use cursive::view::{Boxable, Identifiable}; use cursive::views::{Dialog, EditView, LinearLayout, TextView}; use cursive::Cursive; // This example shows a way to access multiple views at the same time. fn main() { let mut siv = cursive::default(); // Create a dialog with 2 edit fields, and a text view. // The text view indicates when the 2 fields content match. siv.add_layer( Dialog::around( LinearLayout::vertical() .child(EditView::new().on_edit(on_edit).with_name("1")) .child(EditView::new().on_edit(on_edit).with_name("2")) .child(TextView::new("match").with_name("match")) .fixed_width(10), ) .button("Quit", Cursive::quit), ); siv.run(); } // Compare the content of the two edit views, // and update the TextView accordingly. // // We'll ignore the `content` and `cursor` arguments, // and directly retrieve the content from the `Cursive` root. fn on_edit(siv: &mut Cursive, _content: &str, _cursor: usize) { // Get handles for each view. let edit_1 = siv.find_name::("1").unwrap(); let edit_2 = siv.find_name::("2").unwrap(); // Directly compare references to edit_1 and edit_2. let matches = edit_1.get_content() == edit_2.get_content(); siv.call_on_name("match", |v: &mut TextView| { v.set_content(if matches { "match" } else { "no match" }) }); }