# Starting with cursive (3/3) ## Target goal In this part, we'll introduce some mutability. Until now, we were adding elements to the UI, and then we'd forget about them. This time, we'll remember them to update them. Here is the code we'll end up with: ```rust,no_run use cursive::Cursive; use cursive::views::{Button, Dialog, DummyView, EditView, LinearLayout, SelectView}; use cursive::traits::*; fn main() { let mut siv = Cursive::default(); let select = SelectView::::new() .on_submit(on_submit) .with_id("select") .fixed_size((10, 5)); let buttons = LinearLayout::vertical() .child(Button::new("Add new", add_name)) .child(Button::new("Delete", delete_name)) .child(DummyView) .child(Button::new("Quit", Cursive::quit)); siv.add_layer(Dialog::around(LinearLayout::horizontal() .child(select) .child(DummyView) .child(buttons)) .title("Select a profile")); siv.run(); } fn add_name(s: &mut Cursive) { fn ok(s: &mut Cursive, name: &str) { s.call_on_id("select", |view: &mut SelectView| { view.add_item_str(name) }); s.pop_layer(); } s.add_layer(Dialog::around(EditView::new() .on_submit(ok) .with_id("name") .fixed_width(10)) .title("Enter a new name") .button("Ok", |s| { let name = s.call_on_id("name", |view: &mut EditView| { view.get_content() }).unwrap(); ok(s, &name); }) .button("Cancel", |s| { s.pop_layer(); })); } fn delete_name(s: &mut Cursive) { let mut select = s.find_id::>("select").unwrap(); match select.selected_id() { None => s.add_layer(Dialog::info("No name to remove")), Some(focus) => { select.remove_item(focus); } } } fn on_submit(s: &mut Cursive, name: &String) { s.pop_layer(); s.add_layer(Dialog::text(format!("Name: {}\nAwesome: yes", name)) .title(format!("{}'s info", name)) .button("Quit", Cursive::quit)); } ``` ![Tutorial 3 goal](./tutorial_3.png) ## SelectView The main element in our application will be a list of names. For this, we'll use a [`SelectView`]. This type is generic on the item stored. We just want to store the names, so let's build a `SelectView`: ```rust,ignore let select = SelectView::::new(); ``` Our list will start empty. If we leave it like that, it will be tiny when the application starts, and will grow when we add names. This is not very professional-looking, so we'll give it a fixed size. To do that, a [`BoxView`] can wrap any view and give it a fixed size. We could do: ```rust,ignore let select = BoxView::with_fixed_size((10, 5), SelectView::::new()); ``` But there is another shorter way: the [`Boxable`] trait is conveniently implemented for any `View`, and allow to wrap in a `BoxView` with a chainable call. `Boxable`, and a few other useful traits, are conveniently bundled in the [`traits`] prelude, ready to be imported: ```rust,ignore use cursive::traits::*; let select = SelectView::::new() .fixed_size((10, 5)); ``` We'll also want to add a callback when the user chooses a name. The [`SelectView::on_submit`] method takes a callback with a second argument: the selected item. Since we're using `String`, our callback will have to be `Fn(&mut Cursive, &String)`: ```rust,ignore let select = SelectView::::new() .on_submit(on_submit) .fixed_size((10, 5)); fn on_submit(s: &mut Cursive, name: &String) { s.pop_layer(); s.add_layer(Dialog::text(format!("Name: {}\nAwesome: yes", name)) .title(format!("{}'s info", name)) .button("Quit", Cursive::quit)); } ``` (Be sure to call `on_submit` on the `SelectView`, not on the `BoxView` returned by `fixed_size`!) What we do there should be pretty familiar by now: replace the layer with a simple dialog. [`SelectView`]: https://docs.rs/cursive/0/cursive/views/struct.SelectView.html [`BoxView`]: https://docs.rs/cursive/0/cursive/views/struct.BoxView.html [`Boxable`]: https://docs.rs/cursive/0/cursive/view/trait.Boxable.html [`traits`]: https://docs.rs/cursive/0/cursive/traits/index.html [`SelectView::on_submit`]: https://docs.rs/cursive/0/cursive/views/struct.SelectView.html#method.on_submit ## Linear layouts Our main screen is more complex than our previous examples: it is made of several views. There is a `SelectView` on the left, and three [`Button`]s to the right. But our [`Dialog::around`] method only takes one view! How will we do? The solution is to use a layout view to display multiple children side-by-side. [`LinearLayout`] for instance can display views in a line. We'll use two of them: * One, set vertically, will hold the buttons on the right. * Another one, horizontally, will contain the list and the vertical layout. Let's start with the column of buttons: ```rust,ignore let buttons = LinearLayout::vertical() .child(Button::new("Add new", add_name)) .child(Button::new("Delete", delete_name)) .child(DummyView) .child(Button::new("Quit", Cursive::quit)); fn add_name(s: &mut Cursive) {} fn delete_name(s: &mut Cursive) {} ``` Buttons here take a regular callback. We're also adding a [`DummyView`] here: this view doesn't do anything, it just occupies a single row - we're using it as a cheap spacer. We can now create the second linear layout inside a Dialog: ```rust,ignore