mirror of
https://github.com/FliegendeWurst/cursive.git
synced 2024-11-27 11:16:03 +00:00
Rename View::get_min_size
-> required_size
This commit is contained in:
parent
451d27b58e
commit
d7eaa5a086
@ -15,7 +15,7 @@
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//! `View::layout()` on its own children.
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//!
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//! In order to determine how much space should be given each child, parents
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//! can use `View::get_min_size()` on them.
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//! can use `View::required_size()` on them.
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//!
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//!
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//! ### Contracts
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@ -31,9 +31,9 @@
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//!
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//! In this case, it is safe to omit the call to `View::layout()`.
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//!
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//! * The value returned by `get_min_size` should be an actually viable size,
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//! * The value returned by `required_size` should be an actually viable size,
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//! no matter what the request is. This means calling `View::layout()` with
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//! a size returned by `get_min_size` is **never** an error.
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//! a size returned by `required_size` is **never** an error.
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#[macro_use]
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mod view_wrapper;
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@ -85,7 +85,7 @@ pub trait View {
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/// It's also fine to ignore it and return a fixed value.
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///
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/// Default implementation always return `(1,1)`.
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fn get_min_size(&mut self, constraint: Vec2) -> Vec2 {
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fn required_size(&mut self, constraint: Vec2) -> Vec2 {
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let _ = constraint;
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Vec2::new(1, 1)
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}
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@ -98,7 +98,7 @@ pub trait View {
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/// * Views can ignore it and always return true (default implementation).
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/// They will always be assumed to have changed.
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/// * View Groups can ignore it and always re-layout their children.
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/// * If they call `get_min_size` or `layout` with stable parameters,
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/// * If they call `required_size` or `layout` with stable parameters,
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/// the children may cache the result themselves and speed up the
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/// process anyway.
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fn needs_relayout(&self) -> bool {
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@ -30,9 +30,9 @@ pub trait ViewWrapper {
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self.get_view().draw(printer);
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}
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/// Wraps the `get_min_size` method.
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fn wrap_get_min_size(&mut self, req: Vec2) -> Vec2 {
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self.get_view_mut().get_min_size(req)
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/// Wraps the `required_size` method.
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fn wrap_required_size(&mut self, req: Vec2) -> Vec2 {
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self.get_view_mut().required_size(req)
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}
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/// Wraps the `on_event` method.
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@ -66,8 +66,8 @@ impl<T: ViewWrapper> View for T {
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self.wrap_draw(printer);
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}
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fn get_min_size(&mut self, req: Vec2) -> Vec2 {
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self.wrap_get_min_size(req)
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fn required_size(&mut self, req: Vec2) -> Vec2 {
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self.wrap_required_size(req)
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}
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fn on_event(&mut self, ch: Event) -> EventResult {
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@ -152,10 +152,10 @@ impl<T: View> BoxView<T> {
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impl<T: View> ViewWrapper for BoxView<T> {
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wrap_impl!(self.view: T);
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fn wrap_get_min_size(&mut self, req: Vec2) -> Vec2 {
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fn wrap_required_size(&mut self, req: Vec2) -> Vec2 {
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let req = self.size.zip_map(req, SizeConstraint::available);
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let child_size = self.view.get_min_size(req);
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let child_size = self.view.required_size(req);
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let result = self.size
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.zip_map(child_size.zip(req), SizeConstraint::result);
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@ -191,57 +191,57 @@ mod tests {
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fn min_size() {
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let mut min_w = DummyView.full_screen().min_width(5);
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assert_eq!(Vec2::new(5, 1), min_w.get_min_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(5, 10), min_w.get_min_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 1), min_w.get_min_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), min_w.get_min_size(Vec2::new(10, 10)));
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assert_eq!(Vec2::new(5, 1), min_w.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(5, 10), min_w.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 1), min_w.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), min_w.required_size(Vec2::new(10, 10)));
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let mut min_h = DummyView.full_screen().min_height(5);
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assert_eq!(Vec2::new(1, 5), min_h.get_min_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 10), min_h.get_min_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 5), min_h.get_min_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), min_h.get_min_size(Vec2::new(10, 10)));
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assert_eq!(Vec2::new(1, 5), min_h.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 10), min_h.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 5), min_h.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), min_h.required_size(Vec2::new(10, 10)));
