use Cursive; use Printer; use With; use align::{Align, HAlign, VAlign}; use direction::Direction; use event::{Callback, Event, EventResult, Key, MouseButton, MouseEvent}; use menu::MenuTree; use std::borrow::Borrow; use std::cell::Cell; use std::cmp::min; use std::rc::Rc; use theme::ColorStyle; use unicode_width::UnicodeWidthStr; use vec::Vec2; use view::{Position, ScrollBase, View}; use views::MenuPopup; /// View to select an item among a list. /// /// It contains a list of values of type T, with associated labels. /// /// # Examples /// /// ```rust /// # extern crate cursive; /// # use cursive::Cursive; /// # use cursive::views::{SelectView, Dialog, TextView}; /// # use cursive::align::HAlign; /// # fn main() { /// let mut time_select = SelectView::new().h_align(HAlign::Center); /// time_select.add_item("Short", 1); /// time_select.add_item("Medium", 5); /// time_select.add_item("Long", 10); /// /// time_select.set_on_submit(|s, time| { /// s.pop_layer(); /// let text = format!("You will wait for {} minutes...", time); /// s.add_layer(Dialog::around(TextView::new(text)) /// .button("Quit", |s| s.quit())); /// }); /// /// let mut siv = Cursive::dummy(); /// siv.add_layer(Dialog::around(time_select) /// .title("How long is your wait?")); /// # } /// /// ``` pub struct SelectView { items: Vec>, enabled: bool, // the focus needs to be manipulable from callbacks focus: Rc>, scrollbase: ScrollBase, // This is a custom callback to include a &T. // It will be called whenever "Enter" is pressed. on_submit: Option>, // This callback is called when the selection is changed. on_select: Option>, align: Align, // `true` if we show a one-line view, with popup on selection. popup: bool, // We need the last offset to place the popup window // We "cache" it during the draw, so we need interior mutability. last_offset: Cell, last_size: Vec2, } impl Default for SelectView { fn default() -> Self { Self::new() } } impl SelectView { /// Creates a new empty SelectView. pub fn new() -> Self { SelectView { items: Vec::new(), enabled: true, focus: Rc::new(Cell::new(0)), scrollbase: ScrollBase::new(), on_select: None, on_submit: None, align: Align::top_left(), popup: false, last_offset: Cell::new(Vec2::zero()), last_size: Vec2::zero(), } } /// Turns `self` into a popup select view. /// /// Chainable variant. pub fn popup(self) -> Self { self.with(|s| s.set_popup(true)) } /// Turns `self` into a popup select view. pub fn set_popup(&mut self, popup: bool) { self.popup = popup; } /// Disables this view. /// /// A disabled view cannot be selected. pub fn disable(&mut self) { self.enabled = false; } /// Disables this view. /// /// Chainable variant. pub fn disabled(self) -> Self { self.with(Self::disable) } /// Re-enables this view. pub fn enable(&mut self) { self.enabled = true; } /// Enable or disable this view. pub fn set_enabled(&mut self, enabled: bool) { self.enabled = enabled; } /// Returns `true` if this view is enabled. pub fn is_enabled(&self) -> bool { self.enabled } /// Sets a callback to be used when an item is selected. pub fn set_on_select(&mut self, cb: F) where F: Fn(&mut Cursive, &T) + 'static, { self.on_select = Some(Rc::new(cb)); } /// Sets a callback to be used when an item is selected. /// /// Chainable variant. pub fn on_select(self, cb: F) -> Self where F: Fn(&mut Cursive, &T) + 'static, { self.with(|s| s.set_on_select(cb)) } /// Sets a callback to be used when `` is pressed. /// /// The item currently selected will be given to the callback. /// /// Here, `V` can be `T` itself, or a type that can be borrowed from `T`. pub fn set_on_submit(&mut self, cb: F) where F: 'static + Fn(&mut Cursive, &V) -> R, T: Borrow, { self.on_submit = Some(Rc::new(move |s, t| { cb(s, t.borrow()); })); } /// Sets a callback to be used when `` is pressed. /// /// The item currently selected will be given to the callback. /// /// Chainable variant. pub fn on_submit(self, cb: F) -> Self where F: Fn(&mut Cursive, &V) + 'static, T: Borrow, { self.with(|s| s.set_on_submit(cb)) } /// Sets the alignment for this view. pub fn align(mut self, align: Align) -> Self { self.align = align; self } /// Sets the vertical alignment for this view. /// (If the view is given too much space vertically.) pub fn v_align(mut self, v: VAlign) -> Self { self.align.v = v; self } /// Sets the horizontal alignment for this view. pub fn h_align(mut self, h: HAlign) -> Self { self.align.h = h; self } /// Returns the value of the currently selected item. /// /// Panics if the list is empty. pub fn selection(&self) -> Rc { Rc::clone(&self.items[self.focus()].value) } /// Removes all items from this view. pub fn clear(&mut self) { self.items.clear(); self.focus.set(0); } /// Adds a item to the list, with given label and value. pub fn add_item>(&mut self, label: S, value: T) { self.items.push(Item::new(label.into(), value)); } /// Gets an item at given idx or None. /// /// ``` /// use cursive::Cursive; /// use cursive::views::{SelectView, TextView}; /// let select = SelectView::new() /// .item("Short", 1); /// assert_eq!