extern crate cursive; use cursive::prelude::*; use std::thread; use std::time::Duration; use std::sync::{Arc, Mutex}; use std::sync::atomic::{AtomicUsize, Ordering}; fn main() { let mut siv = Cursive::new(); siv.add_layer(Dialog::empty() .title("Progress bar example") .padding((0, 0, 1, 1)) .content(Button::new("Start", |s| { // These two values will allow us to communicate. let value = Arc::new(AtomicUsize::new(0)); let cb = Arc::new(Mutex::new(None)); let n_max = 100; s.pop_layer(); s.add_layer(Panel::new(FullView::full_width(ProgressBar::new() .range(0, n_max) .with_value(value.clone()) .with_callback(cb.clone())))); // Spawn a thread to process things in the background. thread::spawn(move || { for _ in 0..n_max { thread::sleep(Duration::from_millis(20)); value.fetch_add(1, Ordering::Relaxed); } *cb.lock().unwrap() = Some(Box::new(move |s| { s.pop_layer(); s.add_layer(Dialog::empty() .title("Work done!") .content(TextView::new("Phew, that was some work!")) .button("Sure!", |s| s.quit())); })); }); })) .with_id("dialog")); siv.set_fps(30); siv.run(); }