use std::cmp::min; use std::rc::Rc; use std::cell::Cell; use Cursive; use With; use menu::MenuTree; use direction::Direction; use view::{Position, ScrollBase, View}; use views::{IdView, MenuPopup}; use align::{Align, HAlign, VAlign}; use event::{Callback, Event, EventResult, Key}; use theme::ColorStyle; use vec::Vec2; use Printer; use unicode_width::UnicodeWidthStr; /// View to select an item among a list. /// /// It contains a list of values of type T, with associated labels. /// /// # Examples /// /// ``` /// # extern crate cursive; /// # use cursive::prelude::*; /// # use cursive::align::HAlign; /// # fn main() { /// let mut time_select = SelectView::new().h_align(HAlign::Center); /// time_select.add_item("Short", 1); /// time_select.add_item("Medium", 5); /// time_select.add_item("Long", 10); /// /// time_select.set_on_select(|s, time| { /// s.pop_layer(); /// let text = format!("You will wait for {} minutes...", time); /// s.add_layer(Dialog::new(TextView::new(&text)) /// .button("Quit", |s| s.quit())); /// }); /// /// let mut siv = Cursive::new(); /// siv.add_layer(Dialog::new(time_select) /// .title("How long is your wait?")); /// # } /// /// ``` pub struct SelectView { items: Vec>, enabled: bool, // the focus needs to be manipulable from callbacks focus: Rc>, scrollbase: ScrollBase, // This is a custom callback to include a &T select_cb: Option>, align: Align, // `true` if we show a one-line view, with popup on selection. popup: bool, // We need the last offset to place the popup window // We "cache" it during the draw, so we need interior mutability. last_offset: Cell, last_size: Vec2, } impl SelectView { /// Creates a new empty SelectView. pub fn new() -> Self { SelectView { items: Vec::new(), enabled: true, focus: Rc::new(Cell::new(0)), scrollbase: ScrollBase::new(), select_cb: None, align: Align::top_left(), popup: false, last_offset: Cell::new(Vec2::zero()), last_size: Vec2::zero(), } } /// Turns `self` into a popup select view. /// /// Chainable variant. pub fn popup(self) -> Self { self.with(|s| s.set_popup(true)) } /// Turns `self` into a popup select view. pub fn set_popup(&mut self, popup: bool) { self.popup = popup; } /// Disables this view. /// /// A disabled view cannot be selected. pub fn disable(&mut self) { self.enabled = false; } /// Disables this view. /// /// Chainable variant. pub fn disabled(self) -> Self { self.with(Self::disable) } /// Re-enables this view. pub fn enable(&mut self) { self.enabled = true; } /// Enable or disable this view. pub fn set_enabled(&mut self, enabled: bool) { self.enabled = enabled; } /// Returns `true` if this view is enabled. pub fn is_enabled(&self) -> bool { self.enabled } /// Sets a callback to be used when an item is selected. /// /// (When ENTER is pressed on an item). pub fn set_on_select(&mut self, cb: F) where F: Fn(&mut Cursive, &T) + 'static { self.select_cb = Some(Rc::new(cb)); } /// Sets a callback to be used when an item is selected. /// /// (When ENTER is pressed on an item). /// /// Chainable variant. pub fn on_select(mut self, cb: F) -> Self where F: Fn(&mut Cursive, &T) + 'static { self.set_on_select(cb); self } /// Sets the alignment for this view. pub fn align(mut self, align: Align) -> Self { self.align = align; self } /// Sets the vertical alignment for this view. /// (If the view is given too much space vertically.) pub fn v_align(mut self, v: VAlign) -> Self { self.align.v = v; self } /// Sets the horizontal alignment for this view. pub fn h_align(mut self, h: HAlign) -> Self { self.align.h = h; self } /// Returns the value of the currently selected item. /// /// Panics if the list is empty. pub fn selection(&self) -> Rc { self.items[self.focus()].value.clone() } /// Adds a item to the list, with given label and value. pub fn add_item(&mut self, label: &str, value: T) { self.items.push(Item::new(label, value)); } /// Chainable variant of add_item pub fn item(mut self, label: &str, value: T) -> Self { self.add_item(label, value); self } /// Wraps this view into an IdView with the given id. pub fn with_id(self, label: &str) -> IdView { IdView::new(label, self) } fn draw_item(&self, printer: &Printer, i: usize) { let l = self.items[i].label.width(); let x = self.align.h.get_offset(l, printer.size.x); printer.print_hline((0, 0), x, " "); printer.print((x, 0), &self.items[i].label); if l < printer.size.x { printer.print_hline((x + l, 0), printer.size.x - l - x, " "); } } fn focus(&self) -> usize { self.focus.get() } fn focus_up(&mut self, n: usize) { let focus = self.focus(); let n = min(focus, n); self.focus.set(focus - n); } fn focus_down(&mut self, n: usize) { let focus = min(self.focus() + n, self.items.len()); self.focus.set(focus); } } impl SelectView { /// Convenient method to use the label as value. pub fn add_item_str(&mut self, label: &str) { self.add_item(label, label.to_string()); } /// Chainable variant of add_item_str pub fn item_str(self, label: &str) -> Self { self.item(label, label.to_string()) } } impl View for SelectView { fn draw(&self, printer: &Printer) { self.last_offset.set(printer.offset); if self.popup { let style = if !self.enabled { ColorStyle::Secondary } else if !printer.focused { ColorStyle::Primary } else { ColorStyle::Highlight }; let x = printer.size.x; printer.with_color(style, |printer| { // Prepare the entire background printer.print_hline((1, 0), x - 1, " "); // Draw the borders printer.print((0, 0), "<"); printer.print((x - 1, 0), ">"); let label = &self.items[self.focus()].label; // And center the text? let offset = HAlign::Center.get_offset(label.len(), x); printer.print((offset, 0), label); }); } else { let h = self.items.len(); let offset = self.align.v.get_offset(h, printer.size.y); let printer = &printer.sub_printer(Vec2::new(0, offset), printer.size, true); self.scrollbase.draw(printer, |printer, i| { printer.with_selection(i == self.focus(), |printer| { if i != self.focus() && !self.enabled { printer.with_color(ColorStyle::Secondary, |printer| { self.draw_item(printer, i) }); } else { self.draw_item(printer, i); } }); }); } } fn get_min_size(&mut self, req: Vec2) -> Vec2 { // Items here are not compressible. // So no matter what the horizontal requirements are, // we'll still return our longest item. let w = self.items .iter() .map(|item| item.label.width()) .max() .unwrap_or(1); if self.popup { Vec2::new(w + 2, 1) } else { let h = self.items.len(); let scrolling = req.y < h; // Add 2 spaces for the scrollbar if we need let w = if scrolling { w + 2 } else { w }; Vec2::new(w, h) } } fn on_event(&mut self, event: Event) -> EventResult { if self.popup { match event { Event::Key(Key::Enter) => { // Build a shallow menu tree to mimick the items array. // TODO: cache it? let mut tree = MenuTree::new(); for (i, item) in self.items.iter().enumerate() { let focus = self.focus.clone(); let select_cb = self.select_cb.as_ref().cloned(); let value = item.value.clone(); tree.add_leaf(&item.label, move |s| { focus.set(i); if let Some(ref select_cb) = select_cb { select_cb(s, &value); } }); } // Let's keep the tree around, // the callback will want to use it. let tree = Rc::new(tree); let focus = self.focus(); // This is the offset for the label text. // We'll want to show the popup so that the text matches. // It'll be soo cool. let text_offset = (self.last_size.x - self.items[focus].label.len()) / 2; // The total offset for the window is: // * the last absolute offset at which we drew this view // * shifted to the top of the focus (so the line matches) // * shifted to the right of the text offset // * shifted top-left of the border+padding of the popup let offset = self.last_offset.get() - (0, focus) + (text_offset, 0) - (2, 1); // And now, we can return the callback. EventResult::with_cb(move |s| { // The callback will want to work with a fresh Rc let tree = tree.clone(); // We'll relativise the absolute position, // So that we are locked to the parent view. // A nice effect is that window resizes will keep both // layers together. let current_offset = s.screen().offset(); let offset = offset - current_offset; // And finally, put the view in view! s.screen_mut() .add_layer_at(Position::parent(offset), MenuPopup::new(tree).focus(focus)); }) } _ => EventResult::Ignored, } } else { match event { Event::Key(Key::Up) if self.focus() > 0 => self.focus_up(1), Event::Key(Key::Down) if self.focus() + 1 < self.items.len() => { self.focus_down(1) } Event::Key(Key::PageUp) => self.focus_up(10), Event::Key(Key::PageDown) => self.focus_down(10), Event::Key(Key::Home) => self.focus.set(0), Event::Key(Key::End) => self.focus.set(self.items.len() - 1), Event::Key(Key::Enter) if self.select_cb.is_some() => { let cb = self.select_cb.as_ref().unwrap().clone(); let v = self.selection(); // We return a Callback Rc<|s| cb(s, &*v)> return EventResult::Consumed(Some(Callback::from_fn(move |s| { cb(s, &*v) }))); } Event::Char(c) => { // Starting from the current focus, // find the first item that match the char. // Cycle back to the beginning of // the list when we reach the end. // This is achieved by chaining twice the iterator let iter = self.items.iter().chain(self.items.iter()); if let Some((i, _)) = iter.enumerate() .skip(self.focus() + 1) .find(|&(_, item)| item.label.starts_with(c)) { // Apply modulo in case we have a hit // from the chained iterator self.focus.set(i % self.items.len()); } } _ => return EventResult::Ignored, } let focus = self.focus(); self.scrollbase.scroll_to(focus); EventResult::Consumed(None) } } fn take_focus(&mut self, _: Direction) -> bool { self.enabled && !self.items.is_empty() } fn layout(&mut self, size: Vec2) { self.last_size = size; if !self.popup { self.scrollbase.set_heights(size.y, self.items.len()); } } } struct Item { label: String, value: Rc, } impl Item { fn new(label: &str, value: T) -> Self { Item { label: label.to_string(), value: Rc::new(value), } } }