mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-23 17:35:00 +00:00
Remove ScrollBase from TextView
Wrap the `TextView` in a `ScrollView` to achieve scrolling.
This commit is contained in:
parent
9a21273167
commit
e3887847fd
@ -1,7 +1,7 @@
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extern crate cursive;
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extern crate cursive;
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use cursive::align::HAlign;
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use cursive::align::HAlign;
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use cursive::views::{Dialog, Panel, TextView};
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use cursive::views::{Dialog, Panel, ScrollView, TextView};
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use cursive::Cursive;
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use cursive::Cursive;
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fn main() {
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fn main() {
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@ -16,7 +16,7 @@ fn main() {
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// The text is too long to fit on a line, so the view will wrap lines,
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// The text is too long to fit on a line, so the view will wrap lines,
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// and will adapt to the terminal size.
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// and will adapt to the terminal size.
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siv.add_fullscreen_layer(
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siv.add_fullscreen_layer(
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Dialog::around(Panel::new(TextView::new(content)))
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Dialog::around(Panel::new(ScrollView::new(TextView::new(content))))
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.title("Unicode and wide-character support")
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.title("Unicode and wide-character support")
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// This is the alignment for the button
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// This is the alignment for the button
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.h_align(HAlign::Center)
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.h_align(HAlign::Center)
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@ -6,12 +6,10 @@ use owning_ref::{ArcRef, OwningHandle};
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use unicode_width::UnicodeWidthStr;
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use unicode_width::UnicodeWidthStr;
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use align::*;
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use align::*;
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use direction::Direction;
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use event::*;
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use theme::Effect;
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use theme::Effect;
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use utils::lines::spans::{LinesIterator, Row};
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use utils::lines::spans::{LinesIterator, Row};
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use utils::markup::StyledString;
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use utils::markup::StyledString;
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use view::{ScrollBase, ScrollStrategy, SizeCache, View};
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use view::{SizeCache, View};
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use {Printer, Vec2, With, XY};
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use {Printer, Vec2, With, XY};
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/// Provides access to the content of a [`TextView`].
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/// Provides access to the content of a [`TextView`].
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@ -169,12 +167,10 @@ pub struct TextView {
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align: Align,
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align: Align,
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effect: Effect,
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effect: Effect,
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// If `false`, disable scrolling.
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// True if we can wrap long lines.
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scrollable: bool,
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wrap: bool,
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// ScrollBase make many scrolling-related things easier
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// ScrollBase make many scrolling-related things easier
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scrollbase: ScrollBase,
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scroll_strategy: ScrollStrategy,
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last_size: Vec2,
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last_size: Vec2,
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width: Option<usize>,
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width: Option<usize>,
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}
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}
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@ -209,9 +205,7 @@ impl TextView {
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content: content.content,
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content: content.content,
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effect: Effect::Simple,
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effect: Effect::Simple,
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rows: Vec::new(),
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rows: Vec::new(),
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scrollable: true,
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wrap: true,
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scrollbase: ScrollBase::new(),
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scroll_strategy: ScrollStrategy::KeepRow,
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align: Align::top_left(),
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align: Align::top_left(),
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last_size: Vec2::zero(),
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last_size: Vec2::zero(),
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width: None,
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width: None,
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@ -223,24 +217,6 @@ impl TextView {
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TextView::new("")
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TextView::new("")
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}
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}
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/// Enable or disable the view's scrolling capabilities.
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///
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/// When disabled, the view will never attempt to scroll
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/// (and will always ask for the full height).
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pub fn set_scrollable(&mut self, scrollable: bool) {
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self.scrollable = scrollable;
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}
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/// Enable or disable the view's scrolling capabilities.
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///
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/// When disabled, the view will never attempt to scroll
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/// (and will always ask for the full height).
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///
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/// Chainable variant.
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pub fn scrollable(self, scrollable: bool) -> Self {
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self.with(|s| s.set_scrollable(scrollable))
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}
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/// Sets the effect for the entire content.
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/// Sets the effect for the entire content.
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pub fn set_effect(&mut self, effect: Effect) {
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pub fn set_effect(&mut self, effect: Effect) {
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self.effect = effect;
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self.effect = effect;
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@ -253,6 +229,20 @@ impl TextView {
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self.with(|s| s.set_effect(effect))
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self.with(|s| s.set_effect(effect))
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}
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}
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/// Disables content wrap for this view.
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///
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/// This may be useful if you want horizontal scrolling.
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pub fn no_wrap(self) -> Self {
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self.with(|s| s.set_content_wrap(false))
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}
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/// Controls content wrap for this view.
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///
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/// If `true` (the default), text will wrap long lines when needed.
