extern crate cursive; use cursive::Cursive; use cursive::views::{Dialog, KeyEventView, TextView}; use cursive::view::{Offset, Position}; use cursive::traits::*; fn show_popup(siv: &mut Cursive) { // Let's center the popup horizontally, but offset it down a few rows siv.screen_mut() .add_layer_at(Position::new(Offset::Center, Offset::Parent(3)), Dialog::new(TextView::new("Tak!")) .button("Change", |s| { // Look for a view tagged "text". We _know_ it's there, so unwrap it. let view = s.find_id::("text").unwrap(); let content: String = view.get_content().chars().rev().collect(); view.set_content(content); }) .dismiss_button("Ok")); } fn main() { let mut siv = Cursive::new(); let content = "Press Q to quit the application.\n\nPress P to open the \ popup."; siv.add_global_callback('q', |s| s.quit()); // Let's wrap the view to give it a recognizable ID, so we can look for it. // We add the P callback on the textview only (and not globally), // so that we can't call it when the popup is already visible. siv.add_layer(KeyEventView::new(TextView::new(content).with_id("text")) .register('p', |s| show_popup(s))); siv.run(); }