(select.get_item(0), Some(("Short", &1))); /// ``` pub fn get_item(&self, i: usize) -> Option<(&str, &T)> { self.items .get(i) .map(|item| (item.label.as_ref(), &*item.value)) } /// Gets a mut item at given idx or None. pub fn get_item_mut(&mut self, i: usize) -> Option<(&mut String, &mut T)> { if i >= self.items.len() { None } else { let item = &mut self.items[i]; if let Some(t) = Rc::get_mut(&mut item.value) { let label = &mut item.label; Some((label, t)) } else { None } } } /// Removes an item from the list. /// /// Returns a callback in response to the selection change. /// /// You should run this callback with a `&mut Cursive`. pub fn remove_item(&mut self, id: usize) -> Callback { self.items.remove(id); let focus = self.focus(); if focus >= id && focus > 0 { self.focus.set(focus - 1); } self.make_select_cb().unwrap_or_else(Callback::dummy) } /// Inserts an item at position `index`, shifting all elements after it to /// the right. pub fn insert_item(&mut self, index: usize, label: S, value: T) where S: Into, { self.items.insert(index, Item::new(label.into(), value)); } /// Chainable variant of add_item pub fn item>(self, label: S, value: T) -> Self { self.with(|s| s.add_item(label, value)) } /// Adds all items from from an iterator. pub fn add_all(&mut self, iter: I) where S: Into, I: IntoIterator, { for (s, t) in iter { self.add_item(s, t); } } /// Adds all items from from an iterator. /// /// Chainable variant. pub fn with_all(self, iter: I) -> Self where S: Into, I: IntoIterator, { self.with(|s| s.add_all(iter)) } fn draw_item(&self, printer: &Printer, i: usize) { let l = self.items[i].label.width(); let x = self.align.h.get_offset(l, printer.size.x); printer.print_hline((0, 0), x, " "); printer.print((x, 0), &self.items[i].label); if l < printer.size.x { assert!((l + x) <= printer.size.x); printer.print_hline((x + l, 0), printer.size.x - (l + x), " "); } } /// Returns the id of the item currently selected. /// /// Returns `None` if the list is empty. pub fn selected_id(&self) -> Option { if self.items.is_empty() { None } else { Some(self.focus()) } } /// Returns the number of items in this list. pub fn len(&self) -> usize { self.items.len() } /// Returns `true` if this list has no item. pub fn is_empty(&self) -> bool { self.items.is_empty() } fn focus(&self) -> usize { self.focus.get() } /// Moves the selection to the given position. /// /// Returns a callback in response to the selection change. /// /// You should run this callback with a `&mut Cursive`. pub fn set_selection(&mut self, i: usize) -> Callback { // TODO: Check if `i >= self.len()` ? // assert!(i < self.len(), "SelectView: trying to select out-of-bound"); // Or just cap the ID? let i = if self.len() == 0 { 0 } else { min(i, self.len() - 1) }; self.focus.set(i); self.scrollbase.scroll_to(i); self.make_select_cb().unwrap_or_else(Callback::dummy) } /// Sets the selection to the given position. /// /// Chainable variant. /// /// Does not apply `on_select` callbacks. pub fn selected(self, i: usize) -> Self { self.with(|s| { s.set_selection(i); }) } /// Moves the selection up by the given number of rows. /// /// Returns a callback in response to the selection change. /// /// You should run this callback with a `&mut Cursive`: /// /// ```rust /// # use cursive::Cursive; /// # use cursive::views::SelectView; /// # fn main() {} /// fn select_up(siv: &mut Cursive, view: &mut SelectView<()>) { /// let cb = view.select_up(1); /// cb(siv); /// } /// ``` pub fn select_up(&mut self, n: usize) -> Callback { self.focus_up(n); let focus = self.focus(); self.scrollbase.scroll_to(focus); self.make_select_cb().unwrap_or_else(Callback::dummy) } /// Moves the selection down by the given number of rows. /// /// Returns a callback in response to the selection change. /// /// You should run this callback with a `&mut Cursive`. pub fn select_down(&mut self, n: usize) -> Callback { self.focus_down(n); let focus = self.focus(); self.scrollbase.scroll_to(focus); self.make_select_cb().unwrap_or_else(Callback::dummy) } // Low-level focus change. Does not fix