use Printer; use align::HAlign; use std::cmp; use std::sync::Arc; use std::sync::atomic::{AtomicUsize, Ordering}; use std::thread; use theme::{ColorStyle, Effect}; use view::View; // pub type CbPromise = Option>; /// Atomic counter used by `ProgressBar`. #[derive(Clone)] pub struct Counter(pub Arc); impl Counter { /// Creates a new `Counter` starting with the given value. pub fn new(value: usize) -> Self { Counter(Arc::new(AtomicUsize::new(value))) } /// Retrieves the current progress value. pub fn get(&self) -> usize { self.0.load(Ordering::Relaxed) } /// Sets the current progress value. pub fn set(&self, value: usize) { self.0.store(value, Ordering::Relaxed); } /// Increase the current progress by `ticks`. pub fn tick(&self, ticks: usize) { self.0.fetch_add(ticks, Ordering::Relaxed); } } /// Animated bar showing a progress value. /// /// This bar has an internal counter, and adapts the length of the displayed /// bar to the relative position of the counter between a minimum and maximum /// values. /// /// It also prints a customizable text in the center of the bar, which /// defaults to the progression percentage. /// /// # Example /// /// ``` /// # use cursive::views::ProgressBar; /// let bar = ProgressBar::new() /// .with_task(|counter| { /// // This closure is called in parallel. /// for _ in 0..100 { /// // Here we can communicate some /// // advancement back to the bar. /// counter.tick(1); /// } /// }); /// ``` pub struct ProgressBar { min: usize, max: usize, value: Counter, // TODO: use a Promise instead? label_maker: Box String>, } fn make_percentage(value: usize, (min, max): (usize, usize)) -> String { if value < min { // ?? Negative progress? let percent = 101 * (min - value) / (1 + max - min); format!("-{} %", percent) } else { let percent = 101 * (value - min) / (1 + max - min); format!("{} %", percent) } } new_default!(ProgressBar); impl ProgressBar { /// Creates a new progress bar. /// /// Default values: /// /// * `min`: 0 /// * `max`: 100 /// * `value`: 0 pub fn new() -> Self { ProgressBar { min: 0, max: 100, value: Counter::new(0), label_maker: Box::new(make_percentage), } } /// Sets the value to follow. /// /// Use this to manually control the progress to display /// by directly modifying the value pointed to by `value`. pub fn with_value(mut self, value: Counter) -> Self { self.value = value; self } /// Starts a function in a separate thread, and monitor the progress. /// /// `f` will be given a `Counter` to increment the bar's progress. /// /// This does not reset the value, so it can be called several times /// to advance the progress in multiple sessions. pub fn start(&mut self, f: F) { let counter: Counter = self.value.clone(); thread::spawn(move || { f(counter); }); } /// Starts a function in a separate thread, and monitor the progress. /// /// Chainable variant. pub fn with_task( mut self, task: F, ) -> Self { self.start(task); self } /// Sets the label generator. /// /// The given function will be called with `(value, (min, max))`. /// Its output will be used as the label to print inside the progress bar. /// /// The default one shows a percentage progress: /// /// ``` /// fn make_progress(value: usize, (min, max): (usize, usize)) -> String { /// let percent = 101 * (value - min) / (1 + max - min); /// format!("{} %", percent) /// } /// ``` pub fn with_label String + 'static>( mut self, label_maker: F, ) -> Self { self.label_maker = Box::new(label_maker); self } /// Sets the minimum value. /// /// When `value` equals `min`, the bar is at the minimum level. /// /// If `self.min > max`, `self.min` is set to `max`. pub fn min(mut self, min: usize) -> Self { self.min = min; self.max = cmp::max(self.max, self.min); self } /// Sets the maximum value. /// /// When `value` equals `max`, the bar is at the maximum level. /// /// If `min > self.max`, `self.max` is set to `min`. pub fn max(mut self, max: usize) -> Self { self.max = max; self.min = cmp::min(self.min, self.max); self } /// Sets the `min` and `max` range for the value. /// /// If `min > max`, swap the two values. pub fn range(self, min: usize, max: usize) -> Self { if min > max { self.min(max).max(min) } else { self.min(min).max(max) } } /// Sets the current value. /// /// Value is clamped between `min` and `max`. pub fn set_value(&mut self, value: usize) { self.value.set(value); } } impl View for ProgressBar { fn draw(&self, printer: &Printer) { // Now, the bar itself... let available = printer.size.x; let value = self.value.get(); // If we're under the minimum, don't draw anything. // If we're over the maximum, we'll try to draw more, but the printer // will crop us anyway, so it's not a big deal. let length = if value < self.min { 0 } else { ((1 + available) * (value - self.min)) / (1 + self.max - self.min) }; let label = (self.label_maker)(value, (self.min, self.max)); let offset = HAlign::Center.get_offset(label.len(), printer.size.x); printer.with_color(ColorStyle::highlight(), |printer| { printer.with_effect(Effect::Reverse, |printer| { printer.print((offset, 0), &label); }); let printer = &printer.sub_printer((0, 0), (length, 1), true); printer.print_hline((0, 0), length, " "); printer.print((offset, 0), &label); }); } }