(size - offset); } fn wrap_draw(&mut self, printer: &Printer) { // Skip the first row/column let printer = &printer.sub_printer(Vec2::new(self.left_padding as usize, self.top_padding as usize), printer.size, true); // Draw the view background for y in 0..printer.size.y - 1 { printer.print_hline((0, y), printer.size.x - 1, " "); } self.view.draw(&printer.sub_printer(Vec2::zero(), printer.size - (1, 1), true)); let h = printer.size.y; let w = printer.size.x; printer.with_color(ColorStyle::Shadow, |printer| { printer.print_hline((1, h - 1), w - 1, " "); printer.print_vline((w - 1, 1), h - 1, " "); }); } }