mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-23 17:35:00 +00:00
parent
053544d192
commit
f504ad8f0e
@ -15,7 +15,7 @@ fn main() {
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// The text is too long to fit on a line, so the view will wrap lines,
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// and will adapt to the terminal size.
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siv.add_layer(Dialog::around(TextView::new(content))
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siv.add_fullscreen_layer(Dialog::around(TextView::new(content))
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.h_align(HAlign::Center)
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.button("Quit", |s| s.quit()));
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// Show a popup on top of the view.
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11
src/lib.rs
11
src/lib.rs
@ -437,7 +437,7 @@ impl Cursive {
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self.global_callbacks.insert(event.into(), Callback::from_fn(cb));
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}
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/// Convenient method to add a layer to the current screen.
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/// Add a layer to the current screen.
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///
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/// # Examples
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///
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@ -454,6 +454,15 @@ impl Cursive {
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self.screen_mut().add_layer(view);
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}
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/// Adds a new full-screen layer to the current screen.
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///
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/// Fullscreen layers have no shadow.
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pub fn add_fullscreen_layer<T>(&mut self, view: T)
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where T: 'static + View
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{
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self.screen_mut().add_fullscreen_layer(view);
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}
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/// Convenient method to remove a layer from the current screen.
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pub fn pop_layer(&mut self) {
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self.screen_mut().pop_layer();
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31
src/views/layer.rs
Normal file
31
src/views/layer.rs
Normal file
@ -0,0 +1,31 @@
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use Printer;
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use view::{View, ViewWrapper};
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/// Wrapper view that fills the background.
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///
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/// Used as layer in the [`StackView`].
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///
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/// [`StackView`]: struct.StackView.html
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pub struct Layer<T: View> {
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view: T,
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}
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impl <T: View> Layer<T> {
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/// Wraps the given view.
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pub fn new(view: T) -> Self {
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Layer {
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view: view,
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}
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}
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}
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impl<T: View> ViewWrapper for Layer<T> {
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wrap_impl!(self.view: T);
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fn wrap_draw(&self, printer: &Printer) {
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for y in 0..printer.size.y {
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printer.print_hline((0, y), printer.size.x, " ");
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}
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self.view.draw(printer);
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}
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}
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@ -1,5 +1,6 @@
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//! Various views to use when creating the layout.
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/// A macro to help with creating toggleable views.
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macro_rules! impl_enabled {
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(self.$x:ident) => {
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@ -42,6 +43,7 @@ mod dummy;
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mod edit_view;
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mod id_view;
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mod key_event_view;
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mod layer;
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mod linear_layout;
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mod list_view;
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mod menubar;
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@ -66,6 +68,7 @@ pub use self::dummy::DummyView;
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pub use self::edit_view::EditView;
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pub use self::id_view::IdView;
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pub use self::key_event_view::KeyEventView;
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pub use self::layer::Layer;
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pub use self::linear_layout::LinearLayout;
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pub use self::list_view::ListView;
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pub use self::menu_popup::MenuPopup;
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@ -70,16 +70,6 @@ impl<T: View> ViewWrapper for ShadowView<T> {
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let offset = Vec2::new(self.left_padding as usize,
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self.top_padding as usize);
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let printer = &printer.offset(offset, true);
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// Draw the view background
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for y in 0..printer.size.y - 1 {
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printer.print_hline((0, y), printer.size.x - 1, " ");
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}
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self.view.draw(&printer.sub_printer(Vec2::zero(),
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printer.size - (1, 1),
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true));
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if printer.theme.shadow {
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let h = printer.size.y;
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let w = printer.size.x;
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@ -89,5 +79,10 @@ impl<T: View> ViewWrapper for ShadowView<T> {
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printer.print_vline((w - 1, 1), h - 1, " ");
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});
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}
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// Draw the view background
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let printer =
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printer.sub_printer(Vec2::zero(), printer.size - (1, 1), true);
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self.view.draw(&printer);
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}
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}
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@ -6,20 +6,44 @@ use std::any::Any;
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use theme::ColorStyle;
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use vec::Vec2;
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use view::{Offset, Position, Selector, View};
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use views::ShadowView;
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use views::{Layer, ShadowView};
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/// Simple stack of views.
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/// Only the top-most view is active and can receive input.
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pub struct StackView {
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layers: Vec<Layer>,
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layers: Vec<Child>,
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last_size: Vec2,
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}
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struct Layer {
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enum Placement {
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Floating(Position),
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Fullscreen,
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}
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impl Placement {
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pub fn compute_offset<S, A, P>(&self, size: S, available: A, parent: P)
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-> Vec2
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where S: Into<Vec2>,
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A: Into<Vec2>,
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P: Into<Vec2>
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{
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match *self {
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Placement::Floating(ref position) => {
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position.compute_offset(size, available, parent)
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}
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Placement::Fullscreen => Vec2::zero(),
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}
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}
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}
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struct Child {
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view: Box<View>,
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size: Vec2,
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position: Position,
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// Has it received the gift yet?
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placement: Placement,
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// We cannot call `take_focus` until we've called `layout()`
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// So we want to call `take_focus` right after the first call
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// to `layout`; this flag remembers when we've done that.
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virgin: bool,
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}
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@ -34,21 +58,38 @@ impl StackView {
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}
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}
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/// Adds a new full-screen layer on top of the stack.
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///
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/// Fullscreen layers have no shadow.
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pub fn add_fullscreen_layer<T>(&mut self, view: T)
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where T: 'static + View
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{
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self.layers.push(Child {
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view: Box::new(Layer::new(view)),
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size: Vec2::zero(),
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placement: Placement::Fullscreen,
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virgin: true,
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});
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}
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/// Adds new view on top of the stack in the center of the screen.
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pub fn add_layer<T: 'static + View>(&mut self, view: T) {
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pub fn add_layer<T>(&mut self, view: T)
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where T: 'static + View
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{
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self.add_layer_at(Position::center(), view);
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}
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/// Adds a view on top of the stack.
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pub fn add_layer_at<T: 'static + View>(&mut self, position: Position,
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view: T) {
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self.layers.push(Layer {
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pub fn add_layer_at<T>(&mut self, position: Position, view: T)
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where T: 'static + View
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{
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self.layers.push(Child {
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// Skip padding for absolute/parent-placed views
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view: Box::new(ShadowView::new(view)
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view: Box::new(ShadowView::new(Layer::new(view))
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.top_padding(position.y == Offset::Center)
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.left_padding(position.x == Offset::Center)),
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size: Vec2::new(0, 0),
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position: position,
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placement: Placement::Floating(position),
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virgin: true,
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});
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}
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@ -62,7 +103,7 @@ impl StackView {
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pub fn offset(&self) -> Vec2 {
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let mut previous = Vec2::zero();
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for layer in &self.layers {
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let offset = layer.position
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let offset = layer.placement
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.compute_offset(layer.size, self.last_size, previous);
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previous = offset;
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}
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@ -83,7 +124,7 @@ impl View for StackView {
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for (i, v) in self.layers.iter().enumerate() {
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// Place the view
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// Center the view
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let offset = v.position
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let offset = v.placement
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.compute_offset(v.size, printer.size, previous);
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previous = offset;
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