Remove ScrollBase from TextView

Wrap the `TextView` in a `ScrollView` to achieve scrolling.
This commit is contained in:
Alexandre Bury 2018-06-21 15:41:07 -07:00
parent 9a21273167
commit e3887847fd
2 changed files with 29 additions and 216 deletions

View File

@ -1,7 +1,7 @@
extern crate cursive;
use cursive::align::HAlign;
use cursive::views::{Dialog, Panel, TextView};
use cursive::views::{Dialog, Panel, ScrollView, TextView};
use cursive::Cursive;
fn main() {
@ -16,7 +16,7 @@ fn main() {
// The text is too long to fit on a line, so the view will wrap lines,
// and will adapt to the terminal size.
siv.add_fullscreen_layer(
Dialog::around(Panel::new(TextView::new(content)))
Dialog::around(Panel::new(ScrollView::new(TextView::new(content))))
.title("Unicode and wide-character support")
// This is the alignment for the button
.h_align(HAlign::Center)

View File

@ -6,12 +6,10 @@ use owning_ref::{ArcRef, OwningHandle};
use unicode_width::UnicodeWidthStr;
use align::*;
use direction::Direction;
use event::*;
use theme::Effect;
use utils::lines::spans::{LinesIterator, Row};
use utils::markup::StyledString;
use view::{ScrollBase, ScrollStrategy, SizeCache, View};
use view::{SizeCache, View};
use {Printer, Vec2, With, XY};
/// Provides access to the content of a [`TextView`].
@ -169,12 +167,10 @@ pub struct TextView {
align: Align,
effect: Effect,
// If `false`, disable scrolling.
scrollable: bool,
// True if we can wrap long lines.
wrap: bool,
// ScrollBase make many scrolling-related things easier
scrollbase: ScrollBase,
scroll_strategy: ScrollStrategy,
last_size: Vec2,
width: Option<usize>,
}
@ -209,9 +205,7 @@ impl TextView {
content: content.content,
effect: Effect::Simple,
rows: Vec::new(),
scrollable: true,
scrollbase: ScrollBase::new(),
scroll_strategy: ScrollStrategy::KeepRow,
wrap: true,
align: Align::top_left(),
last_size: Vec2::zero(),
width: None,
@ -223,24 +217,6 @@ impl TextView {
TextView::new("")
}
/// Enable or disable the view's scrolling capabilities.
///
/// When disabled, the view will never attempt to scroll
/// (and will always ask for the full height).
pub fn set_scrollable(&mut self, scrollable: bool) {
self.scrollable = scrollable;
}
/// Enable or disable the view's scrolling capabilities.
///
/// When disabled, the view will never attempt to scroll
/// (and will always ask for the full height).
///
/// Chainable variant.
pub fn scrollable(self, scrollable: bool) -> Self {
self.with(|s| s.set_scrollable(scrollable))
}
/// Sets the effect for the entire content.
pub fn set_effect(&mut self, effect: Effect) {
self.effect = effect;
@ -253,6 +229,20 @@ impl TextView {
self.with(|s| s.set_effect(effect))
}
/// Disables content wrap for this view.
///
/// This may be useful if you want horizontal scrolling.
pub fn no_wrap(self) -> Self {
self.with(|s| s.set_content_wrap(false))
}
/// Controls content wrap for this view.
///
/// If `true` (the default), text will wrap long lines when needed.
pub fn set_content_wrap(&mut self, wrap: bool) {
self.wrap = wrap;
}
/// Sets the horizontal alignment for this view.
pub fn h_align(mut self, h: HAlign) -> Self {
self.align.h = h;
@ -323,59 +313,11 @@ impl TextView {
}
}
/// Defines the way scrolling is adjusted on content or size change.
///
/// The scroll strategy defines how the scrolling position is adjusted
/// when the size of the view or the content change.
///
/// It is reset to `ScrollStrategy::KeepRow` whenever the user scrolls
/// manually.
pub fn set_scroll_strategy(&mut self, strategy: ScrollStrategy) {
self.scroll_strategy = strategy;
self.adjust_scroll();
}
/// Defines the way scrolling is adjusted on content or size change.
///
/// Chainable variant.
pub fn scroll_strategy(self, strategy: ScrollStrategy) -> Self {
self.with(|s| s.set_scroll_strategy(strategy))
}
/// Scroll up by `n` lines.
pub fn scroll_up(&mut self, n: usize) {
self.scrollbase.scroll_up(n);
}
/// Scroll down by `n` lines.
pub fn scroll_down(&mut self, n: usize) {
self.scrollbase.scroll_down(n);
}
/// Scroll to the bottom of the content.
pub fn scroll_bottom(&mut self) {
self.scrollbase.scroll_bottom();
}
/// Scroll to the top of the view.
pub fn scroll_top(&mut self) {
self.scrollbase.scroll_top();
}
/// Apply the scrolling strategy to the current scroll position.
///
/// Called when computing rows and when applying a new strategy.
fn adjust_scroll(&mut self) {
match self.scroll_strategy {
ScrollStrategy::StickToTop => self.scrollbase.scroll_top(),
ScrollStrategy::StickToBottom => self.scrollbase.scroll_bottom(),
ScrollStrategy::KeepRow => (),
};
}
// This must be non-destructive, as it may be called
// multiple times during layout.
fn compute_rows(&mut self, size: Vec2) {
let size = if self.wrap { size } else { Vec2::max_value() };
let mut content = self.content.lock().unwrap();
