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https://github.com/FliegendeWurst/cursive.git
synced 2024-11-27 11:16:03 +00:00
Minor fixes
And some doc
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323805b52f
commit
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@ -7,6 +7,8 @@ use cursive::Cursive;
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use cursive::view::{Dialog,SelectView,TextView,Selector,BoxView};
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fn main() {
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// To keep things simple, little error management is done here.
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// If you have an error, be sure to run this from the crate root, not from a sub directory.
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let mut select = SelectView::new();
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@ -19,10 +21,13 @@ fn main() {
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let mut siv = Cursive::new();
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// Let's add a BoxView to keep the list at a reasonable size - it can scroll anyway.
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siv.add_layer(Dialog::new(BoxView::new((20,10), select.with_id("city")))
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.title("Where are you from?")
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.button("Ok", |s| {
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// Find the SelectView, gets its selection.
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let city = s.find::<SelectView>(&Selector::Id("city")).unwrap().selection().to_string();
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// And show the next window.
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s.pop_layer();
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s.add_layer(Dialog::new(TextView::new(&format!("{} is a great city!", city)))
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.button("Quit", |s| s.quit()));
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@ -4,6 +4,7 @@ use color;
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use vec::Vec2;
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use printer::Printer;
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/// Provide scrolling functionalities to a view.
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pub struct ScrollBase {
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pub start_line: usize,
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pub content_height: usize,
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@ -19,6 +20,7 @@ impl ScrollBase {
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}
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}
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/// Call this method whem the content or the view changes.
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pub fn set_heights(&mut self, view_height: usize, content_height: usize) {
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self.view_height = view_height;
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self.content_height = content_height;
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@ -30,22 +32,27 @@ impl ScrollBase {
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}
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}
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/// Returns `TRUE` if the view needs to scroll.
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pub fn scrollable(&self) -> bool {
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self.view_height < self.content_height
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}
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/// Returns `TRUE` unless we are at the top.
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pub fn can_scroll_up(&self) -> bool {
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self.start_line > 0
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}
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/// Returns `TRUE` unless we are at the bottom.
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pub fn can_scroll_down(&self) -> bool {
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self.start_line + self.view_height < self.content_height
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}
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/// Scroll to the top of the view.
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pub fn scroll_top(&mut self) {
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self.start_line = 0;
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}
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/// Makes sure that the given line is visible, scrolling if needed.
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pub fn scroll_to(&mut self, y: usize) {
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if y >= self.start_line + self.view_height {
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self.start_line = 1 + y - self.view_height;
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@ -54,26 +61,48 @@ impl ScrollBase {
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}
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}
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/// Scroll to the bottom of the view.
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pub fn scroll_bottom(&mut self) {
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self.start_line = self.content_height - self.view_height;
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}
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/// Scroll down by the given number of line, never going further than the bottom of the view.
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pub fn scroll_down(&mut self, n: usize) {
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self.start_line = min(self.start_line+n, self.content_height - self.view_height);
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}
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/// Scroll up by the given number of lines, never going above the top of the view.
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pub fn scroll_up(&mut self, n: usize) {
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self.start_line -= min(self.start_line, n);
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}
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/// Draws the scroll bar and the content using the given drawer.
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///
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/// `line_drawer` will be called once for each line that needs to be drawn.
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/// It will be given the absolute ID of the item to draw..
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/// It will also be given a printer with the correct offset,
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/// so it should only print on the first line.
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///
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/// # Examples
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///
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/// ```
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/// scrollbase.draw(printer, |printer, i| {
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/// printer.print((0,0), lines[i]);
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/// });
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/// ```
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pub fn draw<F>(&self, printer: &Printer, line_drawer: F)
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where F: Fn(&Printer,usize)
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{
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for y in 0..self.view_height {
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// Print the content in a sub_printer
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let max_y = min(self.view_height, self.content_height - self.start_line);
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for y in 0..max_y {
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// Y is the actual coordinate of the line.
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// The item ID is then Y + self.start_line
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line_drawer(&printer.sub_printer(Vec2::new(0,y),printer.size,true), y+self.start_line);
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}
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// And draw the scrollbar if needed
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if self.view_height < self.content_height {
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// We directly compute the size of the scrollbar (this allow use to avoid using floats).
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// (ratio) * max_height
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@ -65,13 +65,15 @@ impl <T> SelectView<T> {
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impl SelectView<String> {
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/// For String-based SelectView, this is a convenient method to use the label as value.
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pub fn add_item_str(&mut self, label: &str) {
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self.add_item(label, label.to_string());
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}
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/// Chainable variant of add_item_str
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pub fn item_str(self, label: &str) -> Self {
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self.item(label, label.to_string())
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}
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pub fn add_item_str(&mut self, label: &str) {
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self.add_item(label, label.to_string());
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}
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}
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impl <T> View for SelectView<T> {
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