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pub fn set_content_wrap(&mut self, wrap: bool) {
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self.wrap = wrap;
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}
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/// Sets the horizontal alignment for this view.
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/// Sets the horizontal alignment for this view.
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pub fn h_align(mut self, h: HAlign) -> Self {
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pub fn h_align(mut self, h: HAlign) -> Self {
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self.align.h = h;
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self.align.h = h;
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@ -323,59 +313,11 @@ impl TextView {
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}
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}
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}
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}
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/// Defines the way scrolling is adjusted on content or size change.
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///
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/// The scroll strategy defines how the scrolling position is adjusted
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/// when the size of the view or the content change.
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///
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/// It is reset to `ScrollStrategy::KeepRow` whenever the user scrolls
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/// manually.
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pub fn set_scroll_strategy(&mut self, strategy: ScrollStrategy) {
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self.scroll_strategy = strategy;
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self.adjust_scroll();
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}
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/// Defines the way scrolling is adjusted on content or size change.
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///
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/// Chainable variant.
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pub fn scroll_strategy(self, strategy: ScrollStrategy) -> Self {
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self.with(|s| s.set_scroll_strategy(strategy))
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}
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/// Scroll up by `n` lines.
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pub fn scroll_up(&mut self, n: usize) {
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self.scrollbase.scroll_up(n);
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}
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/// Scroll down by `n` lines.
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pub fn scroll_down(&mut self, n: usize) {
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self.scrollbase.scroll_down(n);
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}
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/// Scroll to the bottom of the content.
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pub fn scroll_bottom(&mut self) {
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self.scrollbase.scroll_bottom();
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}
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/// Scroll to the top of the view.
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pub fn scroll_top(&mut self) {
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self.scrollbase.scroll_top();
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}
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/// Apply the scrolling strategy to the current scroll position.
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///
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/// Called when computing rows and when applying a new strategy.
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fn adjust_scroll(&mut self) {
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match self.scroll_strategy {
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ScrollStrategy::StickToTop => self.scrollbase.scroll_top(),
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ScrollStrategy::StickToBottom => self.scrollbase.scroll_bottom(),
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ScrollStrategy::KeepRow => (),
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};
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}
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// This must be non-destructive, as it may be called
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// This must be non-destructive, as it may be called
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// multiple times during layout.
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// multiple times during layout.
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fn compute_rows(&mut self, size: Vec2) {
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fn compute_rows(&mut self, size: Vec2) {
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let size = if self.wrap { size } else { Vec2::max_value() };
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let mut content = self.content.lock().unwrap();
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let mut content = self.content.lock().unwrap();
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if content.is_cache_valid(size) {
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if content.is_cache_valid(size) {
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return;
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return;
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@ -390,50 +332,13 @@ impl TextView {
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return;
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return;
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}
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}
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// First attempt: naively hope that we won't need a scrollbar_width
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// (This means we try to use the entire available width for text).
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self.rows = LinesIterator::new(&content.content, size.x).collect();
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self.rows = LinesIterator::new(&content.content, size.x).collect();
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// Width taken by the scrollbar. Without a scrollbar, it's 0.
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// Desired width
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let mut scrollbar_width = 0;
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self.width = self.rows.iter().map(|row| row.width).max();
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if self.scrollable && self.rows.len() > size.y {
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// We take 1 column for the bar itself + 1 spacing column
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scrollbar_width = 2;
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// If we're too high, include a scrollbar_width
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let available = match size.x.checked_sub(scrollbar_width) {
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Some(s) => s,
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None => return,
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};
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self.rows =
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LinesIterator::new(&content.content, available).collect();
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if self.rows.is_empty() && !content.content.is_empty() {
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// We have some content, we we didn't find any row for it?
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// This probably means we couldn't even make a single row
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// (for instance we only have 1 column and we have a wide
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// character).
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return;
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}
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}
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// Desired width, including the scrollbar_width.
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self.width = self
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.rows
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.iter()
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.map(|row| row.width)
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.max()
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.map(|w| w + scrollbar_width);
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// The entire "virtual" size (includes all rows)
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// The entire "virtual" size (includes all rows)
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let mut my_size = Vec2::new(self.width.unwrap_or(0), self.rows.len());
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let my_size = Vec2::new(self.width.unwrap_or(0), self.rows.len());
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// If we're scrolling, cap the the available size.
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if self.scrollable && my_size.y > size.y {
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my_size.y = size.y;
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}
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// Build a fresh cache.
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// Build a fresh cache.
