use view::View; use vec::Vec2; use printer::Printer; use orientation::Orientation; use event::{Event, EventResult, Key}; /// Arranges its children linearly according to its orientation. pub struct LinearLayout { children: Vec, orientation: Orientation, focus: usize, } struct Child { view: Box, size: Vec2, weight: usize, } impl LinearLayout { /// Creates a new layout with the given orientation. pub fn new(orientation: Orientation) -> Self { LinearLayout { children: Vec::new(), orientation: orientation, focus: 0, } } /// Modifies the weight of the last child added. /// /// It is an error to call this before adding a child (and it will panic). pub fn weight(mut self, weight: usize) -> Self { self.children.last_mut().unwrap().weight = weight; self } /// Adds a child to the layout. pub fn child(mut self, view: V) -> Self { self.children.push(Child { view: Box::new(view), size: Vec2::zero(), weight: 0, }); self } /// Creates a new vertical layout. pub fn vertical() -> Self { LinearLayout::new(Orientation::Vertical) } /// Creates a new horizontal layout. pub fn horizontal() -> Self { LinearLayout::new(Orientation::Horizontal) } } /// Returns the index of the maximum element. /// WTF isn't it part of standard library?? fn find_max(list: &[usize]) -> usize { let mut max_value = 0; let mut max = 0; for (i, &x) in list.iter().enumerate() { if x > max_value { max_value = x; max = i; } } max } /// Given a total number of points and a list of weights, /// try to share the points according to the weight, /// rounding properly and conserving the sum of points. fn share(total: usize, weights: Vec) -> Vec { // It first give a base value to everyone, which is their truncated share. // Then, it gives the rest to the most deserving. if weights.is_empty() { return Vec::new(); } let sum_weight = weights.iter().fold(0, |a, b| a + b); if sum_weight == 0 { return (0..weights.len()).map(|_| 0).collect(); } let mut base = Vec::with_capacity(weights.len()); let mut rest = Vec::with_capacity(weights.len()); let mut extra = total; for weight in &weights { let b = total * weight / sum_weight; extra -= b; base.push(b); rest.push(total * weight - b * sum_weight); } // TODO: better to sort (base,rest) as one array and pick the extra first. for _ in 0..extra { let i = find_max(&rest); rest[i] = 0; base[i] += 1; } base } impl View for LinearLayout { fn draw(&mut self, printer: &Printer) { // Use pre-computed sizes let mut offset = Vec2::zero(); for (i, child) in self.children.iter_mut().enumerate() { child.view.draw(&printer.sub_printer(offset, child.size, i == self.focus)); // On the axis given by the orientation, // add the child size to the offset. *self.orientation.get_ref(&mut offset) += self.orientation .get(&child.size); } } fn layout(&mut self, size: Vec2) { // Compute the very minimal required size // Look how mean we are: we offer the whole size to every child. // As if they could get it all. let min_sizes: Vec = self.children .iter() .map(|child| Vec2::min(size, child.view.get_min_size(size))) .collect(); let min_size = self.orientation.stack(min_sizes.iter()); // Emulate 'non-strict inequality' on integers // (default comparison on Vec2 is strict, and (0,1).cmp((1,1)) is undefined) if !(min_size < size + (1, 1)) { // Error! Not enough space! Emergency procedures! return; } // Now share this extra space among everyone let extras = { let extra = size - min_size; let space = self.orientation.get(&extra); share(space, self.children.iter().map(|child| child.weight).collect()) }; for (child, (child_size, extra)) in self.children .iter_mut() .zip(min_sizes.iter().zip(extras.iter())) { let mut child_size = *child_size; *self.orientation.get_ref(&mut child_size) += *extra; *self.orientation.swap().get_ref(&mut child_size) = self.orientation.swap().get(&size); child.size = child_size; child.view.layout(child_size); } } fn get_min_size(&self, req: Vec2) -> Vec2 { // First, make a naive scenario: everything will work fine. let sizes: Vec = self.children .iter() .map(|view| view.view.get_min_size(req)) .collect(); self.orientation.stack(sizes.iter()) // Did it work? Champagne! // TODO: Ok, so maybe it didn't. // Last chance: did someone lie about his needs? // Could we squash him a little? // (Maybe he'll just scroll and it'll be fine?) // Find out who's fluid, if any. } fn on_event(&mut self, event: Event) -> EventResult { match self.children[self.focus].view.on_event(event) { EventResult::Ignored => { match event { Event::Key(Key::Tab) if self.focus > 0 => { self.focus -= 1; EventResult::Consumed(None) } Event::Key(Key::ShiftTab) if self.focus + 1 < self.children.len() => { self.focus += 1; EventResult::Consumed(None) } Event::Key(Key::Left) if self.orientation == Orientation::Horizontal && self.focus > 0 => { self.focus -= 1; EventResult::Consumed(None) } Event::Key(Key::Up) if self.orientation == Orientation::Vertical && self.focus > 0 => { self.focus -= 1; EventResult::Consumed(None) } Event::Key(Key::Right) if self.orientation == Orientation::Horizontal && self.focus + 1 < self.children.len() => { self.focus += 1; EventResult::Consumed(None) } Event::Key(Key::Down) if self.orientation == Orientation::Vertical && self.focus + 1 < self.children.len() => { self.focus += 1; EventResult::Consumed(None) } _ => EventResult::Ignored, } } res => res, } } }