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let mut min_s = DummyView.full_screen().min_size((5, 5));
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assert_eq!(Vec2::new(5, 5), min_s.get_min_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(5, 10), min_s.get_min_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 5), min_s.get_min_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), min_s.get_min_size(Vec2::new(10, 10)));
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assert_eq!(Vec2::new(5, 5), min_s.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(5, 10), min_s.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 5), min_s.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), min_s.required_size(Vec2::new(10, 10)));
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}
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#[test]
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fn max_size() {
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let mut max_w = DummyView.full_screen().max_width(5);
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assert_eq!(Vec2::new(1, 1), max_w.get_min_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 10), max_w.get_min_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(5, 1), max_w.get_min_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(5, 10), max_w.get_min_size(Vec2::new(10, 10)));
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assert_eq!(Vec2::new(1, 1), max_w.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 10), max_w.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(5, 1), max_w.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(5, 10), max_w.required_size(Vec2::new(10, 10)));
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let mut max_h = DummyView.full_screen().max_height(5);
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assert_eq!(Vec2::new(1, 1), max_h.get_min_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 5), max_h.get_min_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 1), max_h.get_min_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 5), max_h.get_min_size(Vec2::new(10, 10)));
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assert_eq!(Vec2::new(1, 1), max_h.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 5), max_h.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 1), max_h.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 5), max_h.required_size(Vec2::new(10, 10)));
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let mut max_s = DummyView.full_screen().max_size((5, 5));
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assert_eq!(Vec2::new(1, 1), max_s.get_min_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 5), max_s.get_min_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(5, 1), max_s.get_min_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(5, 5), max_s.get_min_size(Vec2::new(10, 10)));
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assert_eq!(Vec2::new(1, 1), max_s.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 5), max_s.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(5, 1), max_s.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(5, 5), max_s.required_size(Vec2::new(10, 10)));
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}
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#[test]
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fn full_screen() {
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let mut full = DummyView.full_screen();
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assert_eq!(Vec2::new(1, 1), full.get_min_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 10), full.get_min_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 1), full.get_min_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), full.get_min_size(Vec2::new(10, 10)));
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assert_eq!(Vec2::new(1, 1), full.required_size(Vec2::new(1, 1)));
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assert_eq!(Vec2::new(1, 10), full.required_size(Vec2::new(1, 10)));
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assert_eq!(Vec2::new(10, 1), full.required_size(Vec2::new(10, 1)));
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assert_eq!(Vec2::new(10, 10), full.required_size(Vec2::new(10, 10)));
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}
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}
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@ -90,7 +90,7 @@ impl View for Button {
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});
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}
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fn get_min_size(&mut self, _: Vec2) -> Vec2 {
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fn required_size(&mut self, _: Vec2) -> Vec2 {
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// Meh. Fixed size we are.
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Vec2::new(2 + self.label.width(), 1)
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}
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@ -13,7 +13,7 @@ pub struct Canvas<T> {
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draw: Box<Fn(&Printer, &T)>,
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on_event: Box<FnMut(Event, &mut T) -> EventResult>,
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get_min_size: Box<FnMut(Vec2, &mut T) -> Vec2>,
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required_size: Box<FnMut(Vec2, &mut T) -> Vec2>,
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layout: Box<FnMut(Vec2, &mut T)>,
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take_focus: Box<FnMut(Direction, &mut T) -> bool>,
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}
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@ -35,7 +35,7 @@ impl<T> Canvas<T> {
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state: state,
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draw: Box::new(|_, _| ()),
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on_event: Box::new(|_, _| EventResult::Ignored),
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get_min_size: Box::new(|_, _| Vec2::new(1, 1)),
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required_size: Box::new(|_, _| Vec2::new(1, 1)),
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layout: Box::new(|_, _| ()),
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take_focus: Box::new(|_, _| false),
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}
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@ -73,20 +73,20 @@ impl<T> Canvas<T> {
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self.with(|s| s.set_on_event(f))
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}
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/// Sets the closure for `get_min_size(Vec2)`
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pub fn set_get_min_size<F>(&mut self, f: F)
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/// Sets the closure for `required_size(Vec2)`
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pub fn set_required_size<F>(&mut self, f: F)
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where F: 'static + FnMut(Vec2, &mut T) -> Vec2
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{
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self.get_min_size = Box::new(f);
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self.required_size = Box::new(f);
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}
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/// Sets the closure for `get_min_size(Vec2)`
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/// Sets the closure for `required_size(Vec2)`
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///
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/// Chainable variant.
