use std::any::Any; use direction::Direction; use backend::Backend; use vec::Vec2; use view::{Offset, Position, Selector, ShadowView, View}; use event::{Event, EventResult}; use Printer; use theme::ColorStyle; /// Simple stack of views. /// Only the top-most view is active and can receive input. pub struct StackView { layers: Vec, } struct Layer { view: Box, size: Vec2, position: Position, // Has it received the gift yet? virgin: bool, } impl Default for StackView { fn default() -> Self { Self::new() } } impl StackView { /// Creates a new empty StackView pub fn new() -> Self { StackView { layers: Vec::new() } } /// Adds new view on top of the stack in the center of the screen. pub fn add_layer(&mut self, view: T) { self.add_layer_at(Position::center(), view); } /// Adds a view on top of the stack. pub fn add_layer_at(&mut self, position: Position, view: T) { self.layers.push(Layer { // Skip padding for absolute/parent-placed views view: Box::new(ShadowView::new(view) .top_padding(position.y == Offset::Center) .left_padding(position.x == Offset::Center)), size: Vec2::new(0, 0), position: position, virgin: true, }); } /// Remove the top-most layer. pub fn pop_layer(&mut self) { self.layers.pop(); ::B::clear(); } } impl View for StackView { fn draw(&mut self, printer: &Printer) { let last = self.layers.len(); let mut previous = Vec2::zero(); printer.with_color(ColorStyle::Primary, |printer| { for (i, v) in self.layers.iter_mut().enumerate() { // Place the view // Center the view let offset = v.position .compute_offset(v.size, printer.size, previous); previous = offset; v.view .draw(&printer.sub_printer(offset, v.size, i + 1 == last)); } }); } fn on_event(&mut self, event: Event) -> EventResult { match self.layers.last_mut() { None => EventResult::Ignored, Some(v) => v.view.on_event(event), } } fn layout(&mut self, size: Vec2) { // The call has been made, we can't ask for more space anymore. // Let's make do with what we have. for layer in &mut self.layers { // Give each guy what he asks for, within the budget constraints. layer.size = Vec2::min(size, layer.view.get_min_size(size)); layer.view.layout(layer.size); // We do it here instead of when adding a new layer because...? // (TODO: try to make it during layer addition) if layer.virgin { layer.view.take_focus(Direction::none()); layer.virgin = false; } } } fn get_min_size(&mut self, size: Vec2) -> Vec2 { // The min size is the max of all children's self.layers .iter_mut() .map(|layer| layer.view.get_min_size(size)) .fold(Vec2::new(1, 1), Vec2::max) } fn take_focus(&mut self, source: Direction) -> bool { match self.layers.last_mut() { None => false, Some(mut v) => v.view.take_focus(source), } } fn find(&mut self, selector: &Selector) -> Option<&mut Any> { for layer in &mut self.layers { if let Some(any) = layer.view.find(selector) { return Some(any); } } None } }