//! Base elements required to build views. //! //! Views are the main building blocks of your UI. //! //! A view can delegate part or all of its responsabilities to child views, //! forming a view tree. The root of this tree is a `StackView` handled //! directly by the `Cursive` element. //! //! # Layout //! //! The layout phase is when the size and location of each view is computed. //! //! Each view is given an area of the screen by the `View::layout()` method. //! With this, the view is free to plan its content, including calling //! `View::layout()` on its own children. //! //! In order to determine how much space should be given each child, parents //! can use `View::required_size()` on them. //! //! ### Contracts //! //! When building new Views, you should respect these contracts: //! //! * By default, `View::layout()` should be called before any call to //! `View::draw()` with the same available size. The only exceptions is //! when both following conditions are met: //! * The available size has not changed since the last call to //! `View::layout()` //! * `View::needs_relayout()` returns `false` //! //! In this case, it is safe to omit the call to `View::layout()`. //! //! * The value returned by `required_size` should be an actually viable size, //! no matter what the request is. This means calling `View::layout()` with //! a size returned by `required_size` is **never** an error. //! //! # Focus //! //! In most layouts, a single view is active at any given time. This focus may //! change in response to events (for example presing the Tab key often moves //! to the next item). //! //! This focus system involves two mechanics: //! * Individual views can decide whether they can be focused or not, through //! the `View::take_focus()` method. For example, unless disabled, a `Button` //! would accept focus (and return `true` from `take_focus()`), but a simple //! `TextView` or a divider would not (they would return `false`). //! * View groups like `LinearLayout` listen to events ignored by their //! children, and change their focus accordingly. For example, if the `Tab` //! key is pressed but the currently focused child of the `LinearLayout` //! ignores this event, then the `LinearLayout` will attempt to focus the //! next child. If no child accept the focus, then it will ignore the event //! as well. //! //! # Scrolling //! //! Most views do not scroll by themselves; instead, they should be wrapped in //! a `ScrollView` to enable scrolling. The `ScrollView` will pretend that the //! wrapped view has been given a large enough area to fit entirely, but in //! reality only a part of that will be visible. //! //! The wrapped view can ignore this and just draw itself as usual: the //! `Printer` will transparently translate the calls, and print commands //! outside of the visible area will simply be ignored. //! //! In some cases however it may be interesting for the nested view to know //! about this, maybe to avoid computing parts of the view that are not //! visible. `Printer::output_size` and `Printer::content_offset` can be used //! to find out what part of the view should actually be printed. //! //! ## Important Area //! //! Sometimes, the wrapped view needs to communicate back to the `ScrollView` //! what part of the view is really important and should be kept visible. //! //! For example, imagine a vertical list of buttons. When the user selects the //! next button, we want to scroll down a bit so the button becomes visible if //! it wasn't. To achieve this, the vertical `LinearLayout` communicates its //! "important area" (the currently active button) to the parent `ScrollView`, //! and the `ScrollView` makes sure that this area stays in view. #[macro_use] mod view_wrapper; // Essentials components mod any; mod finder; mod margins; mod position; mod size_cache; mod size_constraint; mod view_path; mod view_trait; // Helper bases mod identifiable; mod resizable; #[macro_use] pub mod scroll; mod scroll_base; mod scrollable; mod into_boxed_view; pub use self::any::AnyView; pub use self::finder::{Finder, Selector}; pub use self::identifiable::Identifiable; pub use self::into_boxed_view::IntoBoxedView; pub use self::margins::Margins; pub use self::position::{Offset, Position}; pub use self::resizable::Resizable; pub use self::scroll::ScrollStrategy; pub use self::scroll_base::ScrollBase; pub use self::scrollable::Scrollable; pub use self::size_cache::SizeCache; pub use self::size_constraint::SizeConstraint; pub use self::view_path::ViewPath; pub use self::view_trait::View; pub use self::view_wrapper::ViewWrapper; #[deprecated(note = "Boxable is being renamed to Resizable")] pub use self::resizable::Resizable as Boxable;