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https://github.com/FliegendeWurst/cursive.git
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Add screens to Cursive
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78
src/lib.rs
78
src/lib.rs
@ -10,19 +10,30 @@ mod text_view;
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mod div;
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use std::rc::Rc;
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use std::collections::HashMap;
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use view::View;
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use stack_view::StackView;
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use event::EventResult;
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use event::{EventResult,Callback};
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pub type ScreenId = usize;
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/// Central part of the cursive library.
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/// It initializes ncurses on creation and cleans up on drop.
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/// To use it, you should populate it with views, layouts and callbacks,
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/// then start the event loop with run().
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///
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/// It uses a list of screen, with one screen active at a time.
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pub struct Cursive {
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stacks: StackView,
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screens: Vec<StackView>,
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active_screen: ScreenId,
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running: bool,
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global_callbacks: HashMap<i32, Rc<Callback>>,
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}
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impl Cursive {
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@ -32,10 +43,64 @@ impl Cursive {
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ncurses::keypad(ncurses::stdscr, true);
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ncurses::noecho();
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Cursive{
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stacks: StackView::new(),
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let mut res = Cursive {
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screens: Vec::new(),
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active_screen: 0,
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running: true,
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global_callbacks: HashMap::new(),
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};
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res.screens.push(StackView::new());
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res
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}
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/// Returns a mutable reference to the currently active screen.
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pub fn screen_mut(&mut self) -> &mut StackView {
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let id = self.active_screen;
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self.screens.get_mut(id).unwrap()
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}
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/// Adds a new screen, and returns its ID.
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pub fn add_screen(&mut self) -> ScreenId {
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let res = self.screens.len();
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self.screens.push(StackView::new());
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res
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}
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/// Convenient method to create a new screen, and set it as active.
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pub fn add_active_screen(&mut self) -> ScreenId {
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let res = self.add_screen();
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self.set_screen(res);
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res
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}
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/// Sets the active screen. Panics if no such screen exist.
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pub fn set_screen(&mut self, screen_id: ScreenId) {
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if screen_id >= self.screens.len() {
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panic!("Tried to set an invalid screen ID: {}, but only {} screens present.", screen_id, self.screens.len());
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}
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self.active_screen = screen_id;
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}
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/// Adds a global callback, triggered on the given key press when no view catches it.
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pub fn add_global_callback<F>(&mut self, key: i32, cb: F)
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where F: Fn(&mut Cursive) + 'static
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{
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self.global_callbacks.insert(key, Rc::new(Box::new(cb)));
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}
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/// Convenient method to add a layer to the current screen.
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pub fn add_layer<T: 'static + View>(&mut self, view: T) {
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self.screen_mut().add_layer(view);
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}
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fn on_key_event(&mut self, ch: i32) {
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let cb = match self.global_callbacks.get(&ch) {
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None => return,
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Some(cb) => cb.clone(),
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};
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cb(self);
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}
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/// Runs the event loop.
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@ -47,8 +112,9 @@ impl Cursive {
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// Handle event
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let ch = ncurses::getch();
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match self.stacks.on_key_event(ch) {
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EventResult::Ignored => (),
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match self.screen_mut().on_key_event(ch) {
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EventResult::Ignored => self.on_key_event(ch),
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EventResult::Consumed(None) => (),
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EventResult::Consumed(Some(cb)) => cb(self),
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}
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@ -1,10 +1,15 @@
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extern crate cursive;
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use cursive::Cursive;
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use cursive::view::TextView;
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fn main() {
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let mut siv = Cursive::new();
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siv.add_layer(TextView::new("Hello World!"));
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// We can quit by pressing q
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siv.add_global_callback('q' as i32, |s| s.quit());
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siv.run();
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}
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@ -1,7 +1,10 @@
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use view::View;
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use std::cmp::max;
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use ncurses;
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use super::Size;
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use ncurses;
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use view::{View,SizeRequest};
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use event::EventResult;
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/// Simple stack of views.
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/// Only the top-most view is active and can receive input.
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@ -17,8 +20,14 @@ impl StackView {
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}
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}
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pub fn add_layer(&mut self, view: Box<View>) {
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self.layers.push(view);
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/// Add new view on top of the stack.
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pub fn add_layer<T: 'static + View>(&mut self, view: T) {
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self.layers.push(Box::new(view));
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}
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/// Remove the top-most layer.
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pub fn pop_layer(&mut self) {
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self.layers.pop();
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}
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}
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@ -30,4 +39,24 @@ impl View for StackView {
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Some(v) => v.draw(win, size),
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}
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}
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fn on_key_event(&mut self, ch: i32) -> EventResult {
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match self.layers.last_mut() {
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None => EventResult::Ignored,
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Some(v) => v.on_key_event(ch),
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}
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}
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fn get_min_size(&self, size: SizeRequest) -> Size {
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// The min size is the max of all children's
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let mut s = Size::new(1,1);
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for view in self.layers.iter() {
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let vs = view.get_min_size(size);
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s.w = max(s.w, vs.w);
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s.h = max(s.h, vs.h);
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}
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s
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}
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}
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@ -9,7 +9,7 @@ pub use text_view::TextView;
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use super::Size;
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/// Describe constraints on a view layout in one dimension.
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#[derive(PartialEq)]
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#[derive(PartialEq,Clone,Copy)]
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pub enum DimensionRequest {
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/// The view must use exactly the attached size.
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Fixed(u32),
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@ -20,7 +20,7 @@ pub enum DimensionRequest {
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}
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/// Describes constraints on a view layout.
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#[derive(PartialEq)]
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#[derive(PartialEq,Clone,Copy)]
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pub struct SizeRequest {
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/// Restriction on the view width
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pub w: DimensionRequest,
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