siv.add_layer(Dialog::around(LinearLayout::horizontal() .child(select) .child(DummyView) .child(buttons)) .title("Select a profile")); ``` We've added a `DummyView` again to add some space between the list and the buttons. Though with an empty list, it doesn't look like much yet. Let's fill this list with names! [`Button`]: https://docs.rs/cursive/0/cursive/views/struct.Button.html [`Dialog::around`]: https://docs.rs/cursive/0/cursive/views/struct.Dialog.html#method.new [`LinearLayout`]: https://docs.rs/cursive/0/cursive/views/struct.LinearLayout.html [`DummyView`]: https://docs.rs/cursive/0/cursive/views/struct.DummyView.html ## IDs When the user presses the `` button, we want to show a popup where he can enter a new name: ```rust,ignore fn add_name(s: &mut Cursive) { s.add_layer(Dialog::around(EditView::new() .fixed_width(10)) .title("Enter a new name") .button("Ok", |s| { // What do we do now?... }) .button("Cancel", |s| { s.pop_layer(); })); } ``` We're using [`EditView`] here, that we wrap in a fixed width like we did with the `SelectView` earlier. We have an `` button, but... what do we do there? We need to fetch the content of the `EditView` from the callback, but we don't have a reference to it. And if you try to declare a variable for the `EditView` and use it in the closure, you'll soon be submerged by compiler errors, for good reasons. But there is a way! The closure has access to the `&mut Cursive`, which in turn has access to all the views, so _in theory_, we could ask it to borrow the view, if only we knew how to point to the correct view. [`IdView`] is meant exactly for this: it wraps a view and gives it an ID. Later, you can ask the Cursive root for this ID and get access to the view. Just what we need! Like `BoxView`, `IdView` can be used directly with [`IdView::new`], or through the [`Identifiable`] trait. [`Cursive::call_on_id`] allows you to run a closure on the view. Here's what it looks like in action: ```rust,ignore fn add_name(s: &mut Cursive) { s.add_layer(Dialog::around(EditView::new() .with_id("name") .fixed_width(10)) .title("Enter a new name") .button("Ok", |s| { let name = s.call_on_id("name", |view: &mut EditView| { view.get_content() }).unwrap(); }) .button("Cancel", |s| s.pop_layer(); })); } ``` We create the `EditView` with the id `"name"`, and we use `"name"` again when calling `call_on_id`. Now we just need to do something with this name: add it to the list! Remember the `SelectView` we created? Let's give it an ID too: ```rust,ignore let select = SelectView::::new() .on_submit(on_submit) .with_id("select") .fixed_size((10, 5)); ``` (Here again, the order is important: we want to wrap the `SelectView`, not the `BoxView`. But we still need to call `on_submit` before that.) That way, we can update it with a new item: ```rust,ignore fn add_name(s: &mut Cursive) { fn ok(s: &mut Cursive, name: &str) { s.call_on_id("select", |view: &mut SelectView| { view.add_item_str(name); }); s.pop_layer(); } s.add_layer(Dialog::around(EditView::new() .on_submit(ok) .with_id("name") .fixed_width(10)) .title("Enter a new name") .button("Ok", |s| { let name = s.call_on_id("name", |v: &mut EditView| { v.get_content() }).unwrap(); ok(s, &name); }) .button("Cancel", |s| { s.pop_layer(); })); } ``` Now that we know how to access the `SelectView`, removing an item is not very complicated: ```rust,ignore fn delete_name(s: &mut Cursive) { let mut select = s.find_id::>("select").unwrap(); match select.selected_id() { None => s.add_layer(Dialog::info("No name to remove")), Some(focus) => { select.remove_item(focus); } } } ``` We use [`SelectView::selected_id`] and [`SelectView::remove_item`] to remove the item currently selected, nothing too surprising. But this time, instead of using `call_on_id`, we use [`Cursive::find_id`]: this method returns a handle, through which we can mutate the view. It uses `Rc` and `RefCell` under the hood to provide mutable access to the view without borrowing the `Cursive` root, leaving us free to pop layers. [`EditView`]: https://docs.rs/cursive/0/cursive/views/struct.EditView.html [`IdView`]: https://docs.rs/cursive/0/cursive/views/struct.IdView.html [`IdView::new`]: https://docs.rs/cursive/0/cursive/prelude/struct.IdView.html#method.around [`Identifiable`]: https://docs.rs/cursive/0/cursive/view/trait.Identifiable.html [`Cursive::find_id`]: https://docs.rs/cursive/0/cursive/struct.Cursive.html#method.find_id [`Cursive::call_on_id`]: https://docs.rs/cursive/0/cursive/struct.Cursive.html#method.call_on_id [`SelectView::selected_id`]: https://docs.rs/cursive/0/cursive/views/struct.SelectView.html#method.selected_id [`SelectView::remove_item`]: https://docs.rs/cursive/0/cursive/views/struct.SelectView.html#method.remove_item ## Conclusion This tutorial was a bit larger than the previous ones, so take your time, and don't hesitate to read the documentation. You've now seen: * How to wrap views to control their size * How to assemble views together in a linear layout * How to give an ID to views and use them later * How to use `SelectView`, `EditView`, `Button`s...