extern crate termion; use ::backend; use ::event::{Event, Key}; use self::termion::color; use self::termion::input::TermRead; use self::termion::raw::IntoRawMode; use std::cell::Cell; use std::collections::BTreeMap; use std::io::Write; use ::theme; pub struct Concrete { terminal: termion::raw::RawTerminal<::std::io::Stdout>, current_style: Cell, colors: BTreeMap, Box)>, } fn apply_colors(fg: &color::Color, bg: &color::Color) { print!("{}{}", color::Fg(fg), color::Bg(bg)); } impl Concrete { fn apply_colorstyle(&self, color_style: theme::ColorStyle) { let (ref fg, ref bg) = self.colors[&color_style.id()]; apply_colors(&**fg, &**bg); } } impl backend::Backend for Concrete { fn init() -> Self { print!("{}", termion::cursor::Hide); let backend = Concrete { terminal: ::std::io::stdout().into_raw_mode().unwrap(), current_style: Cell::new(theme::ColorStyle::Background), colors: BTreeMap::new(), }; backend } fn finish(&mut self) { // Maybe we should clear everything? print!("{}{}", termion::cursor::Show, termion::cursor::Goto(1, 1)); self.clear(); } fn init_color_style(&mut self, style: theme::ColorStyle, foreground: &theme::Color, background: &theme::Color) { // Step 1: convert foreground and background into proper termion Color self.colors.insert(style.id(), (colour_to_termion_colour(foreground), colour_to_termion_colour(background))); } fn with_color(&self, color: theme::ColorStyle, f: F) { // TODO: actually use colors // TODO: careful! need to remember the previous state // and apply it back let current_style = self.current_style.get(); self.apply_colorstyle(color); self.current_style.set(color); f(); self.current_style.set(current_style); self.apply_colorstyle(current_style); } fn with_effect(&self, effect: theme::Effect, f: F) { // TODO: actually use effects // TODO: careful! need to remember the previous state // and apply it back f(); } fn has_colors(&self) -> bool { // TODO: color support detection? true } fn screen_size(&self) -> (usize, usize) { let (x, y) = termion::terminal_size().unwrap_or((1, 1)); (x as usize, y as usize) } fn clear(&self) { self.apply_colorstyle(theme::ColorStyle::Background); print!("{}", termion::clear::All); } fn refresh(&mut self) { self.terminal.flush().unwrap(); } fn print_at(&self, (x, y): (usize, usize), text: &str) { // TODO: terminals are 1-based. Should we add 1 here? print!("{}{}", termion::cursor::Goto(x as u16, y as u16), text); } fn set_refresh_rate(&mut self, fps: u32) { // TODO: handle async refresh, when no input is entered. // Could be done with a timeout on the event polling, // if it was supportedd. } fn poll_event(&self) -> Event { // TODO: parse input ::std::io::stdin().keys().next(); Event::Key(Key::Enter) } } fn colour_to_termion_colour(clr: &theme::Color) -> Box { match *clr { theme::Color::Dark(theme::BaseColor::Black) => Box::new(color::Black), theme::Color::Dark(theme::BaseColor::Red) => Box::new(color::Red), theme::Color::Dark(theme::BaseColor::Green) => Box::new(color::Green), theme::Color::Dark(theme::BaseColor::Yellow) => { Box::new(color::Yellow) } theme::Color::Dark(theme::BaseColor::Blue) => Box::new(color::Blue), theme::Color::Dark(theme::BaseColor::Magenta) => { Box::new(color::Magenta) } theme::Color::Dark(theme::BaseColor::Cyan) => Box::new(color::Cyan), theme::Color::Dark(theme::BaseColor::White) => Box::new(color::White), theme::Color::Light(theme::BaseColor::Black) => { Box::new(color::LightBlack) } theme::Color::Light(theme::BaseColor::Red) => { Box::new(color::LightRed) } theme::Color::Light(theme::BaseColor::Green) => { Box::new(color::LightGreen) } theme::Color::Light(theme::BaseColor::Yellow) => { Box::new(color::LightYellow) } theme::Color::Light(theme::BaseColor::Blue) => { Box::new(color::LightBlue) } theme::Color::Light(theme::BaseColor::Magenta) => { Box::new(color::LightMagenta) } theme::Color::Light(theme::BaseColor::Cyan) => { Box::new(color::LightCyan) } theme::Color::Light(theme::BaseColor::White) => { Box::new(color::LightWhite) } theme::Color::Rgb(r, g, b) => Box::new(color::Rgb(r, g, b)), theme::Color::RgbLowRes(r, g, b) => { Box::new(color::AnsiValue::rgb(r, g, b)) } } }