scrollbase. fn focus_up(&mut self, n: usize) { let focus = self.focus().saturating_sub(n); self.focus.set(focus); } // Low-level focus change. Does not fix scrollbase. fn focus_down(&mut self, n: usize) { let focus = min(self.focus() + n, self.items.len().saturating_sub(1)); self.focus.set(focus); } fn submit(&mut self) -> EventResult { let cb = self.on_submit.clone().unwrap(); let v = self.selection(); // We return a Callback Rc<|s| cb(s, &*v)> EventResult::Consumed(Some(Callback::from_fn(move |s| cb(s, &v)))) } fn on_event_regular(&mut self, event: Event) -> EventResult { let mut fix_scroll = true; match event { Event::Key(Key::Up) if self.focus() > 0 => self.focus_up(1), Event::Key(Key::Down) if self.focus() + 1 < self.items.len() => { self.focus_down(1) } Event::Key(Key::PageUp) => self.focus_up(10), Event::Key(Key::PageDown) => self.focus_down(10), Event::Key(Key::Home) => self.focus.set(0), Event::Key(Key::End) => { self.focus.set(self.items.len().saturating_sub(1)) } Event::Mouse { event: MouseEvent::WheelDown, .. } if self.scrollbase.can_scroll_down() => { fix_scroll = false; self.scrollbase.scroll_down(5); } Event::Mouse { event: MouseEvent::WheelUp, .. } if self.scrollbase.can_scroll_up() => { fix_scroll = false; self.scrollbase.scroll_up(5); } Event::Mouse { event: MouseEvent::Press(MouseButton::Left), position, offset, } if position .checked_sub(offset) .map(|position| { self.scrollbase.start_drag(position, self.last_size.x) }) .unwrap_or(false) => { fix_scroll = false; } Event::Mouse { event: MouseEvent::Hold(MouseButton::Left), position, offset, } => { // If the mouse is dragged, we always consume the event. fix_scroll = false; let position = position.saturating_sub(offset); self.scrollbase.drag(position); } Event::Mouse { event: MouseEvent::Press(_), position, offset, } => if let Some(position) = position.checked_sub(offset) { let scrollbar_size = if self.scrollbase.scrollable() { (2, 0) } else { (0, 0) }; let clickable_size = self.last_size.saturating_sub(scrollbar_size); if position < clickable_size { fix_scroll = false; let focus = position.y + self.scrollbase.start_line; if focus < self.len() { // Only select actual items self.focus.set(focus); } } }, Event::Mouse { event: MouseEvent::Release(MouseButton::Left), position, offset, } => { fix_scroll = false; self.scrollbase.release_grab(); if self.on_submit.is_some() { if let Some(position) = position.checked_sub(offset) { let scrollbar_size = if self.scrollbase.scrollable() { (2, 0) } else { (0, 0) }; let clickable_size = self.last_size.saturating_sub(scrollbar_size); if position < clickable_size && (position.y + self.scrollbase.start_line) == self.focus() { return self.submit(); } } } } Event::Key(Key::Enter) if self.on_submit.is_some() => { return self.submit(); } Event::Char(c) => { // Starting from the current focus, // find the first item that match the char. // Cycle back to the beginning of // the list when we reach the end. // This is achieved by chaining twice the iterator let iter = self.items.iter().chain(self.items.iter()); if let Some((i, _)) = iter.enumerate() .skip(self.focus() + 1) .find(|&(_, item)| item.label.starts_with(c)) { // Apply modulo in case we have a hit // from the chained iterator self.focus.set(i % self.items.len()); } else { return EventResult::Ignored; } } _ => return EventResult::Ignored, } if fix_scroll { let focus = self.focus(); self.scrollbase.scroll_to(focus); } EventResult::Consumed(self.make_select_cb()) } /// Returns a callback from selection change. fn make_select_cb(&self) -> Option { self.on_select.clone().map(|cb| { let v = self.selection(); Callback::from_fn(move |s| cb(s, &v)) }) } fn open_popup(&mut self) -> EventResult { // Build a shallow menu tree to mimick the items array. // TODO: cache it? let mut tree = MenuTree::new(); for (i, item) in self.items.iter().enumerate() { let focus = Rc::clone(&self.focus); let on_submit = self.on_submit.as_ref().cloned(); let value = Rc::clone(&item.value); tree.add_leaf(item.label.clone(), move |s| { // TODO: What if an item was removed in the meantime? focus.set(i); if let Some(ref on_submit) = on_submit { on_submit(s, &value); } }); } // Let's keep the tree around, // the callback will want to use it. let tree = Rc::new(tree); let focus = self.focus(); // This is the offset for the label text. // We'll want to show the popup so that the text matches. // It'll be soo cool. let item_length = self.items[focus].label.len(); let text_offset = (self.last_size.x.saturating_sub(item_length)) / 2; // The total offset for the window is: // * the last absolute offset at which we drew this view // * shifted to the right of the text offset // * shifted to the top of the focus (so the line matches) // * shifted top-left of the border+padding of the popup let offset = self.last_offset.get(); let offset = offset + (text_offset, 0); let offset = offset.saturating_sub((0, focus)); let offset = offset.saturating_sub((2, 1)); // And now, we can return the callback that will create the popup. EventResult::with_cb(move |s| { // The callback will want to work with a fresh Rc let tree = Rc::clone(&tree); // We'll relativise the absolute position, // So that we are locked to the parent view. // A nice effect is that window resizes will keep both // layers together. let current_offset = s.screen().offset(); let offset = offset.signed() - current_offset; // And finally, put the view in view! s.screen_mut().add_layer_at( Position::parent(offset), MenuPopup::new(tree).focus(focus), ); }) } // A popup view only does one thing: open the popup on Enter. fn on_event_popup(&mut self, event: Event) -> EventResult { match event { // TODO: add Left/Right support for quick-switch? Event::Key(Key::Enter) => self.open_popup(), Event::Mouse { event: MouseEvent::Release(MouseButton::Left), position, offset, } if position.fits_in_rect(offset, self.last_size) => { self.open_popup() } _ => EventResult::Ignored, } } } impl SelectView { /// Convenient method to use the label as value. pub fn add_item_str>(&mut self, label: S) { let label = label.into(); self.add_item(label.clone(), label); } /// Chainable variant of add_item_str pub fn item_str>(self, label: S) -> Self { self.with(|s| s.add_item_str(label)) } /// Convenient method to use the label as value. pub fn insert_item_str(&mut self, index: usize, label: S) where S: Into { let label = label.into(); self.insert_item(index, label.clone(), label); } /// Adds all strings from an iterator. /// /// # Examples /// /// ``` /// # use cursive::views::SelectView; /// let mut select_view = SelectView::new(); /// select_view.add_all_str(vec!["a", "b", "c"]); /// ``` pub fn add_all_str(&mut self, iter: I) where S: Into, I: IntoIterator, { for s in iter { self.add_item_str(s); } } /// Adds all strings from an iterator. /// /// Chainable variant. pub fn with_all_str(self, iter: I) -> Self where S: Into, I: IntoIterator, { self.with(|s| s.add_all_str(iter)) } } impl View for SelectView { fn draw(&self, printer: &Printer) { self.last_offset.set(printer.offset); if self.popup { let style = if !self.enabled { ColorStyle::secondary() } else if !printer.focused { ColorStyle::primary() } else { ColorStyle::highlight() }; let x = match printer.size.x.checked_sub(1) { Some(x) => x, None => return, }; printer.with_color(style, |printer| { // Prepare the entire background printer.print_hline((1, 0), x, " "); // Draw the borders printer.print((0, 0), "<"); printer.print((x, 0), ">"); let label = &self.items[self.focus()].label; // And center the text? let offset = HAlign::Center.get_offset(label.len(), x + 1); printer.print((offset, 0), label); }); } else { let h = self.items.len(); let offset = self.align.v.get_offset(h, printer.size.y); let printer = &printer.sub_printer(Vec2::new(0, offset), printer.size, true); self.scrollbase.draw(printer, |printer, i| { printer.with_selection(i == self.focus(), |printer| { if i != self.focus() && !self.enabled { printer .with_color(ColorStyle::secondary(), |printer| { self.draw_item(printer, i) }); } else { self.draw_item(printer, i); } }); }); } } fn required_size(&mut self, req: Vec2) -> Vec2 { // Items here are not compressible. // So no matter what the horizontal requirements are, // we'll still return our longest item. let w = self.items .iter() .map(|item| item.label.width()) .max() .unwrap_or(1); if self.popup { Vec2::new(w + 2, 1) } else { let h = self.items.len(); let scrolling = req.y < h; // Add 2 spaces for the scrollbar if we need let w = if scrolling { w + 2 } else { w }; // Don't request more than we're offered - we can scroll, // after all Vec2::new(w, min(h, req.y)) } } fn on_event(&mut self, event: Event) -> EventResult { if self.popup { self.on_event_popup(event) } else { self.on_event_regular(event) } } fn take_focus(&mut self, _: Direction) -> bool { self.enabled && !self.items.is_empty() } fn layout(&mut self, size: Vec2) { self.last_size = size; if !self.popup { self.scrollbase.set_heights(size.y, self.items.len()); } } } struct Item { label: String, value: Rc, } impl Item { fn new(label: String, value: T) -> Self { Item { label: label, value: Rc::new(value), } } }