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content.size_cache = Some(SizeCache::build(my_size, size));
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content.size_cache = Some(SizeCache::build(my_size, size));
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@ -456,91 +361,20 @@ impl View for TextView {
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let content = self.content.lock().unwrap();
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let content = self.content.lock().unwrap();
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printer.with_effect(self.effect, |printer| {
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printer.with_effect(self.effect, |printer| {
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self.scrollbase.draw(printer, |printer, i| {
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for (y, row) in self.rows.iter().enumerate() {
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let row = &self.rows[i];
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let l = row.width;
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let l = row.width;
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let mut x = self.align.h.get_offset(l, printer.size.x);
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let mut x = self.align.h.get_offset(l, printer.size.x);
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for span in row.resolve(&content.content) {
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for span in row.resolve(&content.content) {
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printer.with_style(*span.attr, |printer| {
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printer.with_style(*span.attr, |printer| {
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printer.print((x, 0), span.content);
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printer.print((x, y), span.content);
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x += span.content.width();
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x += span.content.width();
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});
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});
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}
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}
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// let text = &content.content[row.start..row.end];
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}
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// printer.print((x, 0), text);
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});
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});
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});
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}
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}
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fn on_event(&mut self, event: Event) -> EventResult {
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if !self.scrollable || !self.scrollbase.scrollable() {
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return EventResult::Ignored;
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}
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// We have a scrollbar, otherwise the event would just be ignored.
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match event {
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Event::Key(Key::Home) => self.scrollbase.scroll_top(),
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Event::Key(Key::End) => self.scrollbase.scroll_bottom(),
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Event::Key(Key::Up) if self.scrollbase.can_scroll_up() => {
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self.scrollbase.scroll_up(1)
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}
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Event::Key(Key::Down) if self.scrollbase.can_scroll_down() => {
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self.scrollbase.scroll_down(1)
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}
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Event::Mouse {
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event: MouseEvent::WheelDown,
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..
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} if self.scrollbase.can_scroll_down() =>
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{
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self.scrollbase.scroll_down(5);
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}
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Event::Mouse {
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event: MouseEvent::WheelUp,
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..
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} if self.scrollbase.can_scroll_up() =>
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{
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self.scrollbase.scroll_up(5);
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}
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Event::Mouse {
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event: MouseEvent::Press(MouseButton::Left),
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position,
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offset,
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} if position
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.checked_sub(offset)
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.map(|position| {
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self.scrollbase.start_drag(position, self.last_size.x)
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})
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.unwrap_or(false) =>
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{
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// Only consume the event if the mouse hits the scrollbar.
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// Start scroll drag at the given position.
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}
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Event::Mouse {
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event: MouseEvent::Hold(MouseButton::Left),
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position,
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offset,
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} => {
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// If the mouse is dragged, we always consume the event.
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let position = position.saturating_sub(offset);
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self.scrollbase.drag(position);
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}
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Event::Mouse {
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event: MouseEvent::Release(MouseButton::Left),
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..
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} => {
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self.scrollbase.release_grab();
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}
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Event::Key(Key::PageDown) => self.scrollbase.scroll_down(10),
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Event::Key(Key::PageUp) => self.scrollbase.scroll_up(10),
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_ => return EventResult::Ignored,
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}
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// We just scrolled manually, so reset the scroll strategy.
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self.scroll_strategy = ScrollStrategy::KeepRow;
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EventResult::Consumed(None)
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}
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fn needs_relayout(&self) -> bool {
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fn needs_relayout(&self) -> bool {
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let content = self.content.lock().unwrap();
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let content = self.content.lock().unwrap();
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content.size_cache.is_none()
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content.size_cache.is_none()
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@ -549,33 +383,12 @@ impl View for TextView {
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fn required_size(&mut self, size: Vec2) -> Vec2 {
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fn required_size(&mut self, size: Vec2) -> Vec2 {
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self.compute_rows(size);
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self.compute_rows(size);
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// This is what we'd like
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Vec2::new(self.width.unwrap_or(0), self.rows.len())
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let mut ideal = Vec2::new(self.width.unwrap_or(0), self.rows.len());
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if self.scrollable && ideal.y > size.y {
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ideal.y = size.y;
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}
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ideal
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}
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fn take_focus(&mut self, _: Direction) -> bool {
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self.scrollbase.scrollable()
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}
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}
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fn layout(&mut self, size: Vec2) {
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fn layout(&mut self, size: Vec2) {
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// Compute the text rows.
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// Compute the text rows.
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self.last_size = size;
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self.last_size = size;
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self.compute_rows(size);
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self.compute_rows(size);
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// Adjust scrolling, in case we're sticking to the bottom or something
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let available_height = if self.scrollable {
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size.y
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} else {
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self.rows.len()
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};
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self.scrollbase
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.set_heights(available_height, self.rows.len());
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self.adjust_scroll();
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}
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}
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}
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}
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