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Fixes for ScrollView
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18
src/vec.rs
18
src/vec.rs
@ -1,8 +1,11 @@
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//! Points on the 2D character grid.
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use num::traits::Zero;
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use std::cmp::{max, min, Ordering};
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use std::ops::{Add, Div, Mul, Sub};
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use num::traits::Zero;
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use div;
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use XY;
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/// Simple 2D size, in cells.
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@ -30,6 +33,11 @@ impl<T: PartialOrd> PartialOrd for XY<T> {
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}
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impl XY<usize> {
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/// Returns a `Vec2` with `usize::max_value()` in each axis.
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pub fn max_value() -> Self {
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Self::new(usize::max_value(), usize::max_value())
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}
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/// Saturating subtraction. Computes `self - other`, saturating at 0.
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///
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/// Never panics.
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@ -53,6 +61,14 @@ impl XY<usize> {
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})
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}
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/// Term-by-term integer division that rounds up.
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pub fn div_up<O>(&self, other: O) -> Self
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where
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O: Into<Self>,
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{
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self.zip_map(other.into(), div::div_up)
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}
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/// Checked subtraction. Computes `self - other` if possible.
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///
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/// Returns `None` if `self.x < other.x || self.y < other.y`.
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@ -149,6 +149,7 @@ impl<V> ScrollView<V> {
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/// Will be zero in axis where we're not scrolling.
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fn scrollbar_size(&self) -> Vec2 {
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self.is_scrolling()
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.swap()
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.select_or(self.scrollbar_padding + (1, 1), Vec2::zero())
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}
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@ -172,6 +173,7 @@ where
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) -> (Vec2, Vec2, XY<bool>) {
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// This is the size taken by the scrollbars.
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let scrollbar_size = scrollable
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.swap()
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.select_or(self.scrollbar_padding + (1, 1), Vec2::zero());
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let available = constraint.saturating_sub(scrollbar_size);
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@ -244,11 +246,15 @@ where
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let lengths = self.scrollbar_thumb_lengths();
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let available = self.available_size();
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// We want self.scrollbar_thumb_offsets() to be thumb_pos
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// steps * self.o / (self.inner + 1 - available) = thumb_pos
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// self.o = thumb_pos * (self.inner + 1 - available) / (available + 1 - lengths)
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// The new offset is:
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// thumb_pos * (content + 1 - available) / (available + 1 - thumb size)
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let new_offset = (self.inner_size + (1, 1)).saturating_sub(available)
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* thumb_pos
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/ (available + (1, 1)).saturating_sub(lengths);
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let new_offset = ((self.inner_size + (1, 1)).saturating_sub(available)
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* thumb_pos)
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.div_up((available + (1, 1)).saturating_sub(lengths));
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let max_offset = self.inner_size.saturating_sub(self.available_size());
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self.offset
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.set_axis_from(orientation, &new_offset.or_min(max_offset));
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@ -433,12 +439,39 @@ where
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self.release_grab();
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EventResult::Consumed(None)
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}
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Event::Key(Key::Home) if self.enabled.any() => {
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self.offset =
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self.enabled.select_or(Vec2::zero(), self.offset);
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EventResult::Consumed(None)
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}
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Event::Key(Key::End) if self.enabled.any() => {
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let max_offset = self
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.inner_size
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.saturating_sub(self.available_size());
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self.offset =
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self.enabled.select_or(max_offset, self.offset);
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EventResult::Consumed(None)
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}
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Event::Ctrl(Key::Up) | Event::Key(Key::Up)
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if self.enabled.y && self.offset.y > 0 =>
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{
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self.offset.y -= 1;
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EventResult::Consumed(None)
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}
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Event::Key(Key::PageUp)
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if self.enabled.y && self.offset.y > 0 =>
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{
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self.offset.y = self.offset.y.saturating_sub(5);
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EventResult::Consumed(None)
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}
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Event::Key(Key::PageDown)
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if self.enabled.y
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&& (self.offset.y + self.available_size().y
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< self.inner_size.y) =>
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{
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self.offset.y += 5;
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EventResult::Consumed(None)
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}
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Event::Ctrl(Key::Down) | Event::Key(Key::Down)
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if self.enabled.y
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&& (self.offset.y + self.available_size().y
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