//! User-input events and their effects. //! //! * Every user input the application receives is converted to an //! [`Event`](./enum.Event.html). //! * Each event is then given to the root, and descends the view tree down to //! the view currently in focus, through the //! [`on_event`](../view/trait.View.html#method.on_event) method. //! * If the view consumes the event, it may return a callback to be //! executed. //! * Otherwise, it ignores the event, and the view parent can in turn //! choose to consume it or not. //! * If no view consumes the event, the //! [global callback](../struct.Cursive.html#method.add_global_callback) //! table is checked. use Cursive; use std::ops::Deref; use std::rc::Rc; use vec::Vec2; /// Callback is a function that can be triggered by an event. /// It has a mutable access to the cursive root. #[derive(Clone)] pub struct Callback(Rc>); // TODO: remove the Box when Box -> Rc is possible impl Callback { /// Wraps the given function into a `Callback` object. pub fn from_fn(f: F) -> Self { Callback(Rc::new(Box::new(f))) } } impl Deref for Callback { type Target = Box; fn deref<'a>(&'a self) -> &'a Box { &self.0 } } impl From>> for Callback { fn from(f: Rc>) -> Self { Callback(f) } } impl From> for Callback { fn from(f: Box) -> Self { Callback(Rc::new(f)) } } impl From> for Callback { fn from(f: Box) -> Self { Callback(Rc::new(f)) } } /// Answer to an event notification. /// The event can be consumed or ignored. pub enum EventResult { /// The event was ignored. The parent can keep handling it. Ignored, /// The event was consumed. An optionnal callback to run is attached. Consumed(Option), // TODO: make this a FnOnce? } impl EventResult { /// Convenient method to create `Consumed(Some(f))` pub fn with_cb(f: F) -> Self { EventResult::Consumed(Some(Callback::from_fn(f))) } /// Returns `true` if `self` is `EventResult::Consumed`. pub fn is_consumed(&self) -> bool { match *self { EventResult::Consumed(_) => true, EventResult::Ignored => false, } } /// Process this result if it is a callback. /// /// Does nothing otherwise. pub fn process(self, s: &mut Cursive) { if let EventResult::Consumed(Some(cb)) = self { cb(s); } } /// Returns `self` if it is not `Event::Ignored`, otherwise returns `f()`. pub fn or_else(self, f: F) -> Self where F: FnOnce() -> EventResult, { match self { EventResult::Ignored => f(), other => other, } } } /// A non-character key on the keyboard #[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)] pub enum Key { /// Both Enter (or Return) and numpad Enter Enter, /// Tabulation key Tab, /// Backspace key Backspace, /// Escape key Esc, /// Left arrow Left, /// Right arrow Right, /// Up arrow Up, /// Down arrow Down, /// Insert key Ins, /// Delete key Del, /// Home key Home, /// End key End, /// Page Up key PageUp, /// Page Down key PageDown, /// Pause Break key PauseBreak, /// The 5 in the center of the keypad, when numlock is disabled. NumpadCenter, /// F0 key F0, /// F1 key F1, /// F2 key F2, /// F3 key F3, /// F4 key F4, /// F5 key F5, /// F6 key F6, /// F7 key F7, /// F8 key F8, /// F9 key F9, /// F10 key F10, /// F11 key F11, /// F12 key F12, } impl Key { /// Returns the function key corresponding to the given number /// /// 1 -> F1, etc... /// /// # Panics /// /// If `n == 0 || n > 12` pub fn from_f(n: u8) -> Key { match n { 0 => Key::F0, 1 => Key::F1, 2 => Key::F2, 3 => Key::F3, 4 => Key::F4, 5 => Key::F5, 6 => Key::F6, 7 => Key::F7, 8 => Key::F8, 9 => Key::F9, 10 => Key::F10, 11 => Key::F11, 12 => Key::F12, _ => panic!("unknown function key: F{}", n), } } } /// One of the buttons present on the mouse #[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)] pub enum MouseButton { /// The left button, used for main actions. Left, /// Middle button, probably the wheel. Often pastes text in X11 on linux. Middle, /// The right button, for special actions. Right, // TODO: handle more buttons? #[doc(hidden)] Other, } /// Represents a possible event sent by the mouse. #[derive(PartialEq, Eq, Clone, Copy, Hash, Debug)] pub enum MouseEvent { /// A button was pressed. Press(MouseButton), /// A button was released. Release(MouseButton), /// The wheel was moved up. WheelUp, /// The wheel was moved down. WheelDown, } /// Represents an event as seen by the application. #[derive(PartialEq, Eq, Clone, Hash, Debug)] pub enum Event { /// Event fired when the window is resized. WindowResize, /// Event fired regularly when a auto-refresh is set. Refresh, // TODO: have Char(modifier, char) and Key(modifier, key) enums? /// A character was entered (includes numbers, punctuation, ...). Char(char), /// A character was entered with the Ctrl key pressed. CtrlChar(char), /// A character was entered with the Alt key pressed. AltChar(char), /// A non-character key was pressed. Key(Key), /// A non-character key was pressed with the Shift key pressed. Shift(Key), /// A non-character key was pressed with the Alt key pressed. Alt(Key), /// A non-character key was pressed with the Shift and Alt keys pressed. AltShift(Key), /// A non-character key was pressed with the Ctrl key pressed. Ctrl(Key), /// A non-character key was pressed with the Ctrl and Shift keys pressed. CtrlShift(Key), /// A non-character key was pressed with the Ctrl and Alt keys pressed. CtrlAlt(Key), /// A mouse event was sent. Mouse { /// Position of the top-left corner of the view receiving this event. offset: Vec2, /// Position of the mouse when this event was fired. position: Vec2, /// The mouse event itself. event: MouseEvent, }, // TODO: use a backend-dependent type for the unknown values? /// An unknown event was received. Unknown(Vec), // Having a doc-hidden event prevents people from having exhaustive matches, // allowing us to add events in the future. #[doc(hidden)] /// The application is about to exit. Exit, } impl From for Event { fn from(c: char) -> Event { Event::Char(c) } } impl From for Event { fn from(k: Key) -> Event { Event::Key(k) } }