use std::cmp::{min,max}; use color; use vec::Vec2; use printer::Printer; /// Provide scrolling functionalities to a view. pub struct ScrollBase { pub start_line: usize, pub content_height: usize, pub view_height: usize, } impl ScrollBase { pub fn new() -> Self { ScrollBase { start_line: 0, content_height: 0, view_height: 0, } } /// Call this method whem the content or the view changes. pub fn set_heights(&mut self, view_height: usize, content_height: usize) { self.view_height = view_height; self.content_height = content_height; if self.scrollable() { self.start_line = min(self.start_line, self.content_height - self.view_height); } else { self.start_line = 0; } } /// Returns `TRUE` if the view needs to scroll. pub fn scrollable(&self) -> bool { self.view_height < self.content_height } /// Returns `TRUE` unless we are at the top. pub fn can_scroll_up(&self) -> bool { self.start_line > 0 } /// Returns `TRUE` unless we are at the bottom. pub fn can_scroll_down(&self) -> bool { self.start_line + self.view_height < self.content_height } /// Scroll to the top of the view. pub fn scroll_top(&mut self) { self.start_line = 0; } /// Makes sure that the given line is visible, scrolling if needed. pub fn scroll_to(&mut self, y: usize) { if y >= self.start_line + self.view_height { self.start_line = 1 + y - self.view_height; } else if y < self.start_line { self.start_line = y; } } /// Scroll to the bottom of the view. pub fn scroll_bottom(&mut self) { self.start_line = self.content_height - self.view_height; } /// Scroll down by the given number of line, never going further than the bottom of the view. pub fn scroll_down(&mut self, n: usize) { self.start_line = min(self.start_line+n, self.content_height - self.view_height); } /// Scroll up by the given number of lines, never going above the top of the view. pub fn scroll_up(&mut self, n: usize) { self.start_line -= min(self.start_line, n); } /// Draws the scroll bar and the content using the given drawer. /// /// `line_drawer` will be called once for each line that needs to be drawn. /// It will be given the absolute ID of the item to draw.. /// It will also be given a printer with the correct offset, /// so it should only print on the first line. /// /// # Examples /// /// ``` /// scrollbase.draw(printer, |printer, i| { /// printer.print((0,0), lines[i]); /// }); /// ``` pub fn draw(&self, printer: &Printer, line_drawer: F) where F: Fn(&Printer,usize) { // Print the content in a sub_printer let max_y = min(self.view_height, self.content_height - self.start_line); let w = if self.scrollable() { printer.size.x - 2 } else { printer.size.x }; for y in 0..max_y { // Y is the actual coordinate of the line. // The item ID is then Y + self.start_line line_drawer(&printer.sub_printer(Vec2::new(0,y),Vec2::new(w,1),true), y+self.start_line); } // And draw the scrollbar if needed if self.view_height < self.content_height { // We directly compute the size of the scrollbar (this allow use to avoid using floats). // (ratio) * max_height // Where ratio is ({start or end} / content.height) let height = max(1,self.view_height * self.view_height / self.content_height); // Number of different possible positions let steps = self.view_height - height + 1; // Now let start = steps * self.start_line / (1 + self.content_height - self.view_height); let color = if printer.focused { color::HIGHLIGHT } else { color::HIGHLIGHT_INACTIVE }; printer.print_vline((printer.size.x-1,0), printer.size.y, '|' as u64); printer.with_color(color, |printer| { printer.print_vline((printer.size.x-1, start), height, ' ' as u64); }); } } }