use Printer; use direction::Direction; use event::{Event, EventResult}; use rect::Rect; use std::any::Any; use vec::Vec2; use view::{AnyView, Selector}; /// Main trait defining a view behaviour. /// /// This is what you should implement to define a custom View. pub trait View: Any + AnyView { /// Draws the view with the given printer (includes bounds) and focus. /// /// This is the only *required* method to implement. fn draw(&self, printer: &Printer); /// Called once the size for this view has been decided. /// /// It can be used to pre-compute the configuration of child views. /// /// View groups should propagate the information to their children. /// /// At this point, the given size is final and cannot be negociated. /// It is guaranteed to be the size available for the call to `draw()`. fn layout(&mut self, Vec2) {} /// Returns `true` if the view content changed since last layout phase. /// /// This is mostly an optimisation for views where the layout phase is /// expensive. /// /// * Views can ignore it and always return true (default implementation). /// They will always be assumed to have changed. /// * View Groups can ignore it and always re-layout their children. /// * If they call `required_size` or `layout` with stable parameters, /// the children may cache the result themselves and speed up the /// process anyway. fn needs_relayout(&self) -> bool { true } /// Returns the minimum size the view requires with the given restrictions. /// /// This is the main way a view communicate its size to its parent. /// /// If the view is flexible (it has multiple size options), it can try /// to return one that fits the given `constraint`. /// It's also fine to ignore it and return a fixed value. /// /// Default implementation always return `(1,1)`. fn required_size(&mut self, constraint: Vec2) -> Vec2 { let _ = constraint; Vec2::new(1, 1) } /// Called when an event is received (key press, mouse event, ...). /// /// You can return an `EventResult`, with an optional callback to be run. /// /// Default implementation just ignores it. fn on_event(&mut self, Event) -> EventResult { EventResult::Ignored } /// Runs a closure on the view identified by the given selector. /// /// See [`Finder::call_on`] for a nicer interface, implemented for all /// views. /// /// [`Finder::call_on`]: trait.Finder.html#method.call_on /// /// If the selector doesn't find a match, the closure will not be run. /// /// Default implementation is a no-op. fn call_on_any<'a>(&mut self, _: &Selector, _: Box) { // TODO: FnMut -> FnOnce once it works } /// Moves the focus to the view identified by the given selector. /// /// Returns `Ok(())` if the view was found and selected. /// /// Default implementation simply returns `Err(())`. fn focus_view(&mut self, &Selector) -> Result<(), ()> { Err(()) } /// This view is offered focus. Will it take it? /// /// `source` indicates where the focus comes from. /// When the source is unclear, `Front` is usually used. /// /// Default implementation always return `false`. fn take_focus(&mut self, source: Direction) -> bool { let _ = source; false } /// What part of the view is important and should be visible? /// /// When only part of this view can be visible, this helps /// determine which part. /// /// It is given the view size (same size given to `layout`). /// /// Default implementation return the entire view. fn important_area(&self, view_size: Vec2) -> Rect { Rect::from_corners((0, 0), view_size) } }