if content.is_cache_valid(size) {
return;
@ -390,50 +332,13 @@ impl TextView {
return;
}
// First attempt: naively hope that we won't need a scrollbar_width
// (This means we try to use the entire available width for text).
self.rows = LinesIterator::new(&content.content, size.x).collect();
// Width taken by the scrollbar. Without a scrollbar, it's 0.
let mut scrollbar_width = 0;
if self.scrollable && self.rows.len() > size.y {
// We take 1 column for the bar itself + 1 spacing column
scrollbar_width = 2;
// If we're too high, include a scrollbar_width
let available = match size.x.checked_sub(scrollbar_width) {
Some(s) => s,
None => return,
};
self.rows =
LinesIterator::new(&content.content, available).collect();
if self.rows.is_empty() && !content.content.is_empty() {
// We have some content, we we didn't find any row for it?
// This probably means we couldn't even make a single row
// (for instance we only have 1 column and we have a wide
// character).
return;
}
}
// Desired width, including the scrollbar_width.
self.width = self
.rows
.iter()
.map(|row| row.width)
.max()
.map(|w| w + scrollbar_width);
// Desired width
self.width = self.rows.iter().map(|row| row.width).max();
// The entire "virtual" size (includes all rows)
let mut my_size = Vec2::new(self.width.unwrap_or(0), self.rows.len());
// If we're scrolling, cap the the available size.
if self.scrollable && my_size.y > size.y {
my_size.y = size.y;
}
let my_size = Vec2::new(self.width.unwrap_or(0), self.rows.len());
// Build a fresh cache.
content.size_cache = Some(SizeCache::build(my_size, size));
@ -456,91 +361,20 @@ impl View for TextView {
let content = self.content.lock().unwrap();
printer.with_effect(self.effect, |printer| {
self.scrollbase.draw(printer, |printer, i| {
let row = &self.rows[i];
for (y, row) in self.rows.iter().enumerate() {
let l = row.width;
let mut x = self.align.h.get_offset(l, printer.size.x);
for span in row.resolve(&content.content) {
printer.with_style(*span.attr, |printer| {
printer.print((x, 0), span.content);
printer.print((x, y), span.content);
x += span.content.width();
});
}
// let text = &content.content[row.start..row.end];
// printer.print((x, 0), text);
});
}
});
}
fn on_event(&mut self, event: Event) -> EventResult {
if !self.scrollable || !self.scrollbase.scrollable() {
return EventResult::Ignored;
}
// We have a scrollbar, otherwise the event would just be ignored.
match event {
Event::Key(Key::Home) => self.scrollbase.scroll_top(),
Event::Key(Key::End) => self.scrollbase.scroll_bottom(),
Event::Key(Key::Up) if self.scrollbase.can_scroll_up() => {
self.scrollbase.scroll_up(1)
}
Event::Key(Key::Down) if self.scrollbase.can_scroll_down() => {
self.scrollbase.scroll_down(1)
}
Event::Mouse {
event: MouseEvent::WheelDown,
..
} if self.scrollbase.can_scroll_down() =>
{
self.scrollbase.scroll_down(5);
}
Event::Mouse {
event: MouseEvent::WheelUp,
..
} if self.scrollbase.can_scroll_up() =>
{
self.scrollbase.scroll_up(5);
}
Event::Mouse {
event: MouseEvent::Press(MouseButton::Left),
position,
offset,
} if position
.checked_sub(offset)
.map(|position| {
self.scrollbase.start_drag(position, self.last_size.x)
})
.unwrap_or(false) =>
{
// Only consume the event if the mouse hits the scrollbar.
// Start scroll drag at the given position.
}
Event::Mouse {
event: MouseEvent::Hold(MouseButton::Left),
position,
offset,
} => {
// If the mouse is dragged, we always consume the event.
let position = position.saturating_sub(offset);
self.scrollbase.drag(position);
}
Event::Mouse {
event: MouseEvent::Release(MouseButton::Left),
..
} => {
self.scrollbase.release_grab();
}
Event::Key(Key::PageDown) => self.scrollbase.scroll_down(10),
Event::Key(Key::PageUp) => self.scrollbase.scroll_up(10),
_ => return EventResult::Ignored,
}
// We just scrolled manually, so reset the scroll strategy.
self.scroll_strategy = ScrollStrategy::KeepRow;
EventResult::Consumed(None)
}
fn needs_relayout(&self) -> bool {
let content = self.content.lock().unwrap();
content.size_cache.is_none()
@ -549,33 +383,12 @@ impl View for TextView {
fn required_size(&mut self, size: Vec2) -> Vec2 {
self.compute_rows(size);
// This is what we'd like
let mut ideal = Vec2::new(self.width.unwrap_or(0), self.rows.len());
if self.scrollable && ideal.y > size.y {
ideal.y = size.y;
}
ideal
}
fn take_focus(&mut self, _: Direction) -> bool {
self.scrollbase.scrollable()
Vec2::new(self.width.unwrap_or(0), self.rows.len())
}
fn layout(&mut self, size: Vec2) {
// Compute the text rows.
self.last_size = size;
self.compute_rows(size);
// Adjust scrolling, in case we're sticking to the bottom or something
let available_height = if self.scrollable {
size.y
} else {
self.rows.len()
};
self.scrollbase
.set_heights(available_height, self.rows.len());
self.adjust_scroll();
}
}