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pub fn with_get_min_size<F>(self, f: F) -> Self
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pub fn with_required_size<F>(self, f: F) -> Self
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where F: 'static + FnMut(Vec2, &mut T) -> Vec2
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{
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self.with(|s| s.set_get_min_size(f))
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self.with(|s| s.set_required_size(f))
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}
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/// Sets the closure for `layout(Vec2)`
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@ -131,8 +131,8 @@ impl <T> View for Canvas<T> {
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(self.on_event)(event, &mut self.state)
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}
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fn get_min_size(&mut self, constraint: Vec2) -> Vec2 {
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(self.get_min_size)(constraint, &mut self.state)
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fn required_size(&mut self, constraint: Vec2) -> Vec2 {
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(self.required_size)(constraint, &mut self.state)
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}
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fn layout(&mut self, size: Vec2) {
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@ -105,7 +105,7 @@ impl Checkbox {
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}
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impl View for Checkbox {
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fn get_min_size(&mut self, _: Vec2) -> Vec2 {
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fn required_size(&mut self, _: Vec2) -> Vec2 {
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Vec2::new(3, 1)
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}
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@ -247,7 +247,7 @@ impl View for Dialog {
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}
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fn get_min_size(&mut self, req: Vec2) -> Vec2 {
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fn required_size(&mut self, req: Vec2) -> Vec2 {
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// Padding and borders are not available for kids.
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let nomans_land = self.padding.combined() + self.borders.combined();
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@ -257,7 +257,7 @@ impl View for Dialog {
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buttons_size.x += self.buttons.len() - 1;
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}
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for button in &mut self.buttons {
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let s = button.view.get_min_size(req);
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let s = button.view.required_size(req);
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buttons_size.x += s.x;
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buttons_size.y = max(buttons_size.y, s.y + 1);
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}
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@ -270,7 +270,7 @@ impl View for Dialog {
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}
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let content_req = req - taken;
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let content_size = self.content.get_min_size(content_req);
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let content_size = self.content.required_size(content_req);
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// On the Y axis, we add buttons and content.
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// On the X axis, we take the max.
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@ -300,7 +300,7 @@ impl View for Dialog {
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// Buttons are kings, we give them everything they want.
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let mut buttons_height = 0;
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for button in self.buttons.iter_mut().rev() {
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let size = button.get_min_size(size);
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let size = button.required_size(size);
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buttons_height = max(buttons_height, size.y + 1);
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button.layout(size);
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}
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@ -26,8 +26,8 @@ struct Child {
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}
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impl Child {
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fn get_min_size(&mut self, req: Vec2) -> Vec2 {
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self.size = self.view.get_min_size(req);
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fn required_size(&mut self, req: Vec2) -> Vec2 {
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self.size = self.view.required_size(req);
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self.size
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}
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@ -191,7 +191,7 @@ impl View for LinearLayout {
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fn layout(&mut self, size: Vec2) {
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// If we can get away without breaking a sweat, you can bet we will.
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if self.get_cache(size).is_none() {
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self.get_min_size(size);
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self.required_size(size);
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}
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let o = self.orientation;
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@ -202,7 +202,7 @@ impl View for LinearLayout {
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}
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}
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fn get_min_size(&mut self, req: Vec2) -> Vec2 {
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fn required_size(&mut self, req: Vec2) -> Vec2 {
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// Did anything change since last time?
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if let Some(size) = self.get_cache(req) {
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return size;
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@ -211,7 +211,7 @@ impl View for LinearLayout {
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// First, make a naive scenario: everything will work fine.
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let sizes: Vec<Vec2> = self.children
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.iter_mut()
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.map(|c| c.get_min_size(req))
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.map(|c| c.required_size(req))
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.collect();
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// println_stderr!("Ideal sizes: {:?}", sizes);
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let ideal = self.orientation.stack(sizes.iter());
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@ -233,7 +233,7 @@ impl View for LinearLayout {
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// See how they like it that way
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let min_sizes: Vec<Vec2> = self.children
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.iter_mut()
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.map(|c| c.get_min_size(budget_req))
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.map(|c| c.required_size(budget_req))
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.collect();
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let desperate = self.orientation.stack(min_sizes.iter());
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// println_stderr!("Min sizes: {:?}", min_sizes);
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@ -298,7 +298,7 @@ impl View for LinearLayout {
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let final_sizes: Vec<Vec2> = self.children
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.iter_mut()
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.enumerate()
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.map(|(i, c)| c.get_min_size(final_lengths[i]))
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.map(|(i, c)| c.required_size(final_lengths[i]))
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.collect();
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// println_stderr!("Final sizes2: {:?}", final_sizes);
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@ -196,7 +196,7 @@ impl View for ListView {
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});
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}
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fn get_min_size(&mut self, req: Vec2) -> Vec2 {
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fn required_size(&mut self, req: Vec2) -> Vec2 {
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let label_size = self.children
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.iter()
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.map(Child::label)
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@ -206,7 +206,7 @@ impl View for ListView {
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let view_size = self.children
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.iter_mut()
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.filter_map(Child::view)
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.map(|v| v.get_min_size(req).x)
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.map(|v| v.required_size(req).x)
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.max()
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.unwrap_or(0);
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@ -192,7 +192,7 @@ impl View for MenuPopup {
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});
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}
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fn get_min_size(&mut self, req: Vec2) -> Vec2 {
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fn required_size(&mut self, req: Vec2) -> Vec2 {
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// We can't really shrink our items here, so it's not flexible.
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let w = 4 +
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self.menu
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@ -242,7 +242,7 @@ impl View for Menubar {
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true
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}
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fn get_min_size(&mut self, _: Vec2) -> Vec2 {
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fn required_size(&mut self, _: Vec2) -> Vec2 {
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// TODO: scroll the options if the screen is too small?
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// We add 2 to the length of every label for marin.
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@ -18,9 +18,9 @@ impl<V: View> Panel<V> {
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impl<V: View> ViewWrapper for Panel<V> {
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wrap_impl!(self.view: V);
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|
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fn wrap_get_min_size(&mut self, req: Vec2) -> Vec2 {
|
||||
fn wrap_required_size(&mut self, req: Vec2) -> Vec2 {
|
||||
// TODO: make borders conditional?
|
||||
self.view.get_min_size(req - (2, 2)) + (2, 2)
|
||||
self.view.required_size(req - (2, 2)) + (2, 2)
|
||||
}
|
||||
|
||||
fn wrap_draw(&self, printer: &Printer) {
|
||||
|
@ -139,7 +139,7 @@ impl<T> RadioButton<T> {
|
||||
}
|
||||
|
||||
impl<T> View for RadioButton<T> {
|
||||
fn get_min_size(&mut self, _: Vec2) -> Vec2 {
|
||||
fn required_size(&mut self, _: Vec2) -> Vec2 {
|
||||
if self.label.is_empty() {
|
||||
Vec2::new(3, 1)
|
||||
} else {
|
||||
|
@ -377,7 +377,7 @@ impl<T: 'static> View for SelectView<T> {
|
||||
}
|
||||
}
|
||||
|
||||
fn get_min_size(&mut self, req: Vec2) -> Vec2 {
|
||||
fn required_size(&mut self, req: Vec2) -> Vec2 {
|
||||
// Items here are not compressible.
|
||||
// So no matter what the horizontal requirements are,
|
||||
// we'll still return our longest item.
|
||||
|
@ -47,10 +47,10 @@ impl<T: View> ShadowView<T> {
|
||||
impl<T: View> ViewWrapper for ShadowView<T> {
|
||||
wrap_impl!(self.view: T);
|
||||
|
||||
fn wrap_get_min_size(&mut self, req: Vec2) -> Vec2 {
|
||||
fn wrap_required_size(&mut self, req: Vec2) -> Vec2 {
|
||||
// Make sure req >= offset
|
||||
let offset = self.padding().or_min(req);
|
||||
self.view.get_min_size(req - offset) + offset
|
||||
self.view.required_size(req - offset) + offset
|
||||
}
|
||||
|
||||
fn wrap_layout(&mut self, size: Vec2) {
|
||||
|
@ -125,7 +125,7 @@ impl View for SliderView {
|
||||
});
|
||||
}
|
||||
|
||||
fn get_min_size(&mut self, _: Vec2) -> Vec2 {
|
||||
fn required_size(&mut self, _: Vec2) -> Vec2 {
|
||||
self.orientation.make_vec(self.max_value, 1)
|
||||
}
|
||||
|
||||
|
@ -149,7 +149,7 @@ impl View for StackView {
|
||||
|
||||
for layer in &mut self.layers {
|
||||
// Give each guy what he asks for, within the budget constraints.
|
||||
let size = Vec2::min(size, layer.view.get_min_size(size));
|
||||
let size = Vec2::min(size, layer.view.required_size(size));
|
||||
layer.size = size;
|
||||
layer.view.layout(layer.size);
|
||||
|
||||
@ -164,12 +164,12 @@ impl View for StackView {
|
||||
}
|
||||
}
|
||||
|
||||
fn get_min_size(&mut self, size: Vec2) -> Vec2 {
|
||||
fn required_size(&mut self, size: Vec2) -> Vec2 {
|
||||
// The min size is the max of all children's
|
||||
|
||||
self.layers
|
||||
.iter_mut()
|
||||
.map(|layer| layer.view.get_min_size(size))
|
||||
.map(|layer| layer.view.required_size(size))
|
||||
.fold(Vec2::new(1, 1), Vec2::max)
|
||||
}
|
||||
|
||||
|
@ -272,7 +272,7 @@ impl View for TextView {
|
||||
self.last_size.is_none()
|
||||
}
|
||||
|
||||
fn get_min_size(&mut self, size: Vec2) -> Vec2 {
|
||||
fn required_size(&mut self, size: Vec2) -> Vec2 {
|
||||
self.compute_rows(size);
|
||||
|
||||
// This is what we'd like
|
||||
|
Loading…
Reference in New Issue
Block a user