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Add input support to linear layouts
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@ -1,5 +1,6 @@
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use vec::Vec2;
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#[derive(Clone,Copy,PartialEq)]
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pub enum Orientation {
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Horizontal,
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Vertical,
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@ -2,6 +2,7 @@ use view::{View,SizeRequest,DimensionRequest};
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use vec::Vec2;
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use printer::Printer;
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use orientation::Orientation;
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use event::{Event,EventResult,Key};
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struct Child {
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view: Box<View>,
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@ -12,6 +13,7 @@ struct Child {
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pub struct LinearLayout {
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children: Vec<Child>,
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orientation: Orientation,
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focus: usize,
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}
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@ -20,6 +22,7 @@ impl LinearLayout {
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LinearLayout {
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children: Vec::new(),
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orientation: orientation,
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focus: 0,
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}
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}
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@ -154,4 +157,37 @@ impl View for LinearLayout {
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// Find out who's fluid, if any.
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}
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fn on_event(&mut self, event: Event) -> EventResult {
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match self.children[self.focus].view.on_event(event) {
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EventResult::Ignored => match event {
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Event::KeyEvent(Key::Tab) if self.focus > 0 => {
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self.focus -= 1;
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EventResult::Consumed(None)
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},
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Event::KeyEvent(Key::ShiftTab) if self.focus+1 < self.children.len() => {
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self.focus += 1;
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EventResult::Consumed(None)
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}
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Event::KeyEvent(Key::Left) if self.orientation == Orientation::Horizontal && self.focus > 0 => {
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self.focus -= 1;
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EventResult::Consumed(None)
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},
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Event::KeyEvent(Key::Up) if self.orientation == Orientation::Vertical && self.focus > 0 => {
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self.focus -= 1;
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EventResult::Consumed(None)
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},
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Event::KeyEvent(Key::Right) if self.orientation == Orientation::Horizontal && self.focus+1 < self.children.len() => {
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self.focus += 1;
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EventResult::Consumed(None)
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},
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Event::KeyEvent(Key::Down) if self.orientation == Orientation::Vertical && self.focus+1 < self.children.len() => {
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self.focus += 1;
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EventResult::Consumed(None)
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},
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_ => EventResult::Ignored,
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},
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res => res,
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}